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flydave123 View Drop Down
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Direct Link To This Post Topic: COMING SOON!
    Posted: March-26-2009 at 7:32am
We thought you would like a few sneak preview pics of the Britten Norman Islander package we will be releasing in the near future. We hope to have close involvement and direct input from Britten Norman, one of the UK's oldest and most successful aircraft manufacturers. They are based on the Isle of Wight, just a 10 minute flight from Flight1's European office on the UK South Coast.

This is being developed by Alphasim for exclusive Flight1 download and boxed editions and as you can see has the same outstanding attention to detail as the Hawker Hunter and B24 packages we released last year.









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flydave123 View Drop Down
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Direct Link To This Post Posted: March-26-2009 at 7:36am
A few of the cockpit under development.


















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flydave123 View Drop Down
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Direct Link To This Post Posted: March-26-2009 at 7:39am
And, there will be several liveries. These are just a sample of them.












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flydave123 View Drop Down
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Direct Link To This Post Posted: March-26-2009 at 7:44am
And yes, the last two are real screen grabs. Even I was stunned at the realism...

Dave.
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Direct Link To This Post Posted: March-26-2009 at 7:59am
Hi Dave,

Looks stunning ! Can we assume this is FSX only, or will there be an FS2004 version ?

Cheers,

Alastair


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flydave123 View Drop Down
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Direct Link To This Post Posted: March-26-2009 at 8:33am
FSX only as there is so much that wouldn't look as good or work in FS2004, so can't be reverse engineered. By the way, the sound pack is by Turbine Sound Studios and is the business. I am a sucker for the sound of an engine being coaxed into life and the start up sounds on this made my maintenance guy weep. I kept shutting it down, starting it up, shutting it down....LOL
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Eberhard View Drop Down
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Direct Link To This Post Posted: April-08-2009 at 1:29pm
Wow, great model. I am looking forward to this one.
Regards
Eberhard
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B200coie View Drop Down
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Direct Link To This Post Posted: April-16-2009 at 10:13am
great screenshots, brings back some very unpleasant memories I don't care to ever pilot one of these planes again I got caught late at night in a violent thunderstorm cell with pounding rain, shocking turblence, the combination of engine noise near my head compounded by horrible static electricity, left me partially deaf for hours. The experience was extremely frightening I was flying just to stay alive. The only good thing about this aeroplane is, its a good instrument trainer for shooting approaches if your chasing IFR twin experience.
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Johnbla View Drop Down
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Direct Link To This Post Posted: May-16-2009 at 6:21am
Many thanks for the update. Any idea when this might be released? I noticed that Alpha Sim stated that it would be released around last Christmas. Thanks.
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ATCer View Drop Down
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Direct Link To This Post Posted: May-28-2009 at 7:42am
Any update?  Looks like it'll be a fun plane
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Scott J. View Drop Down
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Direct Link To This Post Posted: May-31-2009 at 1:49am
What's Alphasim's definition of soon? LOL
Scott
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flydave123 View Drop Down
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Direct Link To This Post Posted: June-03-2009 at 11:43am
All I can say is that it is still under development at the moment. It was halted for a short time to complete another project when deadlines and timescales changed, but is back in progress now. Can't give a time at this stage. Sorry!

Dave.

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cal2177 View Drop Down
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Direct Link To This Post Posted: June-03-2009 at 12:53pm
Oh, sweet!!!!!!Clap
John Patterson
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Direct Link To This Post Posted: June-03-2009 at 3:45pm
Ohhhhhh my gosh!!!!!!!!!! u know how long ive been waiting to get a bn-2 Payware this gonna be awesome.But one thing will they make it for fs2004.i hope they do!!!! cya
Gumbs
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flydave123 View Drop Down
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Direct Link To This Post Posted: June-03-2009 at 6:15pm
Sorry to disappoint but this is being built for FSX only. Too many features to reverse engineer.

Dave.

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flydave123 View Drop Down
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Direct Link To This Post Posted: June-08-2009 at 5:12am
A couple of shots to show the level of detail going into the inside. Nearly ready for you all to take a seat ;-)






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Eberhard View Drop Down
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Direct Link To This Post Posted: June-08-2009 at 5:23am
Wow! That detail is amazing!

