![]() |
Blurry ground texture help needed |
Post Reply
|
| Author | |
eaglewing
Intermediate Group
Joined: June-09-2005 Location: Norway Points: 56 |
Post Options
Thanks(0)
Quote Reply
Topic: Blurry ground texture help neededPosted: July-04-2005 at 6:13am |
|
Hi,
I'm having problems with blurry ground textures in some areas after having installed Ultimate Terrain US (which otherwise is just wonderful! ). Look at the following image from Seattle:
I'm using a NVIDIA GeForce4 Ti 4800 SE video card, which is a couple of years old. And my .cfg-file looks like this: [PANELS] IMAGE_QUALITY=1 UNITS_OF_MEASURE=0 QUICKTIPS=1 PANEL_MASKING=1 PANEL_STRETCHING=1 [Weather] WindshieldPrecipitationEffects=1 MinGustTime=10 MaxGustTime=500 MinGustRampSpeed=1 MaxGustRampSpeed=200 MinVarTime=5 MaxVarTime=50 MinVarRampSpeed=10 MaxVarRampSpeed=75 TurbulenceScale=1.000000 DefaultVisibility=0 DynWx_MedianDewPointSpread=10.000000 DynWx_ProbCloudFormForMedianDewPoint=0.000500 DynWx_MaxDewPointSpread=50.000000 DynWx_ProbCloudFormForMaxDewPoint=0.000125 DynWx_ProbCloudFormForMinDewPoint=0.100000 DynWx_DryTempLapsePer1000Meters=9.000000 DynWx_ProbCloudFormForDryTempLapse=0.000500 DynWx_MoistTempLapsePer1000Meters=3.300000 DynWx_ProbCloudFormForMoistTempLapse=0.040000 DynWx_MaxProbCloudChangePerMinute=0.040000 DynWx_MultiplierForDynamicWeatherLevelMild=0.500000 DynWx_MultiplierForDynamicWeatherLevelNormal=1.000000 DynWx_MultiplierForDynamicWeatherLevelHigh=3.000000 DynWx_MultiplierForDynamicWeatherLevelExtreme=10.000000 DynWx_TempChangePercentageForOvercastClouds=0.750000 DynWx_TempChangePercentageForMinDewPoint=0.700000 DynWx_MaxTempChangePerMinute=0.060000 WeatherServerAddress=fs2k.zone.com WeatherServerPort=80 WeatherGraphDataInDialog=0 DynamicWeather=2 LOADWEATHER=1 MAX_UNLIMITED_VIS=96560 CLOUD_DRAW_DISTANCE=4 3D_CLOUD_PERCENT=30 DETAILED_CLOUDS=1 CLOUD_COVERAGE_DENSITY=6 CloudsImpostorRingRadius=19200.000000 [INTERNATIONAL] ASLAT=2 ASLON=0 MEASURE=0 [MISC] COM_RATE=7 LOG_TIME=0 FOREIGN_TRANSLATOR=0 LOG_FILE= [STARTUP] DEMO=0 LOADSIM=1 LOADWINDOW=1 SHOW_OPENING_SCREEN=1 STARTUP_DEMO= [GRAPHICS] FULL_SCREEN=1 PERFORMANCE_MODE=5 DEF_PERF_MODE=5 TEXT_SCROLL=1 AUTO_LOD=0 DETAIL_TEXTURE=1 WATER_EFFECTS=0 TERRAIN_USE_VECTOR_MAP=1 TERRAIN_USE_VECTOR_OBJECTS=1 EFFECTS_QUALITY=1 