Live Camera
Printed From: SimForums.com
Category: Flight One Partner Forums
Forum Name: Opus Software
Forum Description: Support for OpusFSX for Microsoft Flight Simulator X and Lockheed Martin Prepar3D.
URL: https://www.simforums.com/forums/forum_posts.asp?TID=42535
Printed Date: September-22-2023 at 1:55pm Software Version: Web Wiz Forums 12.06 - https://www.webwizforums.com
Topic: Live Camera
Posted By: Opus Software
Subject: Live Camera
Date Posted: July-20-2012 at 10:04am
Hi
Please use this topic to post comments, queries, or general chat relating to the OpusFSX Live Camera interface.
At present we are investigating the following upgrade,
Live Camera's Dynamic Aircraft Movement
We are currently investigating supplementing the Dynamic Head Movement (DHM) option with a Dynamic Aircraft Movement (DAM) option. The general aim with this option will be to use the 3D accelerometer data to shake the aircraft instead of the camera's eye position, and hence provide realistic taxiing, takeoff, landing, and turbulence effects for people using 2D cockpit or scenic 'out of the window' views.
Regards Stephen
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Replies:
Posted By: Luc_Brusselmans
Date Posted: July-22-2012 at 3:11am
Hello Stephen,
Looks like I am the first here to open the forum.
As I stated already in the 'general' forum, I really am looking into your program because of the userfriendly interface. Espacially when it comes down to assign new views it is a giant leap forward when compared to the competition. (there version 2 is taking a bit too long)
And in fact I have only one suggestion to make.
The 'smooth' transition between views. Now they really snap into place and it would be nice to have them 'float' from view to view which looks more natuaral. to me.
Luc Brusselmans
Belgium
ps: Let someone not involved in the development of the program take a look at the manual.
There are so many options and settings that an extensive manual is a 'must'. Especially for people for whom English is a foreign language (like myself). Some topics (like the weather settings) are daunting and the more explanation is better than less...
------------- Luc 'Glaudrung' Brusselmans
Belgium
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Posted By: Opus Software
Date Posted: July-22-2012 at 3:30am
Hi Luc
I will certainly look into producing a beta with a smooth transition option, letting users adjust the transition time. We also have taken note of your comments regarding the manuals for Live Camera and the Live Weather Engine. We will try and make these a little more user friendly in the future.
Regards Stephen
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Posted By: virgina340
Date Posted: July-22-2012 at 1:16pm
As someone who has also used the other program for a while and have found it useful, although a little buggy at times. I have absolutley no idea how go about programming views for various flightdecks and view them using my saitek throttle. I have tried but still find it somewhat confusing. I'm only using a single monitor setup. Any help appreciated.
Regards Pete
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Posted By: Opus Software
Date Posted: July-22-2012 at 1:34pm
Hi
I am away from the office at the moment, collecting more accelerometer data. I will be back in on Thursday and I will prepare a step by step guide to creating a camera view and associating it with a particular aircraft type.
Basically use the Live Camera dialog, create a new camera view, select the view type ( e.g. Virtual cockpit) , use the green arrows to position the camera, associate the view with the specific aircraft type and assign a joystick button, then save the view and away you go.
I will provide a detailed guide when I get back.
Sorry I cannot help more until then.
Regards Stephen
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Posted By: virgina340
Date Posted: July-22-2012 at 1:48pm
No problem at all. Really appreicate the speediness of the reply. The step by step guide will be very useful. Many Thanks
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Posted By: Opus Software
Date Posted: July-22-2012 at 5:18pm
Thanks for your patience in this matter. I will upgrade the document to hopefully provide assistance to you and Luc. Providing more helpful descriptions of all the available options along with a step by step guide to creating a new cockpit camera view, assigning the view to a joystick button, adding effects such as DHM and AHM, etc. etc.
I will also prepare a beta for the smooth transitions when switching between camera views.
I appreciate all the helpful comments.
Regards Stephen
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Posted By: fernmil
Date Posted: July-22-2012 at 5:27pm
Hi Stephen, If you agree (and Luc and Pete of course), I could already try to explain a few basic things of setting up some camera views. This way we could gain some time while you're away from the office.
bst rgds and have a safe trip Joop
------------- Fernmil / GCLP Windows7x64UltSP1|RAM8GB-DDR3 |I7-3770K@3.5GHz OC4.5GHZ |Asus P8Z77-V LX|GeForce GTX660 |Prepar3D |FSXsp1+2 | SaitekX52PRO Throttle, Joystick and Rudder pedals
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Posted By: Opus Software
Date Posted: July-22-2012 at 5:32pm
Hi Joop
Thanks for the kind offer, that will be very helpful indeed.
Regards Stephen
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Posted By: fernmil
Date Posted: July-22-2012 at 5:44pm
Hi Luc,
looking back to your posts, I think in fact that you have already some experience in creating some camera views. If I'm not mistaken you're more looking for some more clear explications about specific items in the existing manual, right? If so pls let me know and I might be able to help you (even in "hollands" if you like).
bst rgds Joop / GCLP
------------- Fernmil / GCLP Windows7x64UltSP1|RAM8GB-DDR3 |I7-3770K@3.5GHz OC4.5GHZ |Asus P8Z77-V LX|GeForce GTX660 |Prepar3D |FSXsp1+2 | SaitekX52PRO Throttle, Joystick and Rudder pedals
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Posted By: fernmil
Date Posted: July-22-2012 at 5:49pm
Hi Pete, In order not to waste too much time while Stephen is away from the office, I could maybe help you a little bit to get you started with the basics of setting up a camera view. If you agree, pls let me know how far you are already and we will try to go from there.
rgds Joop / GCLP
------------- Fernmil / GCLP Windows7x64UltSP1|RAM8GB-DDR3 |I7-3770K@3.5GHz OC4.5GHZ |Asus P8Z77-V LX|GeForce GTX660 |Prepar3D |FSXsp1+2 | SaitekX52PRO Throttle, Joystick and Rudder pedals
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Posted By: Luc_Brusselmans
Date Posted: July-23-2012 at 11:22am
Hello Joop,
This is what's making the hobby tick as we know it. Everybody helping (or at least trying to) everybody.
I was indeed making a point in my post.
Quite a number of developers create the manual with their own experience as background. But of course they don't need the manual because they created the software in the first place. In the end they create 'a' manual but not 'the' manual. A lot of items, windows, options are left unexplained.
my example was the slider 'speed' in the view section of the program but there are others.
In the weathersection we are given a hint about using a thirdparty weather program but there is/was no explanation of how or which program....
And I do not want to be a critic here. I love the program because it does what it promises to do and does so in a rather simple way. But we don't all speak English (neither do I)
Thanks for all explaining you're going to do.
Luc Brusselmans
Belgium
Oh, and let's keep it in English. If we would start writing in Dutch only few would be able to understand it. (I'm from Antwerp)
------------- Luc 'Glaudrung' Brusselmans
Belgium
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Posted By: virgina340
Date Posted: July-23-2012 at 11:36am
That would be brilliant. This thing is driving me nuts. I have views that i dont want and didnt know i had created.
Anytime you like. Very much appreciated, thanks for the kind offer. Thats what i love about simming, the help and support available.
Kindest Regards Pete
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Posted By: Opus Software
Date Posted: July-23-2012 at 12:32pm
Hi Luc
Just to let you know I have posted a more detailed explanation of the weather import facility in the Live Weather Engine topic. I hope this helps.
Hi Pete
I will also create an expanded Live Camera guide which includes a detailed step by step guide to creating a virtual cockpit camera view next week. The detailed step by step guide will be an expanded version of the 'Creating a Camera View' section specifically aimed at creating the cockpit camera.
Regards Stephen
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Posted By: fernmil
Date Posted: July-23-2012 at 1:46pm
Hi Pete, Now that an expanded guide will be available by next week! do you still want to try some camera setups or do you prefer to wait till next week? rgds Joop
------------- Fernmil / GCLP Windows7x64UltSP1|RAM8GB-DDR3 |I7-3770K@3.5GHz OC4.5GHZ |Asus P8Z77-V LX|GeForce GTX660 |Prepar3D |FSXsp1+2 | SaitekX52PRO Throttle, Joystick and Rudder pedals
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Posted By: virgina340
Date Posted: July-23-2012 at 2:46pm
No, Camera setups ASAP would be great. Feel like a kid at christmas...toy without batteries. Have the program and dont have the brains to use it.
So, yes, yes yes.
Have i made the point?
Cheers to you both for all the brillaint help and support. Pete
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Posted By: fernmil
Date Posted: July-23-2012 at 8:17pm
Hi Pete,
I took some pictures of the OpusFSI control panels. I also added some numbers and letters to indicate things better when we are discussing. If you could make pictures your side that would be great. If you have "Teamviewer" installed (=free) that would be perfect!
To start I would like to know what cameras you have created as listed in C. To see this you do the following: (sorry for this long-winded approach, but I don't know what you already master or not of the program)
In A click #1 to get a dropdown list as you can see in B ("Select Aircraft Type") In this list doubleclick "All Aircraft" Now in A click #3 and you will see the listing "Select Camera View" as in C.
This list with camera views are all the views which are created untill now. (Radio button "Virtual" checked)
Pls revert here and indicate all the views you have in this dropdown list. A picture would be the easiest way of course. If there are many views just give 4 or 5 of them. If you have different views for different AC pls give me 2 or 3 of each one.
rgds Joop
------------- Fernmil / GCLP Windows7x64UltSP1|RAM8GB-DDR3 |I7-3770K@3.5GHz OC4.5GHZ |Asus P8Z77-V LX|GeForce GTX660 |Prepar3D |FSXsp1+2 | SaitekX52PRO Throttle, Joystick and Rudder pedals
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Posted By: Opus Software
Date Posted: July-23-2012 at 11:44pm
Hi Pete
If it helps, a quick way to delete all your camera views and start over afresh is as follows,
1. Shutdown the OpusFSX program. 2. Navigate in Windows Explorer to your c:\OpusFSX installation folder. 3. Delete or rename your FSXSERVER.CAM file.
Next time you run the OpusFSX program (FSXSERVER.EXE) you will have no camera views configured.
Of course, you can delete individual views by first selecting the view in the Camera dialog and clicking on the 'Delete Camera' button.
Regards Stephen
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Posted By: virgina340
Date Posted: July-24-2012 at 12:34pm
Joop. As Stephens option is easier and nice to start with a blank canvas ive deleted the FSXSERVER.CAM file. Ive also installed the TeamViewer 7 software. I'm out for a couple of hours tonight but should have all day free tomorrow.
Post any thing i need to do and i'll get going.
Thanks again joop and Stephen.
Pete
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Posted By: fernmil
Date Posted: July-24-2012 at 12:46pm
Hello Pete Tomorrow will be fine!We will try to setup an Teamviewer connection rgds Joop
------------- Fernmil / GCLP Windows7x64UltSP1|RAM8GB-DDR3 |I7-3770K@3.5GHz OC4.5GHZ |Asus P8Z77-V LX|GeForce GTX660 |Prepar3D |FSXsp1+2 | SaitekX52PRO Throttle, Joystick and Rudder pedals
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Posted By: Opus Software
Date Posted: August-04-2012 at 5:34am
Hi All At the moment there seems to be a problem assigning numlock keys to camera views but this may be an FSX problem so beware. For example, on my system I can assign Num_4 with the Num Lock ON but I have to turn the Num Lock OFF to actually use the key in the simulator. On the other hand if I try to assign Num_4 with the Num Lock OFF, then FSX returns a SimConnect Error every time the software tries to assign it within the simulator. Best stick to the normal (non numeric pad) keys for the time being, or better still just use joystick inputs, until I've had a chance to look more deeply into the problem (see also the comment below). There is one other similar problem we are trying to overcome at present ... After you display a camera view you must click on the displayed view to set the mouse and keyboard focus within FSX. All our attempts to force FSX to set the mouse and keyboard focus to the newly displayed view have so far failed. In fact many times FSX complains and crashes to the desktop. We have a couple of more ideas (methods) to try yet so hopefully we will be able to resolve this issue. Of course, if you assign joystick buttons then everything works fine since you do not need mouse or keyboard focus within FSX for the simulator to accept the input. In summary, it is best to stick with joystick buttons at present until I have been able to work around these FSX issues. I must first find how to force FSX to set the mouse and keyboard focus onto a view without FSX complaining, then I will check all the keyboard inputs and see just what keys FSX likes and dislikes. Regards Stephen
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Posted By: Timonier
Date Posted: August-04-2012 at 11:30am
Hi Stephen, OK just join the forum and I confirm the problem assigning numlock keys as I've said to you by mail. Once more many thanks for your speedy replies :) Marc MANANDISE
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Posted By: Opus Software
Date Posted: August-06-2012 at 2:00am
Hi All You can now download version 2.08.3 from our website which includes fixes for both the above problems and anomalies. Firstly, both server and client software has been changed to force the mouse and keyboard focus back to FSX/P3D after a camera view is selected and other OpusFSX actions (eg. after accessing the OpusFSX dialogs). Secondly, The Ins, Del, Home, End, PgUp, PgDn, Left, Right, Up, and Down keys can no longer be assigned to camera views. Numeric pad keys 0 to 9 can be used but they must be assigned with the Num Lock ON (for recognition), and used with the Num Lock OFF within FSX/P3D. This is a quirk of the simulator and not the OpusFSX software. Of course you must make sure any key assignments are not already used within the simulator. Regards Stephen
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Posted By: Opus Software
Date Posted: August-17-2012 at 2:56am
I think I should point out that all virtual cockpit DHM effects, and the new DAM effects for 2D cockpit 'scenic' views, are only available on the server FSX/P3D system's main viewing window. These effects are not available within Windowed Views or on the client systems, although the new DAM effects will be made available on client systems once the new software has been finalised. The simple reason for this is that the FSX/P3D simulator does not allow any software to control the camera's eye position dynamically within anything other than the main view. Hence, it is totally impossible to show these effects within docked or undocked Windowed Views. This is the same reason why we have to edit Windowed Views within the main viewing area before saving the camera's set up and required eye position within the relevent aircraft.cfg files. It is simply impossible to make any live adjustments to the camera's eye position within windowed views. This does mean of course, for cockpit builders to take full advantage of the new DAM effects on networked systems, the server and each client computer should only drive a single main view. The view could of course be a wide-view, perhaps using TrippleHead2GO, but it must be a single view. Considering FSX performance this is probably a very wise precaution any way. Regards Stephen
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Posted By: Opus Software
Date Posted: August-17-2012 at 11:28am
We have now prepared some of the accelerometer data ready for the airborne and turbulence effects upgrade.
Regards Stephen
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Posted By: Opus Software
Date Posted: August-18-2012 at 1:45am
Live Camera Control Here are our current ideas of providing a Live Camera Control facility, previously proposed under the title of Movie Maker, this feature will provide live camera control or live camera adjustments for any displayed virtual cockpit, 2D cockpit, or external aircraft camera view. Please feel free to offer any suggestions, ask questions, or express your opinions. We welcome all input and constructive comments. The Live Camera Control dialog will be displayed via the simulator's OpusFSI Addon menu. This dialog can only be used when the simulator is in windowed viewing mode (i.e. when not in full screen mode), and a non-windowed OpusFSX camera view has been displayed within the main viewing area. The camera control keys, speed slider, continuous / stepped mode radio buttons, reset button, joystick button, and key command options work in exactly the same way as the Camera Control dialog. Camera Panning The Camera Panning section provides for a user specified Start position, End position and up to 12 user specified preset positions. Assigning a Camera Positions After using the camera control keys to position the camera, click on the 'Set Position' button then selected the required Start, End or Preset 1 to 12 where you want to save the position. I will change the colour of the text in the Start, End, and Preset buttons to indicate a position has been assigned. Inserting a New Camera Position If you want to insert a new in-between camera position then repeat the above exercise but click on the 'Insert Before' button instead of the 'Set Position' button. If you select the Start option then a new start position will be assigned, if you select the End option then Preset 12 will be re-assigned, otherwise the normal procedure would be to select the Preset 1 to 12 where you want to insert before. In such cases, all the presets will be shuffled along one place (preset 12 being lost) and the new camera position assigned. Smooth Fit This option will instruct the software to construct a smooth curve fit between the Start and End positions for the camera panning, passing through each of the assigned preset postions enroute. Auto Pause This option will pause the simulator at the completion of the panning shot. Play Plays the action from the Start position through to the End position. Stop Aborts the action and returns to the Start position. Load and Save These options will allow you to save and restore named panning shots so that you can play or edit them. Regards Stephen
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Posted By: Opus Software
Date Posted: August-18-2012 at 2:50am
Live Camera Control (see above post) I should have mentioned, we will also allow this dialog to be displayed on a client system so that you can control the camera on your server system remotely. That way you will be able to use this feature AND operate FSX/P3D in full screen mode. This feature will not be dependent on having FSX or P3D installed on the client. Regards Stephen
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Posted By: bilby
Date Posted: August-29-2012 at 2:37am
Hi Stephen and Opus FSX Users
I recently purchased this product because of its future potential and high level of support. Thanks for this good piece of software to make our FSX experience more enjoyable.
I am having an issue that is causing me some grief. When I save a Live Camera View for the Feelthere ERJ V2 I loose the ability to control anything in the cockpit by mouse clicks. When I move over click-able hot spots the mouse pointer stays as an arrow and I have no functionality.
I have saved Live Camera Views for the Feelthere E-Jets V2 and the default C172 and these work ok. Can anyone offer any suggestions as to what the cause may be or if anyone else uses the Feelthere ERJ can you comment on your experience.
Many Thanks Michael M

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Posted By: Opus Software
Date Posted: August-29-2012 at 2:49am
Hi Michael Your configuration looks perfectly OK. I can confirm OpusFSX does not do anything with the mouse, we don't read it or control it at all. We request notification only for the joystick buttons and any keyboard keys you select. I am not familiar with the Feelthere ERJ V2. Does it work in virtual cockpit mode normally. The only software cause I could think of is that Feelthere is loosing its mouse focus. What happens if you open an FSX dialog and then go back into FSX main view does that do anything. Regards Stephen
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Posted By: Opus Software
Date Posted: August-29-2012 at 2:52am
Hi Michael After you select a camera view OpusFSX returns focus to the FSX main view, perhaps this is causing problems with Feelthere. I have not seen this effect with any other aircraft. What if you select a different aircraft and add that to the same camera view does your mouse work then. We will do everything we can at our end to help. Stephen
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Posted By: bilby
Date Posted: August-29-2012 at 3:20am
Hi Stephen
Thank you for your prompt reply. Let me try what you suggested and I will get back to you.
Regards Michael M
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Posted By: bilby
Date Posted: August-29-2012 at 5:46am
Hi Stephen
If I select another aircraft and add the ERJ camera view to that aircraft I have mouse focus. Alternatively if I select the ERJ and add another aircraft view to the ERJ I have no mouse focus. So basically whenever a camera view is selected for the ERJ, I loose mouse focus.
I have tried everything to regain focus but nothing fixes it unless I load another aircraft and come back to the ERJ and not use camera view.
If you think of any ideas please let me know.
Thanks Michael M
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Posted By: Opus Software
Date Posted: August-29-2012 at 5:53am
Hi Michael I will prepare an FSXSERVER.EXE for you to download and try. In it I will prevent it changing the focus back to the main view, in fact when you select the view it will not change focus at all. You will have to rename your current FSXSERVER.EXE prog so that you can revert back after the test. Are you available and online at the moment - I will need 10 to 15 mins to prepare everything. Regards Stephen
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Posted By: Opus Software
Date Posted: August-29-2012 at 6:19am
Hi Michael Tell me by post or email when you are online and ready to try out a modified FSXSERVER.EXE program. Regards Stephen
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Posted By: bilby
Date Posted: August-29-2012 at 6:21am
Hi Stephen
Please hold off for the moment. I think I may have found the problem. This only occurs when I move the Z-Axis back past a certain point. Just doing some more testing.
Thanks Michael M
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Posted By: Opus Software
Date Posted: August-29-2012 at 6:26am
OK no problem we are ready and waiting (on standby) if you need us. Good luck.
Stephen
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Posted By: bilby
Date Posted: August-29-2012 at 6:36am
Hi Stephen
I have found the problem and it has nothing to do with Live Camera. In the Feelthere ERJ when you move the eye-point back past a certain point the mouse no longer recognizes hot spots. Unusual and I can't find a reference to it on their forums. Also it is not very far that I am moving it back.
I like an outside zoom of 80% and then to move the eyepoint back but don't usually do it because it is too much fiddling around until your software came along. It is just a coincidence that the first time I moved the eye-point back in this aircraft it was with your software.
So I am profusely sorry for wasting your time but thank you very much the support you provide. This is such an exciting product in many ways and I look forward to what you are doing with it.
BTW have already had a couple of nice flights with Live Weather.
Kind regards Michael M
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Posted By: Opus Software
Date Posted: August-29-2012 at 6:40am
Hi Michael No problem at all, we are glad you got it sorted  Thanks for the feedback and kind comments. Check out the planned LWE Upgrade when you get time. Regards Stephen
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Posted By: paulnd
Date Posted: September-16-2012 at 9:52am
Hello Stephen,
Could I make a suggestion that may enhance Live Camera?
It would be useful to be able to set and save limits for camera movement per aircraft to prevent inadvertently moving out of the cockpit, in effect defining the boundaries of the cockpit.
regards
Paul
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Posted By: Opus Software
Date Posted: September-16-2012 at 12:25pm
Hi Paul
Do you mean virtual cockpit XYZ limits for the TrackIR device and I suppose for camera view editing?
Regards Stephen
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Posted By: paulnd
Date Posted: September-16-2012 at 12:36pm
Opus Software wrote:
Do you mean virtual cockpit XYZ limits for the TrackIR device and I suppose for camera view editing? |
yes
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Posted By: Opus Software
Date Posted: September-16-2012 at 12:40pm
OK I've added it to the list
Cheers Stephen
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Posted By: boris4356
Date Posted: September-16-2012 at 1:37pm
paulnd wrote:
Hello Stephen,
Could I make a suggestion that may enhance Live Camera?
It would be useful to be able to set and save limits for camera movement per aircraft to prevent inadvertently moving out of the cockpit, in effect defining the boundaries of the cockpit.
regards
Paul |
Hi Stephen,
If you do apply camera setup movement limits, can you make it an optional check box. In order to set up my views, I need to go beyond the cockpit walls.
Thanks, William
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Posted By: Opus Software
Date Posted: September-16-2012 at 1:45pm
Sure, It will be optional for both setting the limits (default no limits imposed), and for applying them for virtual cockpit camera editing.
Regards Stephen
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Posted By: griphos
Date Posted: September-30-2012 at 1:56pm
I took the plunge yesterday and installed last night. Been testing today. I REALLY like the LWE. I took off from New Orleans after a quick check to see where there was significant weather in the US. Very, very realistic experience. There was some nice turbulence on takeoff and landing that I've not experienced before in FSX.
EDIT: I've figured out exactly what is wrong I believe. I've flown in windowed mode so I can keep an eye on things.
FSXSERVER stops. A LOT. I set up TrackIR, and set up a camera view for my aircraft (RV-7) and enabled DHM. I have EZCA, but removed the auto start feature for that from my exe.xml and so it's not running. I've double checked that. Not running at all. I notice, though, that the default camera views I've set for my planes with EZCA are where I am situated in the VC however. I suppose they are written into .cfg files somewhere. I'm fine with that.
But, once I take off with both TrackIR and DHM running, FSXSERVER stops. I'm testing now just sitting on the runway and so far, FSXSERVER remains running. I've tried with several different aircraft, using both cameras I've created for each, and the default camera for all aircraft (for which I've also enabled DHM).
When it stops (FSXSERVER has stopped working...) and I exit the error message, there is still an icon on the task bar showing TrackIR interface connected, and TrackIR continues to work. I have to exit this Dos connection before re-starting FSXSERVER or TrackIR won't work upon restart. Once I restart, though, it only works for a few seconds up to a minute, and then stops again.
I can't seem to get FSXSERVER to run for more than a minute or so once I'm in the air.
Also, I can only turn my head about 90-95 degrees with TrackIR working. My settings have always allowed me to turn my view all the way behind me, as is necessary and useful. I need to be able to see at least 150 degrees behind me to judge my turn onto base. Nothing I do in TrackIR settings seems to make any difference. Does the TrackIR implementation in Opusfsx only allow for about 90 degrees of yaw movement?
So, not having a lot of success with cameras, which is at least 50% of why I am interested in this software. Was hoping to be able to stop using EZCA, since it also seems a bit buggy (sometimes crashing FSX on startup). It's more stable than my experience with Cameras in OpusFSX so far, though, and I'm able to look fully around with TrackIR with EZCA.
I'm about to disable Live Camera and see if that makes a difference, but, of course, I need those features to run to want to keep the software.
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Posted By: jaycee75
Date Posted: September-30-2012 at 2:43pm
I've just also started to look at the live camera feature, already being a Ezca user. However I'm having some issues getting it to work. If I tell Ezca not to load with fsx, removing it from exe and cfg then I have no panning feature( from hat switch) this also happened if Ezca is running and I disable it within fsx in the menu. If I have it disabled and run opus and try to enable joystick buttons to views the joystick isn't recognised, although in Linda I can see that the joystick is being recognised.
It's obviously something to do with what Ezca as done, but what is it that it's does when it's enabled or disabled that effects joysticks being recognised? My controllers are all configured through fsupic and Linda and disabled in fsx.
Ok looking at it, it seems that because I don't have joysticks enabled in fsx that likely the issue, as Ezca as a joystick configuration part where my yoke and my belkin virtual hid device are enabled in them.
I don't really want to enable joysticks in fsx,
------------- Regards
James Carr
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Posted By: griphos
Date Posted: September-30-2012 at 2:52pm
I've just flown a couple of patterns with Cameras disabled and FSXSERVER continued to run fine. It runs fine with Cameras enabled while not flying, it appears. Can't understand why that is the case, except perhaps that DHM isn't really doing anything. About to test with Cameras enabled but DHM disabled.
I'm okay with uninstalling EZCA in order to get this working correctly, as long as I know it will. But I believe Stephen has EZCA as well and hasn't had these problems. Also, I really need TrackIR to be able to pan more than 90 degrees to either side with OpusFSX, or it's not usable for me.
EDIT: Just flew a pattern with TrackIR enabled but DHM disabled and it was fine (except for the 90 degree thing). Then flew a pattern with TrackIR disabled and enabled DHM (and AHM), and it crashed FSXSERVER. So, it's definitely DHM on my system at least that is causing the problem.
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Posted By: Jean-PaulM
Date Posted: September-30-2012 at 3:44pm
Griphos,
No need to remove EZCA completely. Just make a backup your exe.xml before removing the following lines from it so it won't start with FSX
<Launch.Addon> <Name>EZdok camera addon</Name> <Disabled>false</Disabled> <Path>C:\Program Files (x86)\EZCA\EZCA.exe</Path> </Launch.Addon>
If you want EZCA back, just use the backup exe.xml file.
Concerning the fsxserver.exe crash, I think Stephen mentioned somewhere that AHM shouldn't be used with TIR. DHM is fine.
Jean-Paul
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Posted By: perwel
Date Posted: September-30-2012 at 3:48pm
Jean-PaulM wrote:
Griphos,
No need to remove EZCA completely. Just make a backup your exe.xml before removing the following lines from it so it won't start with FSX
<Launch.Addon> <Name>EZdok camera addon</Name> <Disabled>false</Disabled> <Path>C:\Program Files (x86)\EZCA\EZCA.exe</Path> </Launch.Addon>
If you want EZCA back, just use the backup exe.xml file.
Concerning the fsxserver.exe crash, I think Stephen mentioned somewhere that AHM shouldn't be used with TIR. DHM is fine.
Jean-Paul |
It is enough to change the line : <Disabled>false</Disabled> to <Disabled>True</Disabled>
It is an XML file and with that change you say that this item should be Disabled. False means it is loaded and active.
-Per
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Posted By: Jean-PaulM
Date Posted: September-30-2012 at 3:52pm
Per You are right but I just love backups 
Regards Jean-Paul
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Posted By: Opus Software
Date Posted: September-30-2012 at 4:03pm
We have a problem at the moment if OpusFSX is not installed on drive C. We will look at it tomorrow.
Regards Cheryl
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Posted By: griphos
Date Posted: September-30-2012 at 4:53pm
Yeah, I removed the auto launch of EZCA from the exe.xml. But glad to see the problem is known and will be fixed shortly. Looking forward to getting the update so I can test the DHM.
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Posted By: merlinman
Date Posted: September-30-2012 at 5:23pm
jaycee75 wrote:
My controllers are all configured through fsupic and Linda and disabled in fsx.
Ok looking at it, it seems that because I don't have joysticks enabled in fsx that likely the issue, as Ezca as a joystick configuration part where my yoke and my belkin virtual hid device are enabled in them.
I don't really want to enable joysticks in fsx,
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I think I'm having the same issue when trying to assign joystick buttons to a camera view; my sticks are configured through FSUIPC as well, and I'm hoping to keep them that way and still assign buttons to Live Camera views. Is FSUIPC an issue, Stephen?
------------- Wayne - KBED, MA, USA
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Posted By: Opus Software
Date Posted: September-30-2012 at 5:33pm
If you open the main Spy window of your OpusFSX server program then press your joystick inputs then you should see the joystick event displayed in the Spy window, something like Joystick 1 Button 3. If you see the input in the Spy window that means FSX is relaying that event to OpusFSX (we ask for the events for first 6 joysticks and 32 inputs per joystick), and that means you will be able to assign the input to a camera view. The same process does not work with keyboard inputs, we have to request them specifically after you have assign them, but not all will be realyed on to us if they are used elsewhere. The 'must install on drive C' problem will be fixed tomorrow. Sorry about that one. Regards Stephen
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Posted By: merlinman
Date Posted: September-30-2012 at 6:04pm
Opus Software wrote:
If you open the main Spy window of your OpusFSX server program then press your joystick inputs then you should see the joystick event displayed in the Spy window, something like Joystick 1 Button 3. If you see the input in the Spy window that means FSX is relaying that event to OpusFSX (we ask for the events for first 6 joysticks and 32 inputs per joystick), and that means you will be able to assign the input to a camera view. |
Thanks, Stephen, and I appear to have something amiss on my system as follows: When I launch Opus FSX with Live Camera Control and TIR enabled (version 2.22.2 and it's installed on my C: drive), Spy will show my joy stick buttom presses but only intermittently...assigning one of them to a camera view isn't possible. The joystick is configured through FSUIPC only with controllers disabled in FSX. Furthermore, something appears to be running in the background, as my mouse cursor flickers a bit and shows the Win7 "circle" indicating that something's running which requires a wait. Not sure I'm being clear here, but clearly, something's wrong or I'm configuring Live Camera incorrectly, since I can't assign joystick buttons and I have this mouse cursor issue. Otherwise, TIR works fine as does Live Weather. Suggestions? Thanks and Happy Birthday!
------------- Wayne - KBED, MA, USA
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Posted By: griphos
Date Posted: September-30-2012 at 6:07pm
I'm still curious about TrackIR implementation. Is it the case that it is limited to about 90 degrees either side and not possible to look to the back? When I leave the TrackIR window open, I can see that it keeps tracking as I turn my head all the way to 180 (and even a little beyond), but in the sim, with OpusFSX going and TrackIR running through it, it only goes to about 90 and stops.
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Posted By: Opus Software
Date Posted: September-30-2012 at 6:13pm
griphos wrote:
with OpusFSX going and TrackIR running through it, it only goes to about 90 and stops.
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We will look into it tomorrow. Regards Stephen
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Posted By: jaycee75
Date Posted: September-30-2012 at 9:18pm
Seems there an issue if you have controllers disabled in fsx, which many users do.
My present setup joysticks are mapped through fsupic. And Linda for the ngx for various buttons.
I have a belkin keypad thing also which shows as a virtual hid device, I presently use this to control Ezca all the keys on it are configured to be joystick buttons, so I can switch through the various views configured in Ezca.
Within Ezca there a setting for setting up controllers and within this I have the yoke and belkin. Yoke so it enables the hat switch for panning and belkin so I can assign buttons to views.
Seems something similar needed in live view in order that it will detect joysticks and make use of hat switch without needing to enable controllers in fsx, I like the idea behind live view but still needs some of the features that Ezca as, in order for it to be as useful.
------------- Regards
James Carr
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Posted By: Opus Software
Date Posted: October-01-2012 at 2:28am
You could always just enable the controllers you want to use with Live Camera within FSX then its problem solved. Regards Stephen
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Posted By: merlinman
Date Posted: October-01-2012 at 5:54am
Opus Software wrote:
You could always just enable the controllers you want to use with Live Camera within FSX then its problem solved. Regards Stephen |
That's what I thought, but for those of us who've configured and calibrated our controllers through FSUIPC (and there's quite a few of us, I suspect), that's not an option. Configuring controllers through FSUIPC offers several advantages over the FSX interface, and these are amply highlighted in Pete Dowson's documentation for the module. I understand if Opus FSX is unable to detect button presses channeled through FSUIPC, and if that remains the case, I'll simply use EZDok for camera views/TIR while using Live Weather.
------------- Wayne - KBED, MA, USA
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Posted By: Opus Software
Date Posted: October-01-2012 at 6:08am
We will have a look at getting the button presses through FSUIPC4, wouldn't want you to lose all those frame rates by running EZCA, and especially to lose all the intelligent and real life DHM effects. Regards Stephen
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Posted By: perwel
Date Posted: October-01-2012 at 6:29am
I have dropped EZDOC and gained some FPS + DHM effects are far better. Did a flight from Oslo to Arland with pmdg 737 to test it and it was far better and made a lot more sense. No jumping and rocking randomly like EZDOC whole time. On FL it was almost calm. On appr. it got more and more turbulence the lower I got and adding flaps and gear like real. Right before TD it calmed down again like in real life.
But I do like the EZDOC views and I think Opus will do something like that in the end. Still evolving. EZDOC dhm is just strange and eats FPS. Opus dhm moves makes more sense.
/Per W
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Posted By: jaycee75
Date Posted: October-01-2012 at 7:02am
Doesn't need to be through fsupic as such that it detects button presses. Live camera just needs to be able to detect and control the joysticks/interfaces connected. Ezca isn't using fsupic to do that. My belkin keypad or hat switch on yoke isn't set up with Linda or fsupic.
Enabling in fsx isn't an option as it enables all controllers and leads to possible conflictions/spikes etc, as is with most things in fsx 3rd party software does it better than the original, thankfully I suppose for companies like opus to exist!
------------- Regards
James Carr
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Posted By: merlinman
Date Posted: October-01-2012 at 9:05am
Opus Software wrote:
We will have a look at getting the button presses through FSUIPC4, wouldn't want you to lose all those frame rates by running EZCA, and especially to lose all the intelligent and real life DHM effects. Regards Stephen |
Thank you, Stephen!
------------- Wayne - KBED, MA, USA
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Posted By: Opus Software
Date Posted: October-01-2012 at 10:31am
Down on the list ... Associated with each camera view, 1. Disable TrackIR option. 2. Optional virtual cockpit XYZ limits for TrackIR. 3. XYZ Body Acceleration effects. General for TrackIR (in Configure dialog) ... 1. Speed and Smoothness slider controls. Any other suggestions ? Regards Stephen <edited 16:41 - Stephen>
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Posted By: Jean-PaulM
Date Posted: October-01-2012 at 10:57am
a shortcut to go into edit mode (like numpad 2 in EZCA) while in fullscreen and being able to move up-down, backwards-forwards, left-right and save the setting
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Posted By: Opus Software
Date Posted: October-01-2012 at 11:32am
Slight problem with that one JP, our policy is not to interfere with the normal key assignments within FSX and hence do everything via user friendly dialogs. When FSX operates in full screen mode, there is a bug in FSX which prevents any dialog being displayed. The SimConnect option to allow dialogs to be displayed does not work (we have already tried it) but when we develop the Live Camera Control interface we will allow camera control and full editing to be carried out on a networked client, that way you will be able to do what you want whilst FSX is in full screen mode. We are also going to look into addding the mouse look control but haven't had time to look into whether the FSX interface works yet. You can add to the above list XYZ Body Acceleration effects (i.e. additional head movements when turning or banking). By the way Beta 2.23.0 now posted. Regards Stephen
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Posted By: jaycee75
Date Posted: October-01-2012 at 11:44am
Does that include transition smoothness from camera to camera? A selectable option
------------- Regards
James Carr
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Posted By: Opus Software
Date Posted: October-01-2012 at 11:48am
At present we have included a single transition smoothness option in the Configure dialog, but adding it to the camera view would make sense, we found different aircraft sims respond differently. So probably yes, the global transition setting will most probably be moved into the Cameras dialog. Regards Stephen
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Posted By: Jean-PaulM
Date Posted: October-01-2012 at 11:52am
Opus Software wrote:
Slight problem with that one JP, our policy is not to interfere with the normal key assignments within FSX and hence do everything via user friendly dialogs. When FSX operates in full screen mode, there is a bug in FSX which prevents any dialog being displayed. The SimConnect option to allow dialogs to be displayed does not work (we have already tried it) but when we develop the Live Camera Control interface we will allow camera control and full editing to be carried out on a networked client, that way you will be able to do what you want whilst FSX is in full screen mode. We are also going to look into addding the mouse look control but haven't had time to look into whether the FSX interface works yet. You can add to the above list XYZ Body Acceleration effects (i.e. additional head movements when turning or banking). By the way Beta 2.23.0 now posted. Regards Stephen |
Thanks Stephen.
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Posted By: bradrcfii
Date Posted: October-01-2012 at 12:40pm
Once in a camera view, how do you pan around?
------------- Brad
ASRock Z68 Fatality 2700K 4.7Ghz, SSD, Koolance Water GTX970 Windows 7X64 Ancillary Machine ASROCK Z68 I2600K 4.0GHZ SSD for EFB, Topcat, FSIPanel, and FSINN
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Posted By: Opus Software
Date Posted: October-01-2012 at 12:44pm
At present you must use either the standard hat switch or TrackIR, we will be investigating a mouse look feature soon.
Regards Stephen
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Posted By: bradrcfii
Date Posted: October-01-2012 at 1:11pm
Does it recognize the hat switch automatically?
------------- Brad
ASRock Z68 Fatality 2700K 4.7Ghz, SSD, Koolance Water GTX970 Windows 7X64 Ancillary Machine ASROCK Z68 I2600K 4.0GHZ SSD for EFB, Topcat, FSIPanel, and FSINN
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Posted By: Opus Software
Date Posted: October-01-2012 at 1:15pm
FSX uses the hat switch as standard for panning views around, this panning is fully compatible with our camera control and effects.
Stephen
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Posted By: jaycee75
Date Posted: October-01-2012 at 2:37pm
bradrcfii wrote:
Does it recognize the hat switch automatically?
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You probably like many of us have disabled your controllers in fsx and using fsupic? If that the case then you won't be ale to pan using hat switch unless you re enable fsx controllers. If you we're able to pan before using Ezca it's because it has its own controller interface with controls fr panning smoothness.
------------- Regards
James Carr
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Posted By: bradrcfii
Date Posted: October-01-2012 at 5:01pm
I got the panning working. I did not understand it is FSX that handles panning. I thought that LiveCamera would control panning since EZDOC does, I think. Just a small learning curve.
Yes, I have diasabled many default controls and this is causing some problems.
I got the cameras working well with the NGX. I think I got it now and hope that might see some increased performance not having to run EZDoc. I hope to run both features, weather and camera from a client machine but all looks good thus far.
------------- Brad
ASRock Z68 Fatality 2700K 4.7Ghz, SSD, Koolance Water GTX970 Windows 7X64 Ancillary Machine ASROCK Z68 I2600K 4.0GHZ SSD for EFB, Topcat, FSIPanel, and FSINN
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Posted By: griphos
Date Posted: October-02-2012 at 12:00am
Updated with today's release and tested it this evening. I still really like the LWE. I flew around in southern BC which had broken high cloud cover and your engine modeled that extremely well. I never once, in 2 1/2 hours, noticed any abrupt shift in clouds or weather.
And, man, you guys have excellent service. DHM now works quite well on my D:/ install. And what realistic DHM it is. In addition, I was flying the Dodo. EZCA doesn't do helicopters well at all. I disable EZDOK when flying helis. But your DHM was incredibly realistic in the helicopter. Bravo. And I also had full range of motion in TrackIR. Overall, a smooth, user-friendly, and trouble-free experience with both cameras and weather this evening.
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Posted By: Lenop
Date Posted: October-02-2012 at 6:26am
I just got Opus yesterday to replace my weather engine (REX essential) and EZCA. Weather is great, small wishlist for EZCA though: - panning through Opus (not through FSX assignments) - panning selectable by buttons - views possible through POV hat (see 2nd point)
Basically the same possibilities as EZCA. Hopefully this will be possible. Loving what I see so far!
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Posted By: Opus Software
Date Posted: October-02-2012 at 10:57am
Hi You should bare in mind we have so far avoided forcing people to change the standard FSX or P3D key assignments. Also we feel here is no point replacing the FSX panning with the Hat switch when it already works perfectly well if you enable it. Similarly the mouse look works very well if you have a suitable mouse. The third option I believe is alreay achievable by assigning keyboard commands to the POV Hat switch via FSUIPC4. Basically, we are intending to continually improving the functionality of Live Camera, including adding the Live Camera Control interface, but at no time mimicking the EZCA operation or interface. Regards Stephen
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Posted By: bradrcfii
Date Posted: October-02-2012 at 1:05pm
One feature ezdoc has that I miss involves the hat switch. The hat switch can be used both for panning and selecting views. By pushing another button, in my case the trigger allows me to select cameras otherwise the hat switch pans.
I would also I like to have access the the camera controls in full screen mode. This will not be necessary if I could run the camera controls on a networked machine.
Thanks,
------------- Brad
ASRock Z68 Fatality 2700K 4.7Ghz, SSD, Koolance Water GTX970 Windows 7X64 Ancillary Machine ASROCK Z68 I2600K 4.0GHZ SSD for EFB, Topcat, FSIPanel, and FSINN
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Posted By: Opus Software
Date Posted: October-02-2012 at 1:13pm
FSUIPC4 will allow you to use your hat switch the method is described in the guide.
Live Camera Control will allow control via a networked client.
Stephen
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Posted By: bradrcfii
Date Posted: October-02-2012 at 6:56pm
I am running weather. Can I run both weather on the FSX server and LiveCamera on the networked machine?
------------- Brad
ASRock Z68 Fatality 2700K 4.7Ghz, SSD, Koolance Water GTX970 Windows 7X64 Ancillary Machine ASROCK Z68 I2600K 4.0GHZ SSD for EFB, Topcat, FSIPanel, and FSINN
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Posted By: Opus Software
Date Posted: October-03-2012 at 1:52am
We will soon provide an option to run the LWE on a networked client, and when we implement the planned Live Camera Control interface will allow camera control and editing on a client system (mostly to allow full screen operation on the central server). Stephen
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Posted By: griphos
Date Posted: October-03-2012 at 9:19am
Do I understand correctly that the new full screen editing feature will allow one to position cameras while in the VC while using Trackir? At present it is hard to set up camera views because I can not "look around" the cockpit to see where I am positioning the camera while the camera control window is active. I have to move the camera, save and close, go back to FSX windowed, check my position, open camera control again, move camera some more, rinse and repeat. Just to set up a default view that positions me in the pilot seat correctly while using Tracir takes at least four or so such back and forth operations. In EZCA I am able to edit the view position with Trackir active and so can position myself perfectly in the VC quickly and easily.
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Posted By: Opus Software
Date Posted: October-03-2012 at 9:42am
We have noted your comment and will try to incorporate it into Live Camera Control. Please see the description for Live Camera Control on page one of this topic. Have you enabled all 6 degrees of freedom in TrackIR since I have no problem seeing everything.
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Posted By: bradrcfii
Date Posted: October-03-2012 at 10:31am
I agree with griphos. The process is difficult and I hope running Livecamera on a networked machine will allow me complete the setup (movement of cameras) while in full screen more on the FSX server.
------------- Brad
ASRock Z68 Fatality 2700K 4.7Ghz, SSD, Koolance Water GTX970 Windows 7X64 Ancillary Machine ASROCK Z68 I2600K 4.0GHZ SSD for EFB, Topcat, FSIPanel, and FSINN
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Posted By: Opus Software
Date Posted: October-03-2012 at 10:34am
That's the plan. Both the Live Camera editing and the new Live Camera Control dialogs will be able to be opened on a client system. The main point being to allow camera editing and control whilst in full screen mode.  Stephen
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Posted By: griphos
Date Posted: October-03-2012 at 10:45am
Yeah, I have all 6 degrees enabled. I can look around the VC fully, except when I have the camera control window open to move the viewpoint around and save the camera. Then Trackir no longer works, even if I make the FSX window active. In other words, I can't use Trackir and the camera control window at the same time. Perhaps I'm doing something wrong, but I think it's an interface issue. When the camera control window is open, Trackir doesn't work anymore.
So, even when you modify the program to allow camera editing while in full screen mode, you'll need to make sure that Trackir continues to work while editing, I think.
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Posted By: Opus Software
Date Posted: October-03-2012 at 10:48am
You are not doing anything wrong, TrackIR was deliberately disabled whilst in camera edit mode at the request of users who found it impossible to edit their camera definitions with it enabled. We will have to see about making it a selectable option.
Stephen
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Posted By: bradrcfii
Date Posted: October-03-2012 at 10:56am
Great, I am very much looking for the networked version. I am hooked with the weather engine and look forward to implementing cameras. It should be an awesome solution on a client machine.
Being in the software industry myself, I hate to ask, but when?
------------- Brad
ASRock Z68 Fatality 2700K 4.7Ghz, SSD, Koolance Water GTX970 Windows 7X64 Ancillary Machine ASROCK Z68 I2600K 4.0GHZ SSD for EFB, Topcat, FSIPanel, and FSINN
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Posted By: griphos
Date Posted: October-03-2012 at 10:57am
Oh. That's funny. I don't see how it's possible to edit the camera position without being able to look around the cockpit to see where you are positioning yourself. :-) Of course, I'm using the camera edit mode to try to position myself precisely in the aircraft seat where I would be in life. So I have to be able to look down and to the side to locate myself centered over the seat and at the right height relative to the canopy or windows or seat back.
A selectable option would work great.
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Posted By: Opus Software
Date Posted: October-03-2012 at 11:00am
That is an impossible question to answer at present, but you could still configure some camera views, I have all mine set up using a maximised window but often fly full screen.
Stephen
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Posted By: GarethW
Date Posted: October-06-2012 at 4:34pm
I purchased today and am interested for the moment in the Live Camera feature as an alternative to EZCA. A few questions I can't seem to find answers to please: 1) I assume we can restore the FSX keyboard/joystick assignments to default. Also that we can remove EZCA, or are there things it can do that Live Camera can't? 2) For example is it possible to use one assigned button to sequence through a series of preset camera views? (As you can with EXZCA) 3) Is the 'Mode' control anything to do with it? Couldn't find an obvious reference in the manual. 4) How do you import a camera set? E.g. the NGX set.
Apologies if these are all answered somewhere in the documentation. I've looked but not done an exhaustive read yet.
Nice to be part of all this, full of promise.
Gareth
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Posted By: gjharrall
Date Posted: October-06-2012 at 8:00pm
a cycle option for the cameras would be good.
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Posted By: Opus Software
Date Posted: October-07-2012 at 3:15am
Yes we recommend you restore FSX default key assignments.
Cycle views etc. All coming very soon, possibly next release ...
Stephen
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Posted By: GarethW
Date Posted: October-07-2012 at 6:15am
Posted By: bradrcfii
Date Posted: October-07-2012 at 10:46am
EZDOC also has a feature where if a button is pushed while moving the hat switch; alows the hat switch to be used for something else. In my case, I use the hat switch for both panning and selecting views.
------------- Brad
ASRock Z68 Fatality 2700K 4.7Ghz, SSD, Koolance Water GTX970 Windows 7X64 Ancillary Machine ASROCK Z68 I2600K 4.0GHZ SSD for EFB, Topcat, FSIPanel, and FSINN
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Posted By: gjharrall
Date Posted: October-07-2012 at 11:00am
Opus Software wrote:
Yes we recommend you restore FSX default key assignments.
Cycle views etc. All coming very soon, possibly next release ...
Stephen |
Stephen,
After using Opus for the last few days, it really is one of the most impressive FS addons I have ever had the pleasure of using.
I also love the fact that you are constantly updating and improving.
Bravo sir!
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Posted By: jaycee75
Date Posted: October-07-2012 at 3:35pm
Is there still plans to make it so you don't need to re-enable fsx controls? My yoke, keypad, throttles etc all mapped either through fsupic, Linda or Ezca enabled at present. Don't really want to enable them as they have habit of creating noise against settings. My belkin keypad is configured to appear like a joystick with each key as a button and I use this to select the various views in Ezca at present. Hat switch works on yoke because both the keypad and yoke are activated by Ezca.
Turning off Ezca disables both the keypad and hat switch unless I enable fsx controls. The only other way would be to map the buttons as key presses in Linda but then I have to find some 16 spare keys not used by fsx. I really want to use live camera but this precludes me from switching from Ezca at present.
One final thing in Ezca there is a fly view, a great view set up beneath the underbody of the aircraft, not quite sure how to describe it but it floats underneath and it changes as you approach the ground, and excellent angle for filming touchdowns, can this type of view be replicated in live camera?
On weather front, with latest version, I've yet to experience the strange wind I reported the other day, but will continue to test and let you know if get it again. I did get one wind shift in the descent the other day causing a momentarily overspeed, but was when flying online and busy part of flight so didn't get chance to document. Cloud depiction been amazing, but still not liking the ts generation when none should really be occurring.
------------- Regards
James Carr
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Posted By: Michael2
Date Posted: October-08-2012 at 4:25am
I recently installed Opus version 2.23 and uninstalled Ezdok. I am now having some problems. I am running trackir version 3 with version 4 software.
I configured trackir as per the Opus instructions and it works as it should in the VC. But I have a problem in the external spot view. Trackir stays active, which is annoying, but I can pause it with a hotkey/joystick button. The problem I have is that even with Trackir paused, in the external spot view, the view won't pan consistently with the hatswitch. Sometimes it does and sometimes I can only nudge the view a little before it returns to centre. Up and down is OK; the problem is only with left and right panning.
Any suggestions as to what the problem is or how to fix it?
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