Looking forward to the finished product.
Regards
Eberhard
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Direct Link To This Post Posted: July-02-2009 at 3:38am
Any news on this? Just bought aerosofts VFR scenery of the german northern coast to do some serious island hopping and the BN2 would fit.... ;-)
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Direct Link To This Post Posted: July-18-2009 at 2:40am
Intricate attention to detail, but that is one hell of an ugly aircraft, LOL.
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Direct Link To This Post Posted: July-18-2009 at 2:30pm
Was this project started over again? I had the impression (from various previews and marketing-threads) that the Islander was almost ready for release before last xmas (by another company).
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Direct Link To This Post Posted: July-19-2009 at 9:31am
You should take a look at the SOH-Forum.
There you find new informations.

W10 Pro
FSX-ACC
i5 4690K 3,8gHz
MSI Z87-G43
8GB DDR3 Ram9-9-9-24
GTX 780 3GB
1TB VRap WD
2x300GB VRaps WD
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Direct Link To This Post Posted: July-20-2009 at 7:12pm

When ever the islander is mentioned i alway recall this...

Undaunted by technical realities, the design team at Pilatus Britten - Norman has announced plans for the BN2-XL, promising more noise, reduced payload, a lower cruise speed, and increased pilot workload.

We spoke to Mr. Fred Gribble, former British Rail boilermaker, and now Chief Project Engineer. Fred was responsible for developing many original and creative design flaws in the service of his former employer, and will be incorporating these in the new BN2-XL technology under a licensing agreement. Fred reassured BN-2 pilots, however, that all fundamental design flaws of the original model had been retained. Further good news is that the XL version is available as a retrofit.

Among the new measures is that of locking the ailerons in the central position, following airborne and simulator tests which showed that whilst pilots of average strength were able to achieve up to 30 degrees of control wheel deflection, this produced no appreciable variation in the net flight of the aircraft. Thus the removal of costly and unnecessary linkages has been possible, and the rudder has been nominated as the primary directional control. In keeping with this new philosophy, but to retain commonality for crews’ transitioning to the XL, additional resistance to foot pressure has been built in to the rudder pedals to prevent over-controlling in gusty conditions (defined as those in which wind velocity exceeds 3 knots).

An outstanding feature of Islander technology has always been the adaptation of the O-540 engine which, when mounted in any other aircraft in the free world (except the Trislander) is known for its low vibration levels. The Islander adaptations cause it to shake and batter the airframe, gradually crystallise the main spar, desynchronise the accompanying engine, and simulate the sound of fifty skeletons fornicating in an aluminium dustbin. PBN will not disclose the technology they applied in preserving this effect in the XL but Mr. Gribble assures us it will be perpetrated in later models and sees it as a strong selling point. "After all, the Concorde makes a lot of noise" he said, "and look how fast that goes."

However design documents clandestinely recovered from the PBN shredder have solved a question that has puzzled aerodynamicists and pilots for many years, disclosing that it is actually noise which causes the BN2 to fly. The vibration set up by the engines, and amplified by the airframe, in turn causes the air molecules above the wing to oscillate at atomic frequency, reducing their density and creating lift. This can be demonstrated by sudden closure of the throttles, which causes the aircraft to fall from the sky. As a result, lift is proportional to noise, rather than speed, explaining amongst other things the aircraft's remarkable takeoff performance.

In the driver's cab (as Gribble describes it) ergonomic measures will ensure that long-term PBN pilots' deafness does not cause in-flight dozing. Orthopaedic surgeons have designed a cockpit layout and seat to maximise backache, en-route insomnia, chronic irritability, and terminal (post-flight) lethargy. Redesigned "bullworker" elastic aileron cables, now disconnected from the control surfaces, increase pilot workload and fitness. Special noise retention cabin lining is an innovation on the XL, and it is hoped in later models to develop cabin noise to a level which will enable pilots to relate ear-pain directly to engine power, eliminating the need for engine instruments altogether.