GROUND_SHADOWS=0 SMOOTH_VIEW=1 IMAGE_SMOOTHING=1 TEXTURE_MAX_LOAD=512 COCKPIT_HIGH_LOD=1 AIRCRAFT_SHADOWS=1 LANDING_LIGHTS=1 IMAGE_QUALITY=0 TEXTURE_BLDG=1 TEXTURE_GND=1 TEXTURE_WATER=1 AIRCRAFT_TEXTURE=1 SEE_SELF=1 TEXTURE_QUALITY=3 LOD_TARGET_FPS=14 NUM_LIGHTS=6 [REALISM] INDASPD=0 PFactor=0.000000 Torque=0.000000 GyroEffect=0.000000 CrashTolerance=0.000000 General=0.000000 UnlimitedFuel=True TrueAirspeed=False AutoCoord=True RealMixture=False StressDamage=False GEffect=False ManualLights=False GyroDrift=False CrashWithDyn=False CrashDetection=0 [CONTROLS] KBDAIL=64 KBDELEV=64 KBDRUD=64 PAN_RATE=400 [USERINTERFACE] MAP_ORIENTATION=2 PAUSE_ON_LOST_FOCUS=1 PROMPT_ON_EXIT=1 PageID=3 OpenATCOnCreate=0 SITUATION= FSLiveURL=www.microsoft.com/games/flightsimulator/product/fs liveweb.asp SelectFlightLevel=0 SelectFlightTitle=0 [SOUND] SOUND=1 SOUND_FADER1=0.500000 SOUND_FADER2=0.100000 SOUND_FADER3=0.300000 SOUND_FADER4=0.800000 SOUND_FADER5=0.500000 SOUND_FADER6=0.800000 SOUND_QUALITY=1 [DISPLAY.Device.NVIDIA GeForce4 Ti 4800 SE.0] Mode=800x600x32 [DISPLAY] UPPER_FRAMERATE_LIMIT=20 TEXTURE_BANDWIDTH_MULT=40 [TERRAIN] TERRAIN_ERROR_FACTOR=50.000000 TERRAIN_MIN_DEM_AREA=10.000000 TERRAIN_MAX_DEM_AREA=100.000000 TERRAIN_MAX_VERTEX_LEVEL=21 TERRAIN_TEXTURE_SIZE_EXP=8 TERRAIN_AUTOGEN_DENSITY=2 TERRAIN_USE_GRADIENT_MAP=1 TERRAIN_EXTENDED_TEXTURES=0 TERRAIN_DEFAULT_RADIUS=0.000000 TERRAIN_EXTENDED_RADIUS=0.000000 TERRAIN_EXTENDED_LEVELS=232 [SCENERY] IMAGE_COMPLEXITY=3 DYNAMIC_SCENERY=0 DYN_SCN_DENSITY=0 DAWN_DUSK_SMOOTHING=0 SUNGLARE=1 LENSFLARE=1 [AIRtoCONTAINER] SIM1=Cessna Skylane 182R RG SIM2=Learjet 45 SIM3=Schweizer 2-32 Sailplane SIM4=Sopwith Camel SIM5=Extra 300S SIM6=Boeing 737-400 [APL] CACHE_WAV_FILES=1 [TrafficManager] TrafficDensity=15 IFROnly=0 EnableAirline=1 EnableGeneralAviation=1 [AContain] ShowLabels=1 ShowUserLabel=0 ShowLabelManufacturer=1 ShowLabelModel=1 ShowLabelTailNumber=0 ShowLabelDistance=1 ShowLabelAltitude=1 ShowLabelAirline=0 ShowLabelAirlineAndFlightNumber=0 ShowLabelFlightPlan=0 ShowLabelContainerId=0 ShowLabelAirspeed=0 ShowLabelHeading=0 LabelDelay=1000 LabelColor=FFFF0000 [SLEW] MaxLateralRate=40000.000000 MaxVerticalRate=1000.000000 MaxPitchRate=360.000000 MaxBankRate=360.000000 MaxHeadingRate=360.000000 [VirtualCopilot] VirtualCopilotActive=1 [MULTIPLAYER] ALWAYS_SHOW_INITIAL_DIALOG=1 SESSION_NAME=My Session PLAYER_NAME=Unnamed Pilot GUARANTEED_MESSAGES=0 MAX_PLAYERS=8 MAX_OBSERVERS=0 TICKS_PER_SYNC=90 PACKETS_PER_SEC=4 COLLISION_SECS=2 FOLLOWING_MULTIPLIER=5 ALLOW_PLANE_MODEL_SEND=0 ALLOW_PLANE_MODEL_RECEIVE=0 ALLOW_TEXTURE_SEND=0 ALLOW_TEXTURE_RECEIVE=0 MAX_SEGMENT_SIZE=100 MAX_SEGMENTS_PER_SEC=1 CONNECTION_TYPE=0 PROTOCOL_SELECTION=0 ALLOW_DESCRIPTIVE_SEND=1 ALLOW_DESCRIPTIVE_RECEIVE=1 AUTOPILOT_LOCK=0 DISTANCE_DISPLAY=0 ADF_TRACK=0 ALLOW_NAME_TAG_DISPLAY=1 CLIENT_CONNECT_USE_CUSTOM_PORT=0 CLIENT_CONNECT_PORT=23456 CLIENT_HOST_USE_CUSTOM_PORT=0 CLIENT_HOST_PORT=23456 HOST_CONNECT_USE_CUSTOM_PORT=0 HOST_CONNECT_PORT=23456 [SIM] SYSCLOCK=1 [ATC] AutoOpenAirTrafficWindow=1 UsePilotVoice=1 ShowATCText=1 PilotVoice=1 [MAIN] Location=252,142,900,676 HideMenuNormal=0 HideMenuFullscreen=1 Maximized=0 [FACILITIES] COUNTRY=Norway STATE= CITY= GTL_BUTTON=6225 [KEYBOARD_MAIN] SELECT_1=49,8 SELECT_2=50,8 SELECT_3=51,8 SELECT_4=52,8 MINUS=189,8 PLUS=187,8 ZOOM_1X=8,8 SOUND_TOGGLE=81,8 ENGINE=69,8 SIM_RATE=82,8 XPNDR=84,8 SLEW_TOGGLE=89,8 EGT=85,8 SMOKE_TOGGLE=73,8 STROBES_TOGGLE=79,8 PAUSE_TOGGLE=80,8 PAUSE_TOGGLE#1=19,8 ATC=192,8 ATC#1=145,8 ADF=65,8 VIEW_MODE=83,8 HEADING_GYRO_SET=68,8 DME=70,8 GEAR_TOGGLE=71,8 ANTI_ICE_TOGGLE=72,8 JET_STARTER=74,8 JOYSTICK_CALIBRATE=75,10 ALL_LIGHTS_TOGGLE=76,8 SITUATION_SAVE=186,8 VIEW_WINDOW_TO_FRONT=222,8 AP_MASTER=90,8 FREQUENCY_SWAP=88,8 COM_RADIO=67,8 VOR_OBS=86,8 BAROMETRIC=66,8 NAV_RADIO=78,8 MAGNETO=77,8 BRAKES=190,8 SPOILERS_TOGGLE=191,8 SITUATION_RESET=186,10 FLAPS_UP=116,8 THROTTLE_FULL=115,8 THROTTLE_INCR_SMALL=114,8 THROTTLE_DECR=113,8 FLAPS_DOWN=119,8 THROTTLE_CUT=112,8 VIEW=111,8 ELEV_TRIM_DN=36,8 ELEV_DOWN=38,8 INCREASE_THROTTLE=33,8 AILERONS_LEFT=37,8 CENTER_AILER_RUDDER=12,8 AILERONS_RIGHT=39,8 ELEV_TRIM_UP=35,8 ELEV_UP=40,8 DECREASE_THROTTLE=34,8 VIEW_FORWARD=38,41 VIEW_FORWARD_RIGHT=33,41 VIEW_RIGHT=39,41 VIEW_REAR_RIGHT=34,41 VIEW_REAR=40,41 VIEW_REAR_LEFT=35,41 VIEW_LEFT=37,41 VIEW_FORWARD_LEFT=36,41 VIEW_DOWN=12,41 RUDDER_LEFT=45,8 RUDDER_RIGHT=135,8 BRAKES_LEFT=122,8 BRAKES_RIGHT=123,8 AP_ATT_HOLD=84,10 AP_LOC_HOLD=79,10 AP_APR_HOLD=65,10 AP_HDG_HOLD=72,10 AP_ALT_HOLD=90,10 AP_WING_LEVELER=86,10 AP_BC_HOLD=66,10 