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paulnd View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote paulnd Quote  Post ReplyReply Direct Link To This Post Posted: September-16-2012 at 12:36pm
Originally posted by Opus Software Opus Software wrote:

Do you mean virtual cockpit XYZ limits for the TrackIR device and I suppose for camera view editing?

yes
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Opus Software View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: September-16-2012 at 12:40pm
OK I've added it to the list

Cheers
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote boris4356 Quote  Post ReplyReply Direct Link To This Post Posted: September-16-2012 at 1:37pm
Originally posted by paulnd paulnd wrote:

Hello Stephen,

Could I make a suggestion that may enhance Live Camera?

It would be useful to be able to set and save limits for camera movement per aircraft to prevent inadvertently moving out of the cockpit, in effect defining the boundaries of the cockpit.

regards

Paul


Hi Stephen,

If you do apply camera setup movement limits, can you make it an optional check box. In order to set up my views, I need to go beyond the cockpit walls.

Thanks,
William
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: September-16-2012 at 1:45pm
Sure, It will be optional for both setting the limits (default no limits imposed), and for applying them for virtual cockpit camera editing.

Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote griphos Quote  Post ReplyReply Direct Link To This Post Posted: September-30-2012 at 1:56pm
I took the plunge yesterday and installed last night.  Been testing today.  I REALLY like the LWE.  I took off from New Orleans after a quick check to see where there was significant weather in the US.  Very, very realistic experience.  There was some nice turbulence on takeoff and landing that I've not experienced before in FSX. 

EDIT: I've figured out exactly what is wrong I believe.  I've flown in windowed mode so I can keep an eye on things. 

FSXSERVER stops.  A LOT.  I set up TrackIR, and set up a camera view for my aircraft (RV-7) and enabled DHM.  I have EZCA, but removed the auto start feature for that from my exe.xml and so it's not running.  I've double checked that.  Not running at all.  I notice, though, that the default camera views I've set for my planes with EZCA are where I am situated in the VC however.  I suppose they are written into .cfg files somewhere.  I'm fine with that.

But, once I take off with both TrackIR and DHM running, FSXSERVER stops.  I'm testing now just sitting on the runway and so far, FSXSERVER remains running.  I've tried with several different aircraft, using both cameras I've created for each, and the default camera for all aircraft (for which I've also enabled DHM).

When it stops (FSXSERVER has stopped working...) and I exit the error message, there is still an icon on the task bar showing TrackIR interface connected, and TrackIR continues to work.  I have to exit this Dos connection before re-starting FSXSERVER or TrackIR won't work upon restart.  Once I restart, though, it only works for a few seconds up to a minute, and then stops again.

I can't seem to get FSXSERVER to run for more than a minute or so once I'm in the air.

Also, I can only turn my head about 90-95 degrees with TrackIR working.  My settings have always allowed me to turn my view all the way behind me, as is necessary and useful.  I need to be able to see at least 150 degrees behind me to judge my turn onto base.  Nothing I do in TrackIR settings seems to make any difference.  Does the TrackIR implementation in Opusfsx only allow for about 90 degrees of yaw movement?

So, not having a lot of success with cameras, which is at least 50% of why I am interested in this software.  Was hoping to be able to stop using EZCA, since it also seems a bit buggy (sometimes crashing FSX on startup).  It's more stable than my experience with Cameras in OpusFSX so far, though, and I'm able to look fully around with TrackIR with EZCA.

I'm about to disable Live Camera and see if that makes a difference, but, of course, I need those features to run to want to keep the software.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote jaycee75 Quote  Post ReplyReply Direct Link To This Post Posted: September-30-2012 at 2:43pm
I've just also started to look at the live camera feature, already being a Ezca user. However I'm having some issues getting it to work. If I tell Ezca not to load with fsx, removing it from exe and cfg then I have no panning feature( from hat switch) this also happened if Ezca is running and I disable it within fsx in the menu. If I have it disabled and run opus and try to enable joystick buttons to views the joystick isn't recognised, although in Linda I can see that the joystick is being recognised.

It's obviously something to do with what Ezca as done, but what is it that it's does when it's enabled or disabled that effects joysticks being recognised? My controllers are all configured through fsupic and Linda and disabled in fsx.


Ok looking at it, it seems that because I don't have joysticks enabled in fsx that likely the issue, as Ezca as a joystick configuration part where my yoke and my belkin virtual hid device are enabled in them.

