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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Topic: Live View
    Posted: July-20-2012 at 10:05am
Hi

Please use this topic to post comments, queries, or general chat relating to the OpusFSX Live View multi-screened network display interface.

At present we have the following upgrade planned,

Live Traffic Synchronization

Live Traffic will supplement the Live View multi-screen networked displays by synchronizing all AI traffic across the OpusFSX network.

Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: August-17-2012 at 3:28am

Regarding performance issues ...

 
Please remember you cannot just rely on the frame rate measurements because FSX will always give a fairly high priority to updating the screen. On networked systems you must always give your server's FSX/P3D adequate CPU capacity to perform other essential tasks, such as issuing the very important postion updates. If your system has the stutters, then it is these infrequent position updates from the server's FSX/P3D that is producing them!
 
OpusFSX has very little impact on the FSX performance and can generally communicate the position updates as fast as FSX/P3D can issue them. So if you are having stutter problems then you should investigate other possible causes. For instance, are you draining the FSX performance by displaying too many views on the server, in-house we never drive more than the single view on the server. Remember if you must have a wide panoramic view then you can always install a wide view screen or use three identical display screens with a TrippleHead2Go type product. in which case, as far as the sim is concerned, you are still driving a single main view, just one with a large pixel width. Other possible causes could be your server's PC spec (is it up to the job), insufficient memory (Windows 7 64-bit + loads of memory is highly recommended), do you have a poor or slow network connection (this is the age of Gigabit LANs - there's no excuse), is your actual aircraft sim well behaved (or does it hog the processor?), is your scenery too complex for your system, or have you been over enthusiastic with the FSX/P3D settings.
 
To give you some idea as to what performance figures you should be aiming to achieve, here are my details recorded using a high-spec server PC with a single ASUS gaming laptop client (I have included the actual server computer and client laptop specs below).
 
First note, the client position update rates (most important) are displayed in the client's Spy window for the 'Networked Live View - Position and Attitude' application link when the aircraft is in motion. Remember OpusFSX generally updates the client systems as fast as the server FSX/P3D program can issue postion updates.
 
On the ground
 
Sitting on the runway in the Real Air SF260 at UK2000 East Midlands Extreme airport,
 
Server Frame Rates: 50+ fps (67% full screen view), or 46 fps (2560 x 1600 full screen view)
 
Client Frame Rates:  40 to 50 fps (approx 1024 x 1040 view), or 28 fps (1920 x 1080 full screen view)
 
Client Position Updates: Smooth at 50 to 60 updates per second.
 
In the Air
 
Cruising at 4000ft in the Real Air SF260 (on a very cloudy day),
 
Server Frame Rates: 60 to 100 fps (67% full screen view), or 65 fps (2560 x 1600 full screen view)
 
Client Frame Rates: 60 to 120 fps (approx 1024 x 1040 view), or 45 fps (1920 x 1080 full screen view)
 
Client Position Updates: Smooth at 80 to 120 updates per second, or 70 to 80 updates per second (full screen view)
 
In both cases I have my target frames rates set to Unlimited. On my server I am driving into a single 2560 x 1600, 32-bit Virtual Cockpit view, and my client laptop is driving a single 1920 x 1080, 32-bit 2D cockpit 'scenic' view.
 
Server PC:
 
Windows 7 64-bit
Intel Six Core, i7 X990 CPU @ 3.47GHz
24GB memory
465GB HDD
2 x 224GB Kingston SSD (FSX on one, P3D on the other, every thing else on drive C)
2 x NVidia GeForce GTX580s
 
ASUS Client Gaming Laptop:
 
Windows 7 64-bit
Intel Quad Core, i7 2630QM CPU @ 2GHz
12GB memory
2 x 700GB HDD
NVidia GeForce GTX560M
 
My Server's FSX Settings:
 
Graphics,
Target Frame Rates: Unlimited
Filtering: Anisotropic
Anti-aliasing: ON
Global Texture: V.High
Advanced Animations: ON
 