AP_NAV1_HOLD=78,10 EXIT=67,10 ABORT=3,10 READOUTS_FLIGHT=90,9 PANEL_TOGGLE=219,9 VIEW_MODE_REV=83,9 PANEL_LIGHTS_TOGGLE=76,9 LANDING_LIGHTS_TOGGLE=76,10 PARKING_BRAKES=190,10 MINUS_SHIFT=189,9 PLUS_SHIFT=187,9 FLAPS_INCR=118,8 FLAPS_DECR=117,8 PROP_PITCH_LO=115,10 PROP_PITCH_INCR_SMALL=114,10 PROP_PITCH_DECR=113,10 PROP_PITCH_HI=112,10 MIXTURE_RICH=115,11 MIXTURE_INCR_SMALL=114,11 MIXTURE_DECR=113,11 MIXTURE_LEAN=112,11 SCRIPT_EVENT_1=219,10 SCRIPT_EVENT_2=221,10 YAW_DAMPER_TOGGLE=68,10 CENTER_NT361_CHECK=57,11 CLOSE_VIEW=221,8 NEW_VIEW=219,8 NEW_MAP=221,9 NEXT_VIEW=9,10 PREV_VIEW=9,11 VIEW_TYPE=83,10 VIEW_TYPE_REV=83,11 RADIO_VOR1_IDENT_TOGGLE=49,10 RADIO_VOR2_IDENT_TOGGLE=50,10 RADIO_DME1_IDENT_TOGGLE=52,10 RADIO_ADF_IDENT_TOGGLE=53,10 GEAR_PUMP=71,10 SPOILERS_ARM_TOGGLE=191,9 PITOT_HEAT_TOGGLE=72,9 AP_AIRSPEED_HOLD=82,10 AUTO_THROTTLE_ARM=82,9 AUTO_THROTTLE_TO_GA=71,11 LANDING_LIGHT_UP=38,11 LANDING_LIGHT_DOWN=40,11 LANDING_LIGHT_LEFT=37,11 LANDING_LIGHT_RIGHT=39,11 LANDING_LIGHT_HOME=12,11 PAN_RESET=46,9 KNEEBOARD_VIEW=121,8 MP_PLAYER_CYCLE=84,11 MP_PLAYER_SNAP=70,11 MP_GO_OBSERVER=79,11 MP_CHAT=221,11 MP_ACTIVATE_CHAT=13,8 PANEL_1=49,9 PANEL_2=50,9 PANEL_3=51,9 PANEL_4=52,9 PANEL_5=53,9 PANEL_6=54,9 PANEL_7=55,9 PANEL_8=56,9 PANEL_9=57,9 AP_MACH_HOLD=77,10 VIEW_FORWARD_UP=38,42 VIEW_FORWARD_RIGHT_UP=33,42 VIEW_REAR_RIGHT_UP=34,42 VIEW_REAR_UP=40,42 VIEW_REAR_LEFT_UP=35,42 VIEW_FORWARD_LEFT_UP=36,42 VIEW_UP=12,42 INVOKE_HELP=191,10 INVOKE_HELP#1=191,11 TOGGLE_AIRCRAFT_LABELS=76,11 ENGINE_AUTO_START=69,10 INC_COWL_FLAPS=86,11 DEC_COWL_FLAPS=67,11 USER_INTERRUPT=27,8 AILERON_TRIM_LEFT=37,10 AILERON_TRIM_RIGHT=39,10 RUDDER_TRIM_LEFT=45,10 RUDDER_TRIM_RIGHT=135,10 TOGGLE_FLIGHT_DIRECTOR=70,10 TOGGLE_AFTERBURNER=115,9 TOGGLE_MASTER_BATTERY_ALTERNATOR=77,9 TOGGLE_AIRCRAFT_EXIT=69,9 PANEL_HUD_TOGGLE=87,8 SNAP_TO_PANEL=45,41 MARKER_SOUND_TOGGLE=51,10 TOGGLE_WATER_RUDDER=87,9 TOGGLE_PUSHBACK=80,9 KEY_CHASE_VIEW_NEXT=87,10 KEY_CHASE_VIEW_PREV=87,11 HEADING_BUG_SELECT=72,11 ALTITUDE_BUG_SELECT=90,11 CHASE_VIEW_TOGGLE=81,10 EYEPOINT_UP=13,9 EYEPOINT_DOWN=8,9 EYEPOINT_RIGHT=13,11 EYEPOINT_LEFT=8,11 EYEPOINT_FORWARD=8,10 EYEPOINT_BACK=13,10 EYEPOINT_RESET=32,8 AIRSPEED_BUG_SELECT=82,11 TOGGLE_TAILWHEEL_LOCK=71,9 ROTOR_BRAKE=66,9 ROTOR_CLUTCH_SWITCH_TOGGLE=190,9 