I don't really want to enable joysticks in fsx,
Regards

James Carr
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Post Options Post Options   Thanks (0) Thanks(0)   Quote griphos Quote  Post ReplyReply Direct Link To This Post Posted: September-30-2012 at 2:52pm
I've just flown a couple of patterns with Cameras disabled and FSXSERVER continued to run fine.  It runs fine with Cameras enabled while not flying, it appears.  Can't understand why that is the case, except perhaps that DHM isn't really doing anything.  About to test with Cameras enabled but DHM disabled. 

I'm okay with uninstalling EZCA in order to get this working correctly, as long as I know it will.  But I believe Stephen has EZCA as well and hasn't had these problems.  Also, I really need TrackIR to be able to pan more than 90 degrees to either side with OpusFSX, or it's not usable for me. 

EDIT: Just flew a pattern with TrackIR enabled but DHM disabled and it was fine (except for the 90 degree thing).  Then flew a pattern with TrackIR disabled and enabled DHM (and AHM), and it crashed FSXSERVER.  So, it's definitely DHM on my system at least that is causing the problem. 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Jean-PaulM Quote  Post ReplyReply Direct Link To This Post Posted: September-30-2012 at 3:44pm
Griphos,

No need to remove EZCA completely. Just make a backup your exe.xml before removing the following lines from it so it won't start with FSX 

<Launch.Addon>
  <Name>EZdok camera addon</Name>
  <Disabled>false</Disabled>
  <Path>C:\Program Files (x86)\EZCA\EZCA.exe</Path>
</Launch.Addon>

If you want EZCA back, just use the backup exe.xml file.

Concerning the fsxserver.exe crash, I think Stephen mentioned somewhere that AHM shouldn't be used with TIR. DHM is fine.

Jean-Paul
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Post Options Post Options   Thanks (0) Thanks(0)   Quote perwel Quote  Post ReplyReply Direct Link To This Post Posted: September-30-2012 at 3:48pm
Originally posted by Jean-PaulM Jean-PaulM wrote:

Griphos,

No need to remove EZCA completely. Just make a backup your exe.xml before removing the following lines from it so it won't start with FSX 

<Launch.Addon>
  <Name>EZdok camera addon</Name>
  <Disabled>false</Disabled>
  <Path>C:\Program Files (x86)\EZCA\EZCA.exe</Path>
</Launch.Addon>

If you want EZCA back, just use the backup exe.xml file.

Concerning the fsxserver.exe crash, I think Stephen mentioned somewhere that AHM shouldn't be used with TIR. DHM is fine.

Jean-Paul


It is enough to change the line :
<Disabled>false</Disabled> to <Disabled>True</Disabled>

It is an XML file and with that change you say that this item should be Disabled.
False means it is loaded and active.

-Per
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Jean-PaulM View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Jean-PaulM Quote  Post ReplyReply Direct Link To This Post Posted: September-30-2012 at 3:52pm
Per
You are right but I just love backups Big smile

Regards
Jean-Paul
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Opus Software View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: September-30-2012 at 4:03pm
We have a problem at the moment if OpusFSX is not installed on drive C. We will look at it tomorrow.

Regards
Cheryl
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griphos View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote griphos Quote  Post ReplyReply Direct Link To This Post Posted: September-30-2012 at 4:53pm
Yeah, I removed the auto launch of EZCA from the exe.xml.  But glad to see the problem is known and will be fixed shortly.  Looking forward to getting the update so I can test the DHM.  
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Post Options Post Options   Thanks (0) Thanks(0)   Quote merlinman Quote  Post ReplyReply Direct Link To This Post Posted: September-30-2012 at 5:23pm
Originally posted by jaycee75 jaycee75 wrote:

My controllers are all configured through fsupic and Linda and disabled in fsx.

Ok looking at it, it seems that because I don't have joysticks enabled in fsx that likely the issue, as Ezca as a joystick configuration part where my yoke and my belkin virtual hid device are enabled in them.

I don't really want to enable joysticks in fsx,
 
I think I'm having the same issue when trying to assign joystick buttons to a camera view; my sticks are configured through FSUIPC as well, and I'm hoping to keep them that way and still assign buttons to Live Camera views.
 
Is FSUIPC an issue, Stephen?
Wayne - KBED, MA, USA

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: September-30-2012 at 5:33pm
If you open the main Spy window of your OpusFSX server program then press your joystick inputs then you should see the joystick event displayed in the Spy window, something like Joystick 1 Button 3. If you see the input in the Spy window that means FSX is relaying that event to OpusFSX (we ask for the events for first 6 joysticks and 32 inputs per joystick), and that means you will be able to assign the input to a camera view.
The same process does not work with keyboard inputs, we have to request them specifically after you have assign them, but not all will be realyed on to us if they are used elsewhere.
 
The 'must install on drive C' problem will be fixed tomorrow. Sorry about that one.
 
Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote merlinman Quote  Post ReplyReply Direct Link To This Post Posted: September-30-2012 at 6:04pm
Originally posted by Opus Software Opus Software wrote:

If you open the main Spy window of your OpusFSX server program then press your joystick inputs then you should see the joystick event displayed in the Spy window, something like Joystick 1 Button 3. If you see the input in the Spy window that means FSX is relaying that event to OpusFSX (we ask for the events for first 6 joysticks and 32 inputs per joystick), and that means you will be able to assign the input to a camera view.
 
Thanks, Stephen, and I appear to have something amiss on my system as follows:
 
When I launch Opus FSX with Live Camera Control and TIR enabled (version 2.22.2 and it's installed on my C: drive), Spy will show my joy stick buttom presses but only intermittently...assigning one of them to a camera view isn't possible. The joystick is configured through FSUIPC only with controllers disabled in FSX.
 
Furthermore, something appears to be running in the background, as my mouse cursor flickers a bit and shows the Win7 "circle" indicating that something's running which requires a wait.
 
Not sure I'm being clear here, but clearly, something's wrong or I'm configuring Live Camera incorrectly, since I can't assign joystick buttons and I have this mouse cursor issue.
 
Otherwise, TIR works fine as does Live Weather. Suggestions?
 
Thanks and Happy Birthday!
Wayne - KBED, MA, USA

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Post Options Post Options   Thanks (0) Thanks(0)   Quote griphos Quote  Post ReplyReply Direct Link To This Post Posted: September-30-2012 at 6:07pm
I'm still curious about TrackIR implementation.  Is it the case that it is limited to about 90 degrees either side and not possible to look to the back?  When I leave the TrackIR window open, I can see that it keeps tracking as I turn my head all the way to 180 (and even a little beyond), but in the sim, with OpusFSX going and TrackIR running through it, it only goes to about 90 and stops.  
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Opus Software View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: September-30-2012 at 6:13pm
Originally posted by griphos griphos wrote:

with OpusFSX going and TrackIR running through it, it only goes to about 90 and stops.  


We will look into it tomorrow.
Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote jaycee75 Quote  Post ReplyReply Direct Link To This Post Posted: September-30-2012 at 9:18pm
Seems there an issue if you have controllers disabled in fsx, which many users do.

My present setup joysticks are mapped through fsupic. And Linda for the ngx for various buttons.

I have a belkin keypad thing also which shows as a virtual hid device, I presently use this to control Ezca all the keys on it are configured to be joystick buttons, so I can switch through the various views configured in Ezca.

Within Ezca there a setting for setting up controllers and within this I have the yoke and belkin. Yoke so it enables the hat switch for panning and belkin so I can assign buttons to views.

Seems something similar needed in live view in order that it will detect joysticks and make use of hat switch without needing to enable controllers in fsx, I like the idea behind live view but still needs some of the features that Ezca as, in order for it to be as useful.
Regards

James Carr
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: October-01-2012 at 2:28am
You could always just enable the controllers you want to use with Live Camera within FSX then its problem solved.
 
Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote merlinman Quote  Post ReplyReply Direct Link To This Post Posted: October-01-2012 at 5:54am
Originally posted by Opus Software Opus Software wrote:

You could always just enable the controllers you want to use with Live Camera within FSX then its problem solved.
 
Regards
Stephen
 
That's what I thought, but for those of us who've configured and calibrated our controllers through FSUIPC (and there's quite a few of us, I suspect), that's not an option. Configuring controllers through FSUIPC offers several advantages over the FSX interface, and these are amply highlighted in Pete Dowson's documentation for the module.
 
I understand if Opus FSX is unable to detect button presses channeled through FSUIPC, and if that remains the case, I'll simply use EZDok for camera views/TIR while using Live Weather.
Wayne - KBED, MA, USA

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: October-01-2012 at 6:08am
We will have a look at getting the button presses through FSUIPC4, wouldn't want you to lose all those frame rates by running EZCA, and especially to lose all the intelligent and real life DHM effects.
 
Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote perwel Quote  Post ReplyReply Direct Link To This Post Posted: October-01-2012 at 6:29am
I have dropped EZDOC and gained some FPS + DHM effects are far better. Did a flight from Oslo
to Arland with pmdg 737 to test it and it was far better and made a lot more sense. No jumping and rocking randomly like
EZDOC whole time. On FL it was almost calm. On appr. it got more and more turbulence the lower I got and adding flaps and gear like real. Right before TD it calmed down again like in real life.

But I do like the EZDOC views and I think Opus will do something like that in the end.
Still evolving. EZDOC dhm is just strange and eats FPS. Opus dhm moves makes more sense.

/Per W

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Post Options Post Options   Thanks (0) Thanks(0)   Quote jaycee75 Quote  Post ReplyReply Direct Link To This Post Posted: October-01-2012 at 7:02am
Doesn't need to be through fsupic as such that it detects button presses. Live camera just needs to be able to detect and control the joysticks/interfaces connected. Ezca isn't using fsupic to do that. My belkin keypad or hat switch on yoke isn't set up with Linda or fsupic.

Enabling in fsx isn't an option as it enables all controllers and leads to possible conflictions/spikes etc, as is with most things in fsx 3rd party software does it better than the original, thankfully I suppose for companies like opus to exist!


Regards

James Carr
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Post Options Post Options   Thanks (0) Thanks(0)   Quote merlinman Quote  Post ReplyReply Direct Link To This Post Posted: October-01-2012 at 9:05am
Originally posted by Opus Software Opus Software wrote:

We will have a look at getting the button presses through FSUIPC4, wouldn't want you to lose all those frame rates by running EZCA, and especially to lose all the intelligent and real life DHM effects.
 
Regards
Stephen
 
Thank you, Stephen!
Wayne - KBED, MA, USA

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: October-01-2012 at 10:31am
Down on the list ...
 
Associated with each camera view,
 
1.  Disable TrackIR option.
2.  Optional virtual cockpit XYZ limits for TrackIR.
3.  XYZ Body Acceleration effects.
 
General for TrackIR (in Configure dialog) ...
 
1. Speed and Smoothness slider controls.
 
Any other suggestions ?
 
Regards
Stephen
 
<edited 16:41 - Stephen>
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Jean-PaulM Quote  Post ReplyReply Direct Link To This Post Posted: October-01-2012 at 10:57am
a shortcut to go into edit mode (like numpad 2 in  EZCA) while in fullscreen and being able to move up-down, backwards-forwards, left-right and save the setting  
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: October-01-2012 at 11:32am
Slight problem with that one JP, our policy is not to interfere with the normal key assignments within FSX and hence do everything via user friendly dialogs. When FSX operates in full screen mode, there is a bug in FSX which prevents any dialog being displayed. The SimConnect option to allow dialogs to be displayed does not work (we have already tried it) but when we develop the Live Camera Control interface we will allow camera control and full editing to be carried out on a networked client, that way you will be able to do what you want whilst FSX is in full screen mode. We are also going to look into addding the mouse look control but haven't had time to look into whether the FSX interface works yet.
 
You can add to the above list XYZ Body Acceleration effects (i.e. additional head movements when turning or banking).
 
By the way Beta 2.23.0 now posted.
 
Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote jaycee75 Quote  Post ReplyReply Direct Link To This Post Posted: October-01-2012 at 11:44am
Does that include transition smoothness from camera to camera? A selectable option
Regards

James Carr
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: October-01-2012 at 11:48am
At present we have included a single transition smoothness option in the Configure dialog, but adding it to the camera view would make sense, we found different aircraft sims respond differently. So probably yes, the global transition setting will most probably be moved into the Cameras dialog.
 
Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Jean-PaulM Quote  Post ReplyReply Direct Link To This Post Posted: October-01-2012 at 11:52am
Originally posted by Opus Software Opus Software wrote:

Slight problem with that one JP, our policy is not to interfere with the normal key assignments within FSX and hence do everything via user friendly dialogs. When FSX operates in full screen mode, there is a bug in FSX which prevents any dialog being displayed. The SimConnect option to allow dialogs to be displayed does not work (we have already tried it) but when we develop the Live Camera Control interface we will allow camera control and full editing to be carried out on a networked client, that way you will be able to do what you want whilst FSX is in full screen mode. We are also going to look into addding the mouse look control but haven't had time to look into whether the FSX interface works yet.
 
You can add to the above list XYZ Body Acceleration effects (i.e. additional head movements when turning or banking).
 
By the way Beta 2.23.0 now posted.
 
Regards
Stephen


Thanks Stephen.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote bradrcfii Quote  Post ReplyReply Direct Link To This Post Posted: October-01-2012 at 12:40pm
Once in a camera view, how do you pan around?
Brad

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: October-01-2012 at 12:44pm
At present you must use either the standard hat switch or TrackIR, we will be investigating a mouse look feature soon.

Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote bradrcfii Quote  Post ReplyReply Direct Link To This Post Posted: October-01-2012 at 1:11pm
Does it recognize the hat switch automatically?
Brad

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: October-01-2012 at 1:15pm
FSX uses the hat switch as standard for panning views around, this panning is fully compatible with our camera control and effects.

Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote jaycee75 Quote  Post ReplyReply Direct Link To This Post Posted: October-01-2012 at 2:37pm
Originally posted by bradrcfii bradrcfii wrote:

Does it recognize the hat switch automatically?



You probably like many of us have disabled your controllers in fsx and using fsupic? If that the case then you won't be ale to pan using hat switch unless you re enable fsx controllers. If you we're able to pan before using Ezca it's because it has its own controller interface with controls fr panning smoothness.
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James Carr
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Post Options Post Options   Thanks (0) Thanks(0)   Quote bradrcfii Quote  Post ReplyReply Direct Link To This Post Posted: October-01-2012 at 5:01pm
I got the panning working.  I did not understand it is FSX that handles panning.  I thought that LiveCamera would control panning since EZDOC does, I think.  Just a small learning curve. 

Yes, I have diasabled many default controls and this is causing some problems.

I got the cameras working well with the NGX.  I think I got it now and hope that might see some increased performance not having to run EZDoc.  I hope to run both features, weather and camera from a client machine but all looks good thus far.
Brad

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Windows 7X64
Ancillary Machine
ASROCK Z68 I2600K 4.0GHZ SSD for EFB, Topcat, FSIPanel, and FSINN
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griphos View Drop Down
Intermediate Group
Intermediate Group


Joined: January-30-2009
Location: United States
Points: 49
Post Options Post Options   Thanks (0) Thanks(0)   Quote griphos Quote  Post ReplyReply Direct Link To This Post Posted: October-02-2012 at 12:00am
Updated with today's release and tested it this evening.  I still really like the LWE.  I flew around in southern BC which had broken high cloud cover and your engine modeled that extremely well.  I never once, in 2 1/2 hours, noticed any abrupt shift in clouds or weather.

And, man, you guys have excellent service. DHM now works quite well on my D:/ install.  And what realistic DHM it is.  In addition, I was flying the Dodo.  EZCA doesn't do helicopters well at all.  I disable EZDOK when flying helis.  But your DHM was incredibly realistic in the helicopter.  Bravo.  And I also had full range of motion in TrackIR.  Overall, a smooth, user-friendly, and trouble-free experience with both cameras and weather this evening. 
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Lenop View Drop Down
New Member
New Member


Joined: August-27-2010
Points: 15
Post Options Post Options   Thanks (0) Thanks(0)   Quote Lenop Quote  Post ReplyReply Direct Link To This Post Posted: October-02-2012 at 6:26am
I just got Opus yesterday to replace my weather engine (REX essential) and EZCA.
Weather is great, small wishlist for EZCA though:
- panning through Opus (not through FSX assignments)
- panning selectable by buttons
- views possible through POV hat (see 2nd point)

Basically the same possibilities as EZCA. Hopefully this will be possible.
Loving what I see so far!
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Opus Software View Drop Down
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Senior Member


Joined: April-12-2012
Location: Grantham, UK
Points: 15442
Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: October-02-2012 at 10:57am
Hi
 
You should bare in mind we have so far avoided forcing people to change the standard FSX or P3D key assignments. Also we feel here is no point replacing the FSX panning with the Hat switch when it already works perfectly well if you enable it. Similarly the mouse look works very well if you have a suitable mouse. The third option I believe is alreay achievable by assigning keyboard commands to the POV Hat switch via FSUIPC4.
Basically, we are intending to continually improving the functionality of Live Camera, including adding the Live Camera Control interface, but at no time mimicking the EZCA operation or interface.
 
Regards
Stephen
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bradrcfii View Drop Down
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Joined: November-16-2010
Location: Houston
Points: 529
Post Options Post Options   Thanks (0) Thanks(0)   Quote bradrcfii Quote  Post ReplyReply Direct Link To This Post Posted: October-02-2012 at 1:05pm
One feature ezdoc has that I miss involves the hat switch.  The hat switch can be used both for panning and selecting views.  By pushing another button, in my case the trigger allows me to select cameras otherwise the hat switch pans.

I would also I like to have access the the camera controls in full screen mode.  This will not be necessary if I could run the camera controls on a networked machine.

Thanks,
Brad

ASRock Z68 Fatality 2700K 4.7Ghz, SSD, Koolance Water GTX970
Windows 7X64
Ancillary Machine
ASROCK Z68 I2600K 4.0GHZ SSD for EFB, Topcat, FSIPanel, and FSINN
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