We were offered an opportunity to fly the XL at Britten-Norman's development facility, adjacent to the British Rail tearooms at Little Chortling. (The flight was originally to have been conducted at the Pilatus plant but aircraft of BN design are now prohibited from operating in Swiss airspace during avalanche season). For our mission profile, the XL was loaded with coal for a standard 100 N.M. trip with British Rail reserves, carrying one pilot and nine passengers to maximise discomfort. Passenger loading is unchanged, the normal under-wing protrusions inflicting serious lacerations on 71% of boarding passengers, and there was the usual confusion in selecting a door appropriate to the allocated seat. The facility for the clothing of embarking passengers to remove oil slicks from engine cowls during loading has been thoughtfully retained.

Start-up is standard, and taxiing, as in the BN2 is accomplished by brute force. Takeoff calculations called for a 250-decibel power setting, and the rotation force for the (neutral) C of G was calculated at 180 ft/lbs. of backpressure.

Initial warning of an engine failure during takeoff is provided by a reduction in vibration of the flight instrument panel. Complete seizure of one engine is indicated by the momentary illusion that the engines have suddenly and inexplicably become synchronised. Otherwise, identification of the failed engine is achieved by comparing the vibration levels of the windows on either side of the cabin. (Relative passenger pallor has been found to be an unreliable guide on many BN2 routes because of ethnic consideration).

Shortly after takeoff the XL's chief test pilot, Capt. Mike "Muscles" Mulligan demonstrated the extent to which modern aeronautical design has left the BN2 untouched; he simulated pilot incapacitation by slumping forward onto the control column, simultaneously applying full right rudder and bleeding from the ears. The XL, like its predecessor, demonstrated total control rigidity and continued undisturbed. Power was then reduced to 249 decibels for cruise, and we carried out some comparisons of actual flight performance with graph predictions. At 5000 ft and ISA, we achieved a vibration amplitude of 500 CPS and 240 decibels, for a fuel flow of 210 lb/hr, making the BN2-XL the most efficient converter of fuel to noise after the Titan rocket.

Exploring the Constant noise/Variable noise concepts, we found that in a VNE dive, vibration reached its design maximum at 1000 CPS, at which point the limiting factor is the emulsification of human tissue. The catatonic condition of long-term BN2 pilots is attributed to this syndrome, which commences in the cerebral cortex and spreads outwards. We asked Capt. Mulligan what he considered the outstanding features of the XL. He cupped his hand behind his ear and shouted "Whazzat?"

We returned to Britten-Norman convinced that the XL model retains the marque's most memorable features, whilst showing some significant and worthwhile regressions.
PBN are not, however, resting on their laurels. Plans are already advanced for the Trislander XL and noise tunnel testing has commenced. The basis of preliminary design and performance specifications is that lift increases as the square of the noise, and as the principle of acoustic lift is further developed, a later five-engined vertical take-off model is also a possibility."

All in all, a wonderful aeroplane.

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flydave123 View Drop Down
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Direct Link To This Post Posted: July-21-2009 at 10:43am
Great write up of the aircraft. Thanks for that.

Just to put everyone's mind at rest, this project is still under development with Alphasim and will be published by Flight1 when ready. One member of the team is no longer working on it but it is still progressing.

Regarding Aerosoft publishing a version of the Islander, that is THIS ONE. Aerosoft handle Flight1 distribution in Germany, so it is the same Flight1/Alphasim aircraft. The Islander is on our release schedules sent to Aerosoft.

I would like to say it is nearing completion, but these things take time. It will be worth waiting for though and given the previous write-up, will be fun to fly ;-)

Dave.

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Direct Link To This Post Posted: July-21-2009 at 1:24pm
Great to hear it's coming. This will be a must have for a cargo hauler freak like me.ClapClap
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Direct Link To This Post Posted: August-06-2009 at 8:41pm

Originally posted by flydave123 flydave123 wrote:

Great write up of the aircraft. Thanks for that.

Did you actually read that Great write up?,

I was great and funny at the same time.