Scenery,
Level of Detail: Medium
Mesh Complexity: 100
Mesh Resolution: 2m
Texture: 7cm
Water Effects: High 1.x
Scenery: Very Dense
Autogen: Sparse
Ground Shadows: OFF
Special Effects: High
 
Weather,
Cloud Drawing: 110mi/176km
Thermal Vis: NONE
Disable Turb: YES
Detailed Clouds: YES
Cloud Cover: MAX
 
Traffic,
Airline: 32%
GA: 16%
Airport: Minimum
Road: 4%
Ships: 4%
Boats: 3%
 
My client systems are set up in accordance with our Getting Started guide. Note also, I use Kingston Solid State Drives (SSDs) to give the fastest possible read performance for FSX and P3D. Do not load the operating system on these drives though since the write performance is quite poor.

My client system's view does not stutter with this setup and does not change if I add a second client system. On some systems we have set the target frame rates to 60 or Unlimited on the server and 24 on the client systems. You may have to play with yours. One hint - if you're flying along and the rain or snow is still falling vertically then FSX/P3D cannot cope so try lowering your target frame rate to 30 or less.
 
Hope this helps.

Regards
Stephen

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: August-17-2012 at 5:35am
We have just finished another series of tests with the latest FSXSERVER program (Beta Version 2.09.2) and I thought you would be interested to know that OpusFSX has bearly any measurable impact on the FSX/P3D frame rates. We have actually measured it to at the most 1 fps with the best postion update frequency to the clients occuring when the server's target frame rate is set at Unlimited. All measurements taken in the unpaused state with all options enabled within OpusFSX.
 
Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote paulnd Quote  Post ReplyReply Direct Link To This Post Posted: September-04-2012 at 5:31am
Hello,
 
I originally purchased OpusFSX for Live Weather and Live Camera and I'm now looking at setting up Live View.
 
Does anyone have Live View setup's that they can share? Do you have specific views that you display on the client and what do you use Live View for?
 
regards
 
Paul
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: September-04-2012 at 5:42am
Hi Paul
 
First go through the Getting Started guide to set up your network and connect your client system. Once you have established a connection open the Camera dialog, select your client system from the drop down list and have a go at creating a default external aircraft view, or perhaps a simple 2D view looking straight ahead. Once saved you should then be able to see the view synchronised to your server. You may also need to consult the Live Camera document.
 
We will be pleased to help with any problems you might have.
 
Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: September-29-2012 at 1:54am
Beta 2.22.1 upgrade is essential for Live View networked systems ...
 
In this beta we have corrected a problem that can cause client side lag on Live View systems during weather updates, on some systems it could even mean a lock up until paused and recovered. The client side lag is caused by the large increase in size of the weather data file which is now over 2.5Mb in size. The new fix may result in a very slight stutter during weather updates whilst the large weather file is transferred, these stutters will be reduced in future updates when we employ a smaller size of data file for networked systems.
 
Sorry folks, this was my slip it was only noticed when we continued to test with the slower laptop connected. Embarrassed
 
Regards
Stephen
 
I should have mentioned, make sure you turn off your virus scanner(s), I left my Kasperski on and it seriously effected my client system's performance, especially the weather updates.
 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: October-03-2012 at 3:22am
Please remember to shutdown your virus scanners on your server and client systems whilst you are flying, program's such as Kasperski can be serious performance killers, especially on networked systems.

Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: November-26-2012 at 10:10am
GRIB Data Warning ...
 
For the 2.60.x Beta Software, Disable the GRIB Option for Live View
 
If you are using a server and client system running Live View then you must not enable the GRIB option in the Weather - Downloads dialog of the current beta version. The GRIB download, data extraction, and data decoding has not been allocated to threads yet and hence will slow down the operation of the OpusFSX interface causing very jittery client displays.
 
Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote electric man Quote  Post ReplyReply Direct Link To This Post Posted: November-26-2012 at 10:21am
A big framerate booster is bringing down the meshcomplexity to under 50, I've been taking pictures with the MC on 100 and on 30 and there is only a small difference in mesh detail if you fly with your nose near a mountain, so for hiflyers no problem, try it, it workes wonders for me above FTX PNW scenery.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Michael Blackbird Quote  Post ReplyReply Direct Link To This Post Posted: January-04-2013 at 5:21am
Hello and happy new year !
 
I'm experiencing a lot of stutters using LiveView feature. I tried a lot of different setup, tried to be in accordane with your advices in the documentation without success. I think the hardware is powerful enough regarding what you say but I guess I missed something or got it wrong in something.
 
Here's my setup :
 
PC Server
i7 950 @3.8GHz
6Gb DDR3
Asus Sabertooth X58
GTX 460 1Gb / GeForce 310.70 WHQL
Windows 7 64 bits Home Premium
OpusFSX 2.80.1 beta
FSX.CFG -> UPPER_FRAMERATE_LIMIT=30
FSUIPC 4.859m registered
No antivirus
Instruments display with the less sceneries possible (only addons AFCAD and FSX bases)
 
PC Client
i7 3770K @4.1GHz
8Gb DDR3
Asus P8Z77-v LX2
GTX 670 4Gb / GeForce 310.70 WHQL
Windows 7 64 bits Home Premium
OpusFSX 2.80.1 beta (client copy)
FSX.CFG -> UPPER_FRAMERATE_LIMIT=30
FSUIPC 4.859m registered
No antivirus
Landscape display (this PC works very fine and smooth when playing alone)
 
Network sharing has been tested successfully. I use a 1Gb/s swith Netgear GS608.
The position updates indicated by the client spy go from 73 to 75 pos/s.
 
I have videos if you want to see the result. Please can you give me some other advices. I don't understand what is wrong ????
Michel
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: January-04-2013 at 5:57am
Hi Michel
Have you set up your client FSX system (the FSX settings) as per the Networking guide and selected either an appropriate FSX standard aircraft (C172 or B737) or created a dummy aircraft.
 
The stuttering is most likely due to your FSX not being able to handle the position updates in addition to its other processing. You can help FSX by selecting a very simple aircraft and adjusting the FSX settings as per the Getting Started Networking guide. This set up is very important because you must help FSX handle (make time for) the frequent external postion updates.
 
Try that and report back.
 
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Michael Blackbird Quote  Post ReplyReply Direct Link To This Post Posted: January-04-2013 at 6:08am
Thanks for your prompt answer.
 
Yes I use a C172 on client PC. This PC display is very  smoothly outside OpusFSX. I can still modify the panel to not display the gauges.
 
The other processing didn't change between the two test (with and without Opus). And they are not a lot. So for now I understand I have to help my client PC. I'll report soon.
Michel
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Michael Blackbird Quote  Post ReplyReply Direct Link To This Post Posted: January-04-2013 at 6:55am
Not better for now.
 
I deleted all gauges in the panel.cfg for the C172 I use.
I tried with Usepools=0, then without affinitymask definition (I used the value 14 for my quadcore HT off).
 
But still not smoothy. Difficult to say if there was any improvment. Anyway it's still annoying. Still 73-74 pos/s.
 
I noticed that the FSXCLIENT program doesn't use very much the CPU in the task manager. FSX use now almost 99% without affinity mask definition.
 
Michel
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: January-04-2013 at 7:22am
I have found something different with the latest beta. Try setting your target frame rate on your server to 20 FPS, and experiment between 20 and Unlimited on your client. I will continue to investigate this end.
 
Regards
Stephen
 
Looks like the target frame rates on the server system must be lowered to about 20 FPS at the moment in the latest beta, otherwise the client systems will be swamped with position and attitude updates. We will continue to investigate the possible cause at this end but for now try a setting of 20 on your server and experiment with your client system.
 
I will post beta 2.80.3 soon, this is the software I have been testing with.
 
