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Alaska Screenshots (RTM version)

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akriesman View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote akriesman Quote  Post ReplyReply Direct Link To This Post Topic: Alaska Screenshots (RTM version)
    Posted: January-27-2010 at 5:56pm

Testing on Ultimate Alaska X is wrapping up.   What you see now is basically from the finished product.

I think the screenshots will speak for themselves.   Each of them shows a before and after screenshot, along with the location.

Screenshots to follow.....

Compare the Ultimate Alaska X images to aerial photos on Google Earth or MS Bing maps.

Allen

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Post Options Post Options   Thanks (0) Thanks(0)   Quote akriesman Quote  Post ReplyReply Direct Link To This Post Posted: January-27-2010 at 5:57pm

Allen

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Post Options Post Options   Thanks (0) Thanks(0)   Quote akriesman Quote  Post ReplyReply Direct Link To This Post Posted: January-27-2010 at 5:58pm

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Post Options Post Options   Thanks (0) Thanks(0)   Quote akriesman Quote  Post ReplyReply Direct Link To This Post Posted: January-27-2010 at 5:59pm

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Post Options Post Options   Thanks (0) Thanks(0)   Quote akriesman Quote  Post ReplyReply Direct Link To This Post Posted: January-27-2010 at 6:00pm

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Post Options Post Options   Thanks (0) Thanks(0)   Quote akriesman Quote  Post ReplyReply Direct Link To This Post Posted: January-27-2010 at 6:01pm

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Post Options Post Options   Thanks (0) Thanks(0)   Quote akriesman Quote  Post ReplyReply Direct Link To This Post Posted: January-27-2010 at 6:01pm

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Post Options Post Options   Thanks (0) Thanks(0)   Quote akriesman Quote  Post ReplyReply Direct Link To This Post Posted: January-27-2010 at 6:02pm

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Post Options Post Options   Thanks (0) Thanks(0)   Quote akriesman Quote  Post ReplyReply Direct Link To This Post Posted: January-27-2010 at 6:03pm

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Post Options Post Options   Thanks (0) Thanks(0)   Quote akriesman Quote  Post ReplyReply Direct Link To This Post Posted: January-27-2010 at 6:04pm

Nome looks nothing like the default FSX shot....

Allen

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Post Options Post Options   Thanks (0) Thanks(0)   Quote akriesman Quote  Post ReplyReply Direct Link To This Post Posted: January-27-2010 at 6:05pm

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Post Options Post Options   Thanks (0) Thanks(0)   Quote akriesman Quote  Post ReplyReply Direct Link To This Post Posted: January-27-2010 at 6:09pm
That's all for now...
Allen

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Post Options Post Options   Thanks (0) Thanks(0)   Quote mlg33 Quote  Post ReplyReply Direct Link To This Post Posted: January-28-2010 at 5:04am
Mamamia !
Another "must have" !

I know I asked this before but could please give a look at "Unalaska" (PADU) ?

Thank you again.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote FLighT Quote  Post ReplyReply Direct Link To This Post Posted: January-28-2010 at 9:00am

WOW!! is right!

Pretty dramatic differences. There was never any doubt in my mind as to whether or not I would purchase UTX Alaska, and I was patiently awaiting it's availability.

Okay, I'm tired of being patient.

(That being said, take the time needed to get it as right as possible before release).

Will it be available on disc at the initial release?

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Post Options Post Options   Thanks (0) Thanks(0)   Quote akriesman Quote  Post ReplyReply Direct Link To This Post Posted: January-28-2010 at 10:23am

"I know I asked this before but could please give a look at "Unalaska" (PADU) ?"

Yes.  I will try and do this later today when I get back home.

"Will it be available on disc at the initial release?"

Unfortunately, it usually takes at least a month after release before the disks are ready.   So, if you want it ASAP, you will have to get the download version.

Reasons for DVD delay.

1) We always wait about 2 weeks to make sure that no major issues pop up before we send the product off for printing.    Since large batches of disks are created at once for the retail outlets, we want to make sure there are no major issues.  

