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Tips for J-10A/S

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Bill Wolfgen View Drop Down
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    Posted: May-01-2011 at 12:04pm
1, Flyers who have interest on this product, please read online manual http://www.flickr.com/photos/bearstudios/sets/72157626486782499/
2, Refuel device can be inactive/invisible by set payload stations in aircraft.cfg
3, Cobra...Aircraft may carry less than 1/2 total fuel qty.
4, Cockpit language can be changed via panel language tool.
5, When flyer set unit in fs, J-10 can auto switch to proper display unit
6, Default view changed to VC, both in FS9 and FSX.
7,Flyer can choose FSX or FS9 version when install, please notice FS9 version have more system limitions on effect, radar...etc
8,FSX version have native fsx model format, support DX10 mode. ESP and Perpare3D user can using FSX version.
 
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Bill Wolfgen View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Bill Wolfgen Quote  Post ReplyReply Direct Link To This Post Posted: May-01-2011 at 8:19pm
Details for Tips Number 2:
In real J-10 aircraft, this refuel tube is a mounted device, it have no retract system, and can not retract when aircraft in flight after mounted it on ground.
All J-10 models carry this device. You can see laterest J-10 pics, if the aircraft do not need using air-refueling system anymore, this device can unmount from aircraft on ground.
For this fact, we make a controller for this device via aircraft.cfg, when flyer set proper payload station which controls refuel tube mounting to 0, No refuel tube visible anymore, AND no in-flight air refueling device active on aircraft.
So, if flyers do not need using air refueling system, just simply set
station_load.14 = 20, 14, 2.75, 1.75 // Refuel Tube
to station_load.14 = 0, 14, 2.75, 1.75 // Refuel Tube
in aircraft.cfg.
 
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Bill Wolfgen View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Bill Wolfgen Quote  Post ReplyReply Direct Link To This Post Posted: May-01-2011 at 9:05pm
9,A typical cfg payload section and how to using payload stations control aircraft models.
Please notice that every aircraft.cfg fit proper aircraft model which have different payload mount on aircraft.
 
For example,J-10S with CAP payload can carry 3 droptanks, 2 underwings, 1 centerline
if you set any of their payload stations out of proper droptank weights, that droptank will unmount from aircraft, both in system side and in visible side
 
Another sample is J-10S with CAP apyload, if flyer set paylons which mounted rocket pod to 0, the rocket pod unmount from aircraft, it`s shapes invisible, and SMS system shows this pylon status to blank, in this case, rocket ammo numbers, aniamtions and effects also changed to fit this change. 
 
If you can not see payload changes in spot view after edit payload in flight, please change current view to VC mode. then change to spot view.
 
 A typical cfg payload section
station_load.0 = 200, 11, 0, 1 // Pilot1
station_load.1 = 200, 7, 0, 1 // Pilot2 (J10S) // Single seat aircraft have this always to 0
station_load.3 = 105, -5, 0, -4 // CL DT(CLS5) // When set to 0, no center line drop tanks mount on aircraft, and fuel system will shut off proper fuel tank.
station_load.2 = 440, 4, -2, -3.5 // LE POD(Pod1) // When set to 0, no FLIR pod mount on aircraft, and sensor system will shut off FLIR system.
station_load.4 = 460, 4, 2, -3.5 // RT POD(Pod2) // When set to 0, no LTFR pod mount on aircraft, and sensor system will shut off LTFR system.
station_load.5 = 155, -4, -5.6, -3 // LE DT(WPNS6) // When set to 0, no Left Wing drop tank mount on aircraft, and fuel system will shut off proper fuel tank. other weight for proper weapons mount. see Wpn_Payloads for detail
station_load.6 = 155, -4, 5.6, -3 // RT DT(WPNS7) // When set to 0, no Right Wing drop tank mount on aircraft, and fuel system will shut off proper fuel tank. other weight for proper weapons mount. see Wpn_Payloads for detail
station_load.7 = 445, -6, -8.2, -2.9 // LE PL12(WPNS8) //other weight for proper weapons mount. see Wpn_Payloads for detail
station_load.8 = 445, -6, 8.2, -2.9 // RT PL12(WPNS9) // other weight for proper weapons mount. see Wpn_Payloads for detail
station_load.9 = 295, -7, -10.8, -2.5 // LE PL8(WPNS10) //other weight for proper weapons mount. see Wpn_Payloads for detail
station_load.10 = 295, -7, 10.8, -2.5 // RT PL8(WPNS11) // other weight for proper weapons mount. see Wpn_Payloads for detail
station_load.11 = 200, 7, -1, -2.5 // Gun Ammo // when set to other numbers, gun will load proper ammo numbers, single gun fire burst may firing 6-8 rounds, when set to 0, no gun fire active when pressing gun trigger.
station_load.12 = 80, -7, -2, -1.5 // Flare
station_load.13 = 80, -7, 2, -1.5 // Chaff
station_load.14 = 20, 14, 2.75, 1.75 // Refuel Tube //when set to 0, no air redueling system active, and refuel tube unmount from aircraft.
station_load.15 = 0, 14, 0, -2.5 // AirIntake Tag // when set to 0 no airintake danger warning stripe visible on aircraft.
station_load.16 = 0, 14, 0, 1 // LST IRST Sensor // This is for J-10B which have build-in IRST sensor, always set to 0 on J-10A/S aircrafts.
 
10, When a select weapon fired or dropped from aircraft, they will run animated path and disappear at the end of animations. no normal way to get these weapon shapes back to aircraft. Proper pylons remains blank untile select other aircraft or end of current flight.
 
But we apply a controller for recharge aircraft.
First, press Y key get into slew mode
then, in cockpit, click SMS Bus switch to OFF position
Finally, in cockpit click SMS bus switch to TEST position, then click to ON position, and Press Y Key again to normal flight mode
Aircraft have recharged to default payload mounted.
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Bill Wolfgen View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Bill Wolfgen Quote  Post ReplyReply Direct Link To This Post Posted: May-03-2011 at 12:33am
11, DX3 Bmp or DX5 DDS textures
If Painters want to repaint FSX version with DDS texture, please notice flip image and alpha when complete creat texture
 
We are using DX3 texture and delete mipmaps for make both FSX and FS9 version using same texture resource as possible as FS system allows, this keeps setup file smaller as possible, and make single file for 2 FS versions. But our FSX models can support DX5 DDS texture too.
DX3 format in FSX looks as well as DX5 DDS.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Bill Wolfgen Quote  Post ReplyReply Direct Link To This Post Posted: May-04-2011 at 10:18pm
12, Loading aircraft via clean flight
J-10 have merge gps system into our gauges, and 6 glass gauges (4 MFD for gps input/display, 1 UFCD, 1 DTU panel for GPS data input. ) so if a flight file contains GPS gauge in opened 2d panel, may cause aircraft loading stopped and fs2004 crash to desktop
No report aout FSX version says simular problem.
 
So our solution is
Using a clean flight: for exsample, the cessna 172 default flight, select J-10 and save as another flight.
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Bill Wolfgen View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Bill Wolfgen Quote  Post ReplyReply Direct Link To This Post Posted: May-06-2011 at 9:15am
13, Afterburners in FSX,and lights for all versions
 For a reason that afterburner effect acts strange in dx10 preview mode, so we make afterburner shape like F-18 aircraft for FSX version.
And the FS9 version have afterburner effect.
J-10 have weapons effects defined to proper light types, but FS have not enough light types, when we keep landing/taxi light, nav/beacon/strobe lights and cockpit lights, almost no effects for simulate weapons. so we make a standalone light systems. In FSX version, all navigation and beacon lights are real shaped in gmax with textures, and in FS9 version, lights defined in model, hide or visible by conditional controllers. So the weapon and other extra effect can be add to aircraft.
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Bill Wolfgen View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Bill Wolfgen Quote  Post ReplyReply Direct Link To This Post Posted: May-08-2011 at 9:46pm
14, Engine control system and all gauge-based controller:
1,please check if Auto thrust Control active/engaged (ATC or TOGA mode), if them active, aircraft maintains current airspeed or mach number when ATC engaged. you can see OFM`s engine control panel section or UFCD control sections.
If you are in combat mode or air-refuel mode, the ATC auto engaged when aircraft inbound to target and vecting by GCI-AP system, so the FD neddles appear in MFD`s EADI page, you can press CMD/INS key to disengage ATC or swith off ATC control on engine control panel to do same thing.
If you are in normal flight, or take off with TOGA, or Land with APPR mode, please check if ATC active. ( ATC or TOGA appear on hud) when you disactive ATC, THR appear on Hud.
Press L1 softkey on UFCD ,or switch off auto thrust control on engine control panel.
2, If you change aircraft in flight at spot view,or select aircraft then load into a saved default flight at 2d hud panel as default view. 
Please switch to VC view once for guages take control for the selected aircraft.
Because We try to keeep FPS for aircraft, just set gauges computinng in VC spot.
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Bill Wolfgen View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Bill Wolfgen Quote  Post ReplyReply Direct Link To This Post Posted: May-09-2011 at 10:24pm
15, ATC is not ATC
Auto Thrust Control (ATC) can maintain a desire mach number or airspeed when ATC engaged,
It is not Air traffic control.
Flyer can control ATC system by UFCD L1 softkey, or switch on Auto Thrust Arm control at engine control panel, then press auto mach hold button on throttle.
This function simularting a FADEC system. if flyer want to reset desried airspeed, just press L1 Key on UFCD to disengaged ATC, then press this key again when aircraft at proper airspeed.
 
Please notice J-10 have more light weight and less induce drag than su-27, so if aircraft in high airspeed and flyer want to slow down, you may use speedbrake/airbrake/spoilers to adjust first.
If flyer want to maintain airspeed below 300kts, we suggest using ATC control engine, and do maneuver. aircraft have rapaid roll rate.
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Bill Wolfgen View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Bill Wolfgen Quote  Post ReplyReply Direct Link To This Post Posted: June-06-2011 at 12:26am
16, Loading J-10 with default flight
We often load 3rd addon aircraft in default flight, and save as a new flight. If we load J-10 with default flight at frist time, you may see a flare release on ground.
The reason is J-10 using beacon light define for flares, and strobe light define for gun fire. we write a logic in gauge to avoid these 2 light active on ground. it working well.
But you select a new aircraft and not load into FS, just save flight, the related gauges to new aircraft may not auto update in the flight. 
So aircraft have normal beacon light may check light status when aircraft load into flight just before gauges working.
For Tips about this, you may loaded J-10 in a flight and loaded for a short time, then in VC or spot view, save this flight again, and restart FS, now the J-10 clear status loading with related gauge to take control about flares.
 
Notice, if you want to make J-10 as traffic aircraft, please disable gun fire and flare effect related light defines, because traffic aircraft may not computing many variables in gauge.
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Bill Wolfgen View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Bill Wolfgen Quote  Post ReplyReply Direct Link To This Post Posted: December-11-2011 at 11:31pm
Please Notice J-10ADT using same manual ad J-10A/S , but have no weapon loaded, and have only chinese cockpit tags. if you have both of J-10A/S and J-10ADT, you may copy J-10A/S`s english cockpit files to ADT for english cockpit
 
J-10 ADT have only user is PLAAF`s 81st ADT only in real world, so we do not include english cockpit in product package.
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