ROTOR_GOV_SWITCH_TOGGLE=188,9 VIRTUAL_COPILOT_TOGGLE=88,11 VIRTUAL_COPILOT_ACTION=88,10 [KEYBOARD_SLEW] SLEW_TOGGLE=89,8 SLEW_ALTIT_UP_FAST=115,8 SLEW_ALTIT_UP_SLOW=114,8 SLEW_ALTIT_FREEZE=113,8 SLEW_ALTIT_DN_FAST=112,8 SLEW_ALTIT_PLUS=81,8 SLEW_ALTIT_MINUS=65,8 SLEW_PITCH_DN_FAST=119,8 SLEW_PITCH_DN_SLOW=118,8 SLEW_PITCH_FREEZE=117,8 SLEW_PITCH_UP_FAST=116,8 SLEW_PITCH_PLUS=57,8 SLEW_PITCH_MINUS=48,8 READOUTS_SLEW=90,9 SLEW_BANK_MINUS=36,8 SLEW_AHEAD_PLUS=38,8 SLEW_BANK_PLUS=33,8 SLEW_LEFT=37,8 SLEW_FREEZE=12,8 SLEW_RIGHT=39,8 SLEW_HEADING_MINUS=35,8 SLEW_AHEAD_MINUS=40,8 SLEW_HEADING_PLUS=34,8 SLEW_RESET=32,8 TOGGLE_AIRCRAFT_LABELS=76,11 EYEPOINT_UP=13,9 EYEPOINT_DOWN=8,9 EYEPOINT_RIGHT=13,11 EYEPOINT_LEFT=8,11 EYEPOINT_FORWARD=8,10 EYEPOINT_BACK=13,10 Can someone please suggest how to get rid of these blurries? Thank you ever so much!
|
|
|
Clear skies from 70N,
Mark L |
|
![]() |
|
Cole
Senior Member
Joined: May-19-2005 Points: 1121 |
Post Options
Thanks(0)
Quote Reply
Posted: July-04-2005 at 6:20am |
|
the infamous blurries
![]() ok, try this: [DISPLAY] UPPER_FRAMERATE_LIMIT=0 TEXTURE_BANDWIDTH_MULT=400 [TERRAIN] TERRAIN_ERROR_FACTOR=95.000000 TERRAIN_MIN_DEM_AREA=10.000000 TERRAIN_MAX_DEM_AREA=100.000000 TERRAIN_MAX_VERTEX_LEVEL=21 TERRAIN_TEXTURE_SIZE_EXP=8 TERRAIN_AUTOGEN_DENSITY=5 TERRAIN_USE_GRADIENT_MAP=1 TERRAIN_EXTENDED_TEXTURES=1 TERRAIN_DEFAULT_RADIUS=40.000000 TERRAIN_EXTENDED_RADIUS=60.000000 TERRAIN_EXTENDED_LEVELS=1242456 of course, note, that when flying very fast (or slewing) with high details, there will always be blurries because the fs9 engine cannot keep up loading. regs, Cole |
|
![]() |
|
jdk2
Senior Member
Joined: May-01-2004 Points: 544 |
Post Options
Thanks(0)
Quote Reply
Posted: July-04-2005 at 6:24am |
|
Hi Mark, In the [Terrain] section try this: TERRAIN_ERROR_FACTOR=50.000000 The extended_textures should be enabled, default_radius and extended_radius values are what many have found to minimize blurries, and extended_levels can be either 3 or 4 depending on horsepower under the hood. HTH |
|
![]() Regards, Jim Karn |
|
![]() |
|
eaglewing
Intermediate Group
Joined: June-09-2005 Location: Norway Points: 56 |
Post Options
Thanks(0)
Quote Reply
Posted: July-04-2005 at 7:11am |
|
Geeeeeeeez, you guys are fast!