Randy

 

Randolphin2
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flydave123 View Drop Down
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Direct Link To This Post Posted: August-07-2009 at 4:39am
Not only read it, I forwarded the link on to tell people, "You have to read this, it creased me up!" As I said, "It will be worth waiting for though and given the previous write-up, will be fun to fly ;-)"

Dave.
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paavo View Drop Down
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Direct Link To This Post Posted: September-06-2009 at 5:54pm

Originally posted by Johnbla Johnbla wrote:

Many thanks for the update. Any idea when this might be released? I noticed that Alpha Sim stated that it would be released around last Christmas. Thanks.

 

Maybe they meant Christmas 2009.

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Direct Link To This Post Posted: November-25-2009 at 9:06am
Hi flightsim enthusiasts,

any/some messages/news about the Islander?Smile

regards,

Philip
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flydave123 View Drop Down
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Direct Link To This Post Posted: November-25-2009 at 9:47am
I wish I could convey good news, but all quiet at the moment. It is still being worked on, but Alphasim have pushed it to the back burner for a while to concentrate on other projects.

It isn't dead, just resting.

Dave.

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Direct Link To This Post Posted: November-25-2009 at 2:05pm
Alphasim is loosing great opportunity for good sales when Flytampa is releasing Grenadines now.
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Direct Link To This Post Posted: November-25-2009 at 11:53pm
Does anyone know if this is the Alpha Sim Islander

http://www.play.com/Games/PC/4-/12159721/BN-Islander/Product.html

The web page states it is due for release on 4 Dec. It's also listed on Amazon UK.
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Direct Link To This Post Posted: November-26-2009 at 3:00am
It is quite possible that it is. The fact they have no information or image means that they have it in their catalogue from an old release schedule and not updated it. Amazon are one of our retailers.
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paavo View Drop Down
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Direct Link To This Post Posted: January-12-2010 at 4:16pm

Well Christmas 2009 has come and gone, sounds like this project is dead.

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flydave123 View Drop Down
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Direct Link To This Post Posted: January-12-2010 at 4:32pm
Nope, not dead... It is sleeping and pining for the Fiords.

Seriously though if you are not a Monty Python fan and have no idea what the previous sentence was about, the project is still alive and has advanced considerably. I have now seen a full virtual cockpit and waiting for the gauges and switch animations plus systems code to be added. It is one worth waiting for as it looks great.

Patience...
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Direct Link To This Post Posted: January-12-2010 at 6:54pm

Originally posted by flydave123 flydave123 wrote:

Patience...

Patience? Two hundred and ninety-two days ago this thread was started. With part of the title in all capitals, no less.

Without checking the online dictionary, could someone offer a definition for "soon"?

Patience? I hear I have another dose of that coming soon. Wink

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Direct Link To This Post Posted: January-12-2010 at 7:02pm
And in pensive mode, can I just say that in the current climate... not just snowed in in UK which we are not used to, but in recession terms, developers are looking at their main streams of income (day jobs). Some devs are employed in other areas during the working hours and do this on the side, others are trying to develop several products and trying to keep publishers feeling that projects are moving forward.

Times are tough in the FS world but we will fight them on the... No-one can say it as good as Sir Winston Churchill, but you know what I mean. Buy more product, get more development guys ;-)
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Direct Link To This Post Posted: January-13-2010 at 8:44am

I see it this way. There are publishers (who's names will go unmentioned) who turn out projects as fast as Stephen King turns out scarey novels. And the quality, or lack thereof, shows. Then there are publishers who take their time and turn out high quality add ons that are worth waiting for. I prefer the latter.

Notlob anyone?LOL

John Patterson
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Direct Link To This Post Posted: January-13-2010 at 10:01pm
Carenado's are actually quite good imho. Sometimes their FDE's are bad but can be fixed with input from users. I assume you are referring to them

But I agree with the guy two posts above Cal's... I think devs shouldn't say anything until release. Then we can all be pleasantly surprised.
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Direct Link To This Post Posted: January-14-2010 at 8:35am
No. I was not referring to Carenado and I don't know what I said that would make you think I was as far as the fast-and-cheap part of my comment was concerned..
John Patterson
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Direct Link To This Post Posted: January-14-2010 at 6:13pm
Only because Carenado pumps them out faster than any payware company I know of. And they are native SP2 as well.

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