2) It usually takes a little while to get all the artwork ready for the DVD.

3) Most sales come from downloads these days.

Allen

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Post Options Post Options   Thanks (0) Thanks(0)   Quote akriesman Quote  Post ReplyReply Direct Link To This Post Posted: January-28-2010 at 10:27am

FWIW, here is the feature set for this product:

  • Accurate roads, with moving traffic on major roads.
  • Accurate railroads
  • Extremely accurate water features and coastlines.
  • Detailed ground polygons (parking lots, parks, grassy areas, etc).
  • Enhanced vegetation landclass, with optional urban landclass textures (urban landclass not recommended with this product to retain accuracy).
  • Accurately placed bridges for roads and railroads.
  • Night lighting using light point models.
  • High resolution terrain Mesh.
  • Over 220 accurately modeled scenery areas (cities, towns and villages).
  • Almost 200 airports corrected from a location and elevation standpoint.
  • New Glacier technology, with almost 400 hand-drawn glaciers included.
Allen

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Post Options Post Options   Thanks (0) Thanks(0)   Quote FLighT Quote  Post ReplyReply Direct Link To This Post Posted: January-28-2010 at 10:52am
Approximate size of the D/L? Thanks
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Post Options Post Options   Thanks (0) Thanks(0)   Quote JoeD Quote  Post ReplyReply Direct Link To This Post Posted: January-28-2010 at 1:38pm

Looks Great!

Clap

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akriesman View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote akriesman Quote  Post ReplyReply Direct Link To This Post Posted: January-28-2010 at 1:46pm

Originally posted by FLighT FLighT wrote:

Approximate size of the D/L? Thanks

Just under 800mb.  But, the ecommerce wrapper has not been added yet.   It still should be around 800mb total.

This product is about 1/2 terrain features and 1/2 modeling.   Terrain features take up most of the download size.

Allen

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Psybear Quote  Post ReplyReply Direct Link To This Post Posted: January-28-2010 at 2:16pm
Looks great and I'm sure you are talking to one another but..

Regarding your Terrain Mesh and airport elevations.... how will this effect my current install with FSGenesis Mesh and Tongass Fjords?

Anything I will need to be aware of?  Or change?

Thanks
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Post Options Post Options   Thanks (0) Thanks(0)   Quote mlg33 Quote  Post ReplyReply Direct Link To This Post Posted: January-28-2010 at 2:22pm
Originally posted by akriesman akriesman wrote:

"I know I asked this before but could please give a look at "Unalaska" (PADU) ?"

Yes.  I will try and do this later today when I get back home.

Thank you very much sir. Big%20smile

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Post Options Post Options   Thanks (0) Thanks(0)   Quote vwest Quote  Post ReplyReply Direct Link To This Post Posted: January-28-2010 at 2:38pm
RTM version? That sounds like it's very, very close to public release. Big%20smile
Victor
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Post Options Post Options   Thanks (0) Thanks(0)   Quote raptorx Quote  Post ReplyReply Direct Link To This Post Posted: January-28-2010 at 6:21pm

This is beautiful!  Can't wait  :)

-Jim

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Post Options Post Options   Thanks (0) Thanks(0)   Quote vwest Quote  Post ReplyReply Direct Link To This Post Posted: January-28-2010 at 6:22pm
...(cough) this weekend?? ...(cough)... LOL
Victor
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Post Options Post Options   Thanks (0) Thanks(0)   Quote batt Quote  Post ReplyReply Direct Link To This Post Posted: January-28-2010 at 8:30pm

Looks great.  Vastly superior to the default FSX Alaska.  I can't wait to buy.

Just curious:  Is the TransAlaska Pipeline (TAPS) and associated pumpstations included?

Would love to see screens of the Fairbanks/North Pole/Eielson AFB areas, if possible.

Thanks. 

 

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Post Options Post Options   Thanks (0) Thanks(0)   Quote akriesman Quote  Post ReplyReply Direct Link To This Post Posted: January-29-2010 at 2:03pm
Originally posted by batt batt wrote:

Just curious:  Is the TransAlaska Pipeline (TAPS) and associated pumpstations included?

No.  Sorry.     The thought crossed my mind.   But, technically, I could not even imagine how you could pull something like that off (long distance connecting pipes using object models).   Maybe the autogen bridge technology could work.  But, it would still be very, very messy.

There is something very important that needs to be noted here.   This information will probably not be understood by many, except for other scenery developers.

One of the goals of this product is to get the urban areas looking as realistic as possible from the air, without making FSX unflyable due to performance issues.    We spent a lot of time making sure that the object models were absolutely as efficient as they could be, because we are displaying a lot of them at once in the larger urban areas (i.e Anchorage, Fairbanks, etc).    In order to pull this off, the models have to be low-poly and use a lot of shared textures.  

Aces dramatically improved FSX performance with SP2, at the expense of supporting models with LOD in an efficient manner (LOD=models with different levels of detail) .  If you are going to have tens of thousands of models displayed at once in FSX, you have to use single LOD, low-poly models with SP2 (like autogen buildings).   Multiple LOD models eliminate the optimizations that were put into SP2 and make FSX SP2 performance much, much worse (we tried and our product was unflyable).

How does this information effect Ultimate Alaska X ?   Well, you can expect to see lots of appropriate generic buildings put in their real world locations.  And, you can expect to see a large portion of the larger buildings that are roughly the same size and shape as the real world buildings.   But, if you get close up to the buildings, you won't see a lot of detail or extreme texture clarity.   This was all done in the name of performance.  

I will probably post the Ultimate Alaska X users guide this weekend, which might help answer some questions that people with have (especially performance related questions).

Unfortunately, the product will not be released this weekend.  The product is basically finished.  But, there are quite a few administrative tasks left before it can be released.

If you are really interested in getting the product ASAP, I would start checking the forum for announcements starting in the middle of next week ;)

Allen

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Post Options Post Options   Thanks (0) Thanks(0)   Quote totallyfrozen Quote  Post ReplyReply Direct Link To This Post Posted: January-29-2010 at 3:03pm

...holding breath...getting dizzy...please hurry...Dead

BTW, I like how you've represented Nome. The stand alone FSX is ridiculous. Who ever heard of a tree growing in Nome?

Can't wait to see Anchorage!

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Post Options Post Options   Thanks (0) Thanks(0)   Quote batt Quote  Post ReplyReply Direct Link To This Post Posted: January-29-2010 at 7:34pm
Originally posted by akriesman akriesman wrote:

Originally posted by batt batt wrote:

Just curious:  Is the TransAlaska Pipeline (TAPS) and associated pumpstations included?

No.  Sorry.     The thought crossed my mind.   But, technically, I could not even imagine how you could pull something like that off (long distance connecting pipes using object models).   Maybe the autogen bridge technology could work.  But, it would still be very, very messy.

 

No worries.  I fully understand the problems of making a round 3d object 800 miles long.  Really; I was just imagining it to be a 2d line representing the ROW similar to a road or railway and polygons w/ some generic tanks/buildings representing the pump stations.  Same idea with the very extensive North Slope facilities at Deadhorse/Prudhoe as well as the terminal/port in Valdez.

Anyway, thanks for all your hard work.  I look forward to purchasing this product.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote NickN Quote  Post ReplyReply Direct Link To This Post Posted: January-29-2010 at 9:40pm

 

 

 

And just so everyone knows and so you dont have to ask over at the GEX forum..

The 1.09 US/CAN patch we are working on will integrate perfectly with UAX.. 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Theres no muss or fuss..  just intall GEX textures and UAX does the rest. The 1.09 patch for US/CAN should be ready sometime in the next two weeks

 

 

 

You guys really outdid yourselves..   awesome job, ... BRAVO!

 

 

 

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Post Options Post Options   Thanks (0) Thanks(0)   Quote akriesman Quote  Post ReplyReply Direct Link To This Post Posted: January-29-2010 at 11:45pm

Thanks Nick.

I am glad that Nick mentioned the new GEX textures.  They look awesome.

Allen

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Post Options Post Options   Thanks (0) Thanks(0)   Quote akriesman Quote  Post ReplyReply Direct Link To This Post Posted: January-29-2010 at 11:50pm

Someone wanted Unalaska screenshots.  Since Unalaska is pretty spread out, I am putting up two before/after comparisons.

In the default FSX shot, noticed the cliffs along the coastline.  This is due to the inaccurate coastlines.  The coastlines are cutting into areas that are actually mountains or hills.

Allen

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Post Options Post Options   Thanks (0) Thanks(0)   Quote akriesman Quote  Post ReplyReply Direct Link To This Post Posted: January-29-2010 at 11:56pm

The 2nd set of Unalaska shots.

Jeff mentioned something to me, which I have to agree with.   The best part of this product is probably flying between the smaller towns and villages, while sightseeing along the way.

Allen

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Post Options Post Options   Thanks (0) Thanks(0)   Quote akriesman Quote  Post ReplyReply Direct Link To This Post Posted: January-30-2010 at 12:04am

Someone mentioned Valdez.   Here are some pretty dramatic improvements.

Allen

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Post Options Post Options   Thanks (0) Thanks(0)   Quote akriesman Quote  Post ReplyReply Direct Link To This Post Posted: January-30-2010 at 12:11am

Port of Valdez (Oil)

Allen

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Post Options Post Options   Thanks (0) Thanks(0)   Quote batt Quote  Post ReplyReply Direct Link To This Post Posted: January-30-2010 at 12:43am

Those look fantastic, Allen.  The Valdez Oil Terminal looks exactly as it should.

The stacks of conex containers lying around in the Dutch Harbor screenshots is a nice touch.  Reminds me so much of Cold Bay, Dillingham, Bethel, Port Heiden, and other such Bering Sea paradisiums .LOL

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Post Options Post Options   Thanks (0) Thanks(0)   Quote mlg33 Quote  Post ReplyReply Direct Link To This Post Posted: January-30-2010 at 6:40am
Thank you very much for the Unalaska screens !!!

Looks wonderful ! Big%20smile

And since GEX is compatible with UTX AK, don't know why not buying it !
Thanks a lot.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote BaronKen Quote  Post ReplyReply Direct Link To This Post Posted: January-30-2010 at 5:34pm

Looks fantastic Alan! Looking forward to the release!

I also hope that this means you'll soon be continuing your work on "New Product X"; after a break of course! Wink 

Ken
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Post Options Post Options   Thanks (0) Thanks(0)   Quote akriesman Quote  Post ReplyReply Direct Link To This Post Posted: January-30-2010 at 11:07pm

Originally posted by BaronKen BaronKen wrote:

I also hope that this means you'll soon be continuing your work on "New Product X"; after a break of course! Wink 

Yes.   The feedback that we get from Ultimate Alaska will help guide our future plans regarding "Product X".   Alaska was built on the same technology in place for "Project X".   However, Alaska has more hand drawn features, because it has less urban area.  And, we could not get any good commercial POI data to use for automated development for Alaska (it doesn't exist).

Allen

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Post Options Post Options   Thanks (0) Thanks(0)   Quote akriesman Quote  Post ReplyReply Direct Link To This Post Posted: January-31-2010 at 10:03pm

Here are a couple more that I wanted to show regarding the airports.   A lot of airports in FSX, especially in Alaska, have large, square airport grounds that stick out unrealistically.    We reduced the size of these grounds to the airport grounds more accurate dimensions.   As a result, those airports no longer stick out as an eyesore when flying.  And, they are more challenging to find.

There are over 50 small airports in the Wasilla region.  Things look pretty bad in FSX right now.

Both of these screenshots have the same number of airports in them.  But, the Ultimate Alaska versions are not as obvious.

FSX

Ultimate Alaska X

Allen

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Post Options Post Options   Thanks (0) Thanks(0)   Quote mlg33 Quote  Post ReplyReply Direct Link To This Post Posted: February-01-2010 at 9:07am
Wow !!!!!

Nice !
Great work... again !
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