Both of your suggestions have made considerable improvements. I'm going to save both of these to do further testing, but all in all UT USA has suddenly become a lot better. And, as Cole suggests, there is a difference between an F-16 and a Cessna Piper!! Thanks again, both of you.
|
|
|
Clear skies from 70N,
Mark L |
|
![]() |
|
Cole
Senior Member
Joined: May-19-2005 Points: 1121 |
Post Options
Thanks(0)
Quote Reply
Posted: July-04-2005 at 7:20am |
hehe, I am a clever guy, right? ![]() no, seriously, urw! ![]() |
|
![]() |
|
HolgerS
Senior Member
Joined: April-01-2005 Location: Canada Points: 400 |
Post Options
Thanks(0)
Quote Reply
Posted: July-04-2005 at 12:24pm |
|
Howdy, another way to save system resources - and thus keeping the highest (sharpest) texture mipmaps loaded - is to reduce max. visibility. While it does happen that one can see Vancouver's North Shore mountains from Seattle (as in your picture) it's pretty rare. Here's a link to a thread that shows how reducing sight distance also deals with other display issues: http://www.sim-outhouse.com/sohforums/showthread.php?t=418&a mp;highlight=water+problems And here's a link that explains the various parameter settings that Cole and Jim recommended (as you can tell from that thread, some of their settings, while very different, actually have the same effect because there are upper limits to all parameters): http://portal.fsgenesis.net/index.php?name=PNphpBB2&file =viewtopic&t=1851&highlight=holger+extended+terrain+ level Cheers, Holger |
|
![]() |
|
Cole
Senior Member
Joined: May-19-2005 Points: 1121 |
Post Options
Thanks(0)
Quote Reply
Posted: July-04-2005 at 2:11pm |
oh yeah and of course, though trivial, it should be mentioned that clouds and high AI traffic are a drain on resources too! and: autogen! I use Ruud Faber's FScene, which makes it possible to switch of the trees because his ground textures are so good (of course at very low altitudes, you don't have the 3D effect anymore, and you don't have buildings ... still ...) |
|
![]() |
|
dswo
Intermediate Group
Joined: July-15-2004 Location: United States Points: 87 |
Post Options
Thanks(0)
Quote Reply
Posted: July-08-2005 at 1:36pm |
|
1. I too had blurries with UT USA. 2. This was surprising, since I had been using USA Roads for over a year when the new product came out, and had my system tuned to mitigate blurries. It took me a few days to figure out what was going on, but I actually believe the new blurries were a consequence of having installed USA Roads previously. Flying VFR north of Los Angeles, I began to wonder whether I was seeing TOO MANY roads. (In general, I fly with the major roads only option -- all roads except residential.) The suspicion stayed with me, but I had no good way of checking it. While going through my scenery library, looking for things that might conflict with UT, I noticed an item titled "Default FS2004 roads" or something like that. It was checked! I vaguely recalled that one or two people had reported finding this when moving from USA Roads to UT USA. See http://www.simforums.com/forums/forum_posts.asp?TID=12209 This would account for the extra roads I was seeing. I unchecked the "Default FS2004 roads" item in the scenery library and restarted the sim to refresh the scenery library. When I got back, excess roads were gone, and my textures were sharp again too. |
|
![]() |
|
23london
New Member
Joined: June-01-2004 Points: 25 |
Post Options
Thanks(0)
Quote Reply
Posted: July-08-2005 at 3:17pm |
|
Where do I find .cfg-file to make the changes discussed above? Thanks |
|
![]() |
|
Fisi
New Member
Joined: April-06-2003 Location: Czechoslovakia Points: 29 |
Post Options
Thanks(0)
Quote Reply
Posted: July-08-2005 at 4:19pm |
|
@ 23london:
the file fs9.cfg could be found in this directory C:\Documents And Settings\WINXP USER\Application Data\Microsoft\FS9 But prior to going to this directory you must enable displaying hidden directories and files - f.e. in Total Commander - Configuration - Display - Show Hidden files\folders I hope this helps See ya
|
|
![]() |
|
Cole
Senior Member
Joined: May-19-2005 Points: 1121 |
Post Options
Thanks(0)
Quote Reply
Posted: July-08-2005 at 4:21pm |
|
* <windows_system_drive>:\Documents and Settings\<username>\Application Data\Microsoft\FS9\FS9.CFG
![]() |
|
![]() |
|
Jack2004
Senior Member
Joined: May-05-2005 Points: 115 |
Post Options
Thanks(0)
Quote Reply
Posted: July-08-2005 at 4:29pm |
|
It seems related to what is running. Today with a standard FS2004 plane
all was detailed, but if a switched to a custom plane, I seen blurries
for the first time.