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Michael Blackbird Quote  Post ReplyReply Direct Link To This Post Posted: January-04-2013 at 7:30am
Thanks to investigate.
 
Tried :
30FPS on server - 30FPS on client = stutters
20FPS on server - 30FPS on client = stutters
20FPS on server - unlimitedFPS on client = stutters (28-35FPS read)
20FPS on server - 20FPS on client = stutters
 
 
Michel
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: January-04-2013 at 7:35am
Just noticed your affinitymask. Please do not use this program it destroys all the multi tasking efficiency within the program. It is only any good when you are running ancient software designed before the era of multi core PCs. I just cannot help you if you have changed your system with affinitymask.
 
Stephen
 
Are you running any other addons on your client system?
 
You should just be running FSXSERVER on the server and FSXCLIENT on the client.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: January-04-2013 at 7:39am
Our test sytem does not stutter at all, it just develops some lag when we set the FPS target on the server too high.
 
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Michael Blackbird Quote  Post ReplyReply Direct Link To This Post Posted: January-04-2013 at 7:47am
No jobscheduler with affinity mask in FSX.CFG on both PC.
 
At the moment I have HT on on server PC. The affinity in the task manager for all programs are by default so all cores (8). The same on client PC but without HT activated, so just 4 cores used by all programs.
 
No other addons on the client. Textures have been set by REX2 limited to 1024 pixels.
 
Michel
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Michael Blackbird Quote  Post ReplyReply Direct Link To This Post Posted: January-04-2013 at 7:56am
Yes of course, just FSXSERVER on server and FSXCLIENT on client with both FSX.
 
Something should be different to not have the same result as you. Any other ideas to let me check ?
Michel
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: January-04-2013 at 7:57am
I have just posted beta 2.80.3, try that with the FPS targets mentioned above. We have very smooth motion on the client, just have the lag problem if we set the targets too high on the server.
 
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Michael Blackbird Quote  Post ReplyReply Direct Link To This Post Posted: January-04-2013 at 8:20am
Thanks for the new version.
Tried and tested, but the result is worse. More stutters on client. All FSX limited to 20FPS ?????? The position update rate is now to 47-49 pos/s.
Michel
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: January-04-2013 at 8:24am
That position update rate is much better and should not cause FSX problems. Can you rechack you client FSX settings and make sure you have set everything to zero (realism etc) as mentioned in the manual, and confirm you are not running any other addon that is setting FSX out of its Freeze mode, or attempting to use the SimConnect interface.
 
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: January-04-2013 at 8:27am
Can you turn affinitymask off on both systems.
 
My last comment regarding affinitymask applies to both server and client. Our program's operation can be ruined by affinitymask !
 
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: January-04-2013 at 8:33am
As an example, on our system running 2.80.3 with sever FPS set at 20 and client FPS Unlimited we have a smooth operation with no lag (chaecking the lag after pressing pause on server). Our client (an ASUS gaming laptop) is receiving 90 to 100 position updates per second.
 
Please get rid of affinitymask and try again. Also try reducing the burden on your server. If you are running other addons then try stopping them. Try setting the system up with just FSX + OpusFSX on both system using standard Windows 7 scheduling and core allocation.
 
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: January-04-2013 at 9:18am
I have just updated 2.80.3 again this time including a larger file transfer time delay to accommodate slower systems. The weather file had grown a little larger since the last LV update.
 
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Michael Blackbird Quote  Post ReplyReply Direct Link To This Post Posted: January-04-2013 at 9:46am
new version installed on both PC...
No improvment, still stutters.
 
No affinity mask set on both PC (FSX.CFG and task manager by default). Core allocation are normal. Just Hyper Threadind enabled on Server PC (8 cores), 4 for Client.
 
No other software on both PC. Is it normal FSCLIENT.EXE doesn't use the CPU a lot ? You didn't react to this.
 
20FPS limited FSX on server. Tried 30 and unlimited on client.
 
Could you sent me your two FSX.CFG for me to compare if I forgot something?
 
 
Michel
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: January-04-2013 at 10:09am
Perfectly normal, don't take the CPU measurements too literally, there are many factors to take into account. Can you turn off all changes to the standard Windows operation. Something on your system is clearly not right. We have smooth operation with a high spec server and an ASUS gaming laptop. Absolutely no stutters, both our systems are set up as per our guide and optimised using the site documented in the guide.

Your server does only have 6Gb of memory, that's one difference. Our server has 24Gb and the client has 12Gb.

Have you tried reducing your server FSX settings, reducing all the resource hungry options. Cloud draw distance, AI objects, anything that will be causing your FSX to stop reporting frequent smooth position updates.

Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Michael Blackbird Quote  Post ReplyReply Direct Link To This Post Posted: January-04-2013 at 10:33am
What do you mean by turning off all changes to the standard Windows operation ? Something alse that the affinity or priority management ?
 
The other difference, is that I use the most powerful system for client because the display of photo sceneries require best performance. I overclocked and simplified at max FSX on server PC. At the end I'll have to use the same server and two more clients PC with same specs.
 
About memory, do you think it could be an issue to not have more than 12Gb? It doesn't seem all my 6Gb is used at anytime.
 
I don't see what is not right on my PCs. You speak about your systems but what about other users. I didn't see a lot of question about the use of liveview. Am I one of the few ? All people I read post on forums only use Opus for weather.
 
 
 
Michel
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: January-04-2013 at 10:44am
There are many other systems using Live View some with up to six PCs. If your system is stuttering then it usually means your server FSX cannot report its position updates smoothly enough through the SimConnect interface. These aren't given the highest priority so if your server FSX is overburdened or having to access stuff off disk too often then this will result in uneven update reports and stuttering. Usually the server is the most powerful machine since this system is doing all the flying and updating all the others.

If you reduce the FSX settings right down just to see and prove what is causing the problem. As far as memory is concerned, FSX will of course only access 3Gb of memory, the rest is for Windows and all the other software. But if your system's FSX is accessing disk too frequently then the disk I/O is likely to cause stuttering.

You must look at getting smooth updates out of your server. One good test is to pause the server and check for any lag. But lag is usually a result of the server sending too many updates to an overworked client. I think you have the reverse and FSX simply cannot issue the position updates frequently or smoothly enough.

Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Michael Blackbird Quote  Post ReplyReply Direct Link To This Post Posted: January-04-2013 at 11:09am
My server PC doesn't access disk too often for what I can see. Everything is set down on server for landscape except mesh resolution to be at the right altitude in accordance with what I'll see on other PC for the landscape display.
 
If I see 43 pos/s updates on client isn'it because the server is doing its job properly?
 
On the other side, my client PC is set with high level details for landscape (I tried to set down the cursors without lot of improvments) but with no realism for flight behaviour.
 
Can you advice me with a tool to spy differently server and client and see where is the mistake? Don't you have something to log events?
 
I tried to put all cursors down on client PC and go in Belfast where I don't have any addon sceneries or photo terrain. It stutters the same way. As soon as I stop Ofus, the display becomes smooth again.
 
Yes, pausing the server, stop the client and the picture is stable. And restarting doesn't act for client becoming smooth again. Stutters start as soon as the landscape move.
 
Finally, what measure I can do will show where's the slow down?
Michel
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: January-04-2013 at 11:31am
If you can post a video here just to see your stuttering, is it just intermittent updates or stuttering between view changes etc. that might help. I have already posted some performance specs on our in house system. Have you tried it with FSX in windowed mode just in case its a full screen update problem.

Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Michael Blackbird Quote  Post ReplyReply Direct Link To This Post Posted: January-04-2013 at 11:33am
It's the same in windowed mode. I'm taking another video and will post it...
Michel
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Michael Blackbird Quote  Post ReplyReply Direct Link To This Post Posted: January-04-2013 at 12:03pm
The video on the client PC at Belfast with all cursors down
http://www.dailymotion.com/video/k4bVzHtFrZya473GNG2
I'm going to post screenshot of the 2 setups in FSX.
Michel
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Michael Blackbird Quote  Post ReplyReply Direct Link To This Post Posted: January-04-2013 at 12:19pm
And here's the last settings used in both FSX :
 
SERVER
 





CLIENT
 






Michel
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: January-05-2013 at 5:15am
I've looked at your video and it just looks like you are seeing the DHM Bump Aircraft turbulent motions. Try turning the DHM Bump Aircraft off or create a 2D camera view so you just see the scenery. Also make sure you disable the FSX turbulence and thermal effects to stop FSX bumping the aircraft as well.
 
After this set your server target FPS to Unlimited and check for any display lag on your client when you press the pause key on your server. The client should stop without any appreciable lag. If you have lag then reduce your server target frame rate until the lag goes. Then finally adjust your client target FPS to give you a smooth display. But note, if you set it too high you may see FSX display some or all of the precipitation falling vertically.
 
Regards
Stephen Smile
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Michael Blackbird Quote  Post ReplyReply Direct Link To This Post Posted: January-05-2013 at 6:13am
Hi
 
Thank you to go on in trying to help me. Unfortunately, I don't think the DHM was enabled. Button and option are disabled in Live Camera setup window. Anyway I created a 2D view by Opus Camera Camera setup, then deleted all other camera views in FSX client for the C172 and in the camera.cfg file.
 
The result is the same stuttering. Maybe the synchronisation of the camera mask the real vision of the trouble. What I get on the screen is a picture that move step by step.
 
 
I'm not sure how to get FSX has disabled turbulence and thermal effect. In Opus server I disabled Live Weather and set clear sky...
 
Regards
Michel
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: January-05-2013 at 6:40am
The new video just looks like staggered FSX position updates, you could try, if you already haven't, setting the server to Unlimited see if that improves things. I have no idea why your server FSX should be giving such a response. It almost seems as though the frame updates are restricted for some reason. I will be able to prepare a beta allowing you to force the FSX position updates to be reported as fast as possible.

Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Michael Blackbird Quote  Post ReplyReply Direct Link To This Post Posted: January-05-2013 at 7:11am
Yes, that exactly the right word to describe how it looks and feels like.
 
First when I was in the same session that when I took the video, I changed for unlimited on server, it seemed to work better on the client. But after a long pause (1minute), it was impossible to synchonise the PCs. So I started again everything, first the server, then the client. And since then, I can't make the two PC synchronised....
 
The client is always late for about 5 seconds. Thus, the yoke in the virtual cockpit seems to be synchro, but not the landscape. When I pause the server, the client take 5 seconds to stop moving. And still staggering.
Michel
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: January-05-2013 at 7:25am
You must set up for zero lag as explained above. I will prepare another beta with an additional program argument you can use. But do not expect your client to move as smoothly as your server, that's just impossible. Firstly, it is dependent on all the position and attitude parameters being reported smoothly by the server FSX, that just does not happen since the generation of these events aren't as smooth or as high priority as its own screen update. Secondly, these parameters have to be communicated via your network, and finally they have to be reported to and processed by your client FSX, which then updates its own display.

Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Michael Blackbird Quote  Post ReplyReply Direct Link To This Post Posted: January-05-2013 at 9:02am
Of course I know I can't have more than the server. If I could have less but at 30FPS and no stuggerring or stutters, it will be so great....
 
This lag is weird! I can't stop it doing pause on the server waiting to calm down the data transmission, but after pausing off, the moves start after the delay and keep it. sometimes the screen seems to jump being updated but moves more slowly than the server. Thus the airspeed and altitude are corrects.
 
Maybe something to help. I'm not able to save the camera setup on the client PC. I have to copy the file manually. I have access to the remote directory has I did the transfer from the server and it works so I guess the network authorisations are corrects too.
 
And finally with the unlimited FPS on server I get 80 pos/s seen on the client spy window.
 
Waiting for your new version. Thanks Stephen!
Michel
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