Switching back to the standard plane, then all was well again. |
|
![]() |
|
Cole
Senior Member
Joined: May-19-2005 Points: 1121 |
Post Options
Thanks(0)
Quote Reply
Posted: July-09-2005 at 1:29am |
|
yep, 3rd party planes - if modelled in detail - can also be gobbling up resources and hence have that effect
|
|
![]() |
|
Flyguy767
New Member
Joined: March-03-2005 Location: Canada Points: 25 |
Post Options
Thanks(0)
Quote Reply
Posted: July-09-2005 at 2:17pm |
|
^ maybe
but i fly the PDMG 737NG with high settings in FS and i get little blurries. Everything is sharp I did have this problem when i first purchased UT. I would be flying and gradually everything was blurred. I tried a few setting changes but with no avail. Installing a different driver and re-installing FS9 eliminated this problem completely. |
|
![]() |
|
OHN767
New Member
Joined: August-17-2005 Location: Denmark Points: 20 |
Post Options
Thanks(0)
Quote Reply
Posted: August-23-2005 at 4:10pm |
|
I have a very highend system and i find that the more complex the planes get the harder it is to get rid of the blurries. The latest release is the PMDG 747 and with this plane i have tried everything, but found that i just have to live with the blurries when flying this plane, but it would be great if i could also enjoy UT and a 38m mesh at the same time. OHN |
|
![]() |
|
Cole
Senior Member
Joined: May-19-2005 Points: 1121 |
Post Options
Thanks(0)
Quote Reply
Posted: August-23-2005 at 4:48pm |
|
the 747 also is flying fast - and the faster you go, the more blurries you will get
|
|
![]() |
|
specialist
Senior Member
Joined: July-02-2005 Location: United States Points: 1564 |
Post Options
Thanks(0)
Quote Reply
Posted: August-23-2005 at 4:50pm |
|
PMDG uses so much resource that it takes away RAMS from the sceneries.
|
|
![]() Johnny Rosario |
|
![]() |
|
OHN767
New Member
Joined: August-17-2005 Location: Denmark Points: 20 |
Post Options
Thanks(0)
Quote Reply
Posted: August-23-2005 at 5:25pm |
|
Yes it really uses alot of resources, i find that when using the 747 i use more that 1.1 gigs of ram
OHN |
|
![]() |
|
caveman16
New Member
Joined: March-04-2006 Location: United States Points: 9 |
Post Options
Thanks(0)
Quote Reply
Posted: March-04-2006 at 5:43pm |
|
Hey Eaglewing and you other Guys, I'm new to this forum so bear with me please. I'm really impressed at all the settings you displayed. I think that if I tried that on my PC it would just go tilt Really enjoy reading the comments but will the UT program work on a slow PC? caveman |
|
|
caveman
|
|
![]() |
|
NeilC
New Member
Joined: November-23-2005 Points: 16 |
Post Options
Thanks(0)
Quote Reply
Posted: March-07-2006 at 6:08am |
|
I had exactly the same problem (running a fast computer) and did some research. My computer has a ATI 850XP card (very fast) and I found that if you go to the 3D part of the display properties for the card, select custom, then deselect the Application preference for both Anti Aliasing and Antroscopic filter it solves the problem completely. The downside is that you get a few stutters when running FS9, as the reason the textures were so blurry in the first place was to allow the processor to concentrate on other things and give a smoother performance.
Hope this helps |
|
![]() |
|
TDBscotland
New Member
Joined: March-21-2006 Location: United Kingdom Points: 11 |
Post Options
Thanks(0)
Quote Reply
Posted: March-21-2006 at 3:30am |
|
Hi, I was directed to this thread via a link from ultimate terrain. I remembered changing some settings in my cfg file a while back after reading a similar topic and thought I would see how my settings compare. I was puzzled to find the following....... TERRAIN_DEFAULT_RADIUS=1.#QNAN0 0000000000000000000000000000000000000000000000000000000000 0000000000000000000000000000000000000000000000000000000000 0000000000000000000000000000000000000000000000000000000000 0000000000000000000000000000000000000000000000000000000000 00000.000000
Anyone ever seen this before or have any info as to what's been happening?
Many thanks, Martin
|
|
![]() |
|
Post Reply
|
|
| Tweet |
| Forum Jump | Forum Permissions ![]() You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |