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777simmer View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: January-05-2015 at 4:30pm
Originally posted by Opus Software Opus Software wrote:


Not really.
 
Use LC to create your VC camera views as usual for they allow you to jump or transition to known view points such as the Captains seat, First Officers seat, or view the overhead panel etc..
 
Use the LCC to make adhoc adjustments or move the eye around the cockpit or the exterior. The LCC 'Set Camera' function can also be used to associate the current eye point offset with the current camera view; automatically setting the same offset each time the camera view is selected on the display. Hence, LCC and the 'Set Camera' function provide a simple means to overcome the annoying FSX axis shifts for your current flight.
 
Just don't assign a key, button, or axis to do more than one thing within the sim or within OpusFSX.
 
Stephen Smile

Hi Guys, I am exploring the LCC function.

I have created several views for my favourite airplanes with OPUS Live Camera. These views are selected by buttons on my PS3 that call a key combo via FSUIPC.

Would that camera shift, mentioned above, not be corrected as well by just reselcting my view with a simple click on the respective PS3 button?

If not, what does LCC do different?

I use TrackIR as well. So usually I select the LC created view (like FO or Capt) and then with TrackIR I just look around.
Can LCC still be of use to me if I already use TrackIR also?


Also, it says in the OPUS FSI User guide that I have to enable my PS3 controller in FSX if I want to use it for LCC.
Is there no other way, like linking my PS3 buttons to key combos via FSUIPC so that the LCC commands are given?
(in the same way I use FSUIPC to select LC views with my PS3)


Note: I really cant enable controllers in FSX. Because every now and then FSX will auto assign the default assignments for every switch on my system. This will in turn mess with all my FSUIPC commands and I really need FSUIPC to control my home build throttle!

Rob

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: January-05-2015 at 4:58pm
Please check out the User Guide, you will find an example showing how I have configured my Sony DualShock3 controller, how the Shortcuts - LCC functions are assigned etc. also don't forget to delete all functions assigned within the sim. The sim will auto assign functions to your controller, all should be deleted and the controller should be dedicated for use by LCC. Read up about the LCC functions in OpusFSI.

Stephen :-)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: January-05-2015 at 5:00pm
Here is our link,

http://www.opussoftware.co.uk/opusfsi/opusfsi_user2.htm#Game%20Controllers

I can only advise my own set up and cannot advise on any other use or setup using any other package.

Stephen :-)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: January-06-2015 at 5:28am
Ok, I will try what I can work out with FSUIPC and LCC.

Like I said I cant enable controllers in FSX because it keeps assigning the default assignments to all axis and all buttons of every device I have connected :-(

I have noticed this especially when FSX does not close properly upon exit!
Rob

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Post Options Post Options   Thanks (0) Thanks(0)   Quote fernmil Quote  Post ReplyReply Direct Link To This Post Posted: January-06-2015 at 6:03am
Hello Rob,

Do you control these changes to FSX default assignments?
I mean, do you know the reason why this happens.
I know for example that if you plug in and out your JS and/or Game pad Controller(s) FSX is reassigning the defaults in its Standard.XML file.

(Username>Appdata>Roaming>Microsoft>FSX>Controls>Staandard.XML).

That's why I always have copy of this file to avoid to go through all this reassigning again.

Let me know if you need info abt this.

Joop / GCLP
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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: January-06-2015 at 7:08am
Hi Joop,

Yes, I used to keep a copy of the controls XML as well.
Thx for the input though!
But eventually I got fed up with the constant resetting and just disabled FSX controllers completely.

There are a few reasons for my problems.

For one, FSX is unstable in general and each new addon could cause a CTD if something is slightly wrong.
I have had a corrupted UTX install cause CTDs, I have had a problem with my AI traffic add on cause CTDs, etc etc.
FSUIPC seems to have stabilised my system a bit though.

I used to have a lot of random USB disconnects and reconnects also (WIN7)....most likely due to power surges in my home net or because I had a bad PSU (the new one is doing much better).

Also, if I forget to close OPUS FSX manually before I exit FSX then FSX will not close properly and I get an FSX error message.
Every time, without exception.
This too could lead to a reset of my control assignments.


So for me, enabeling controlers inside FSX is just a big no no.

Edit: Happy to report that with OpusFSI, I no longer have a FSX error when I do not shut down Opus manually before exiting FSX :-)
Rob

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: January-06-2015 at 7:16am
Of course you will not be able to use a controller for LCC or camera use unless it is enabled within the controller list within the simulators control settings (you do not need to assign any functions to its buttons, switches, axes etc.).

OpusFSX and OpusFSI, apart from reading the LCC axes on a dedicated controller, will only respond to button and key events generated through SimConnect by the simulator. So no controller in the sim means no button events from that controller.

You should have absolutely no problem if you leave a controller plugged in to the same USB port with both FSX and P3D. I have four controllers (joysticks, throttle, yoke, and pedals) also a dedicated Sony DualShock 3 Gamepad controller, all enabled in the simulator.

Stephen :-)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote fernmil Quote  Post ReplyReply Direct Link To This Post Posted: January-06-2015 at 7:38am
Hi Rob,

Resetting all the time isn't very amusing, I agree. But I'm very surprised to see you struggling with so many problems that others (nearly everybody) don't have.

Just a few points:

If you don't actvate your controllers in FSX, OPUS can and will not recognize any controller. You will be able however to control them via FSUIPC4.

If you put a line in the FSUIPC4.ini file (in your Modules-folder in the FSX install-root) you can automatically start your OPUS FSIServer, FSEServer or P3DServer, and not only that: it will also automatically close the OPUS application.

e.g. for FSX:

RUN1=Ready,Close,"C:\OpusFSI\FSIServer.exe FSX"

If you have more lines then apply the next n-linenumber instead of "RUN1".

Power problems are indeed a very big factor in this. Sufficient powersupply is of vital importance.
Google: Powersupply calculator
This is one of them: http://powersupplycalculator.net/

Oh yes: pluging in and out should not be a problem if you DO NOT CHANGE the USB port. If you do you will certainly see another few lines added to your "Standard.XML" file at the end.

Pls let me know if you need more info/help

Joop


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Post Options Post Options   Thanks (0) Thanks(0)   Quote fernmil Quote  Post ReplyReply Direct Link To This Post Posted: January-06-2015 at 7:42am
Sorry Stephen, our posts crossed each other; you were faster (as usual)

Joop
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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: January-06-2015 at 8:16am

I dont think I am having problems that others do not have.

(I dont want to go into detail here though because that is not the purpose of this thread.)
 
But Simforums, AVSIM, Aerosoft support....anywhere you look there are people (nearly everybody) having problems with FSX.
 
But I have a very stable system now (thx to NickNs  Bible).
My new PSU seems to help a lot too.
No problems as long as I use FSUIPC and close OPUS before I exit FSX.
 
Thx for that line....I will try if adding it to FSUIPC helps.
 
Edit: I just found in the manual that in addition to FSUIPC for OpusFSI autostart, the same can be achieved by editing the standard FSX exe.xml file.
 
Edit: Happy to report that with OpusFSI, I no longer have an FSX error when I do not shut down Opus manually before exiting FSX :-)
 
 
Rob

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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: January-07-2015 at 6:35am
I have started experimenting with LCC.
 
Now it is my understanding that LCC can be used together with Opus Live Camera.
 
Over here though, LCC will only works on aircraft that I have created views for with Live Camera.
Unless....
When I DISABLE Live Camera completely (untick the option from "configure") then I can use LCC on any aircraft all the time.
 
And if I re-ENABLE Live Camera ENABLED, then I can again only use LCC in the aircraft I have created a camera view for with Live Camera.
 
Note: I only ever created one set of camera views and that is for the PMDG777.
(I pretty much only fly the PMDG777 but that should change soon).
So in my case this means that when I have Live Camera ENABLED I can not use LCC on any aircraft EXCEPT the PMDG777!
 
Is this normal?
 
thx.
Rob

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: January-07-2015 at 6:50am
Hi Rob

LCC should be independent of Live Camera but you have found a problem which we will correct in the next version. To get round this for now you just need to create at least one view assigned to All Aircraft Types.

Thanks for the report.

Cheryl
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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: January-07-2015 at 7:16am
Ok great :-)

thx for confirming.
Rob

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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: January-07-2015 at 7:19am
Originally posted by fernmil fernmil wrote:

Hi Rob,

But I'm very surprised to see you struggling with so many problems that others (nearly everybody) don't have.
I got another one of those CTDs just yesterday.....read here if you are curious what I screwed up this time, lol.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: January-13-2015 at 5:03pm
I am coming along nicely with LCC.
 
what a great utility this is and I am starting to get the difference between LCC (live camera control) and LC (live camera).
 
I must say with LCC it is much much more intuitive to create camera views!
I love it already.
 
 
Now for my question:
I have read at various threads here that you must enable your controller in FSX.
Otherwise the controller (in my case a PS3 controller) will not be seen by LCC and it will not work.
 
However in my case the controller is NOT enabled and yet it works with LCC.
It does not work with LC (unless you use FSUIPC to generate key combos when a button on the controller is pressed).......but it does work with LCC!
 
I am working with LCC right now and I can move all over the place and save my new views no problem. (That is without FSUIPC doing anything!).
I love it :-)
 
The question is, why is this working and will it still work after the next update for OpusFSI?
Maybe the small anomaly we talked about above has a positive side effect??
 
In that case....it might be an idea to keep the anomaly in there!?
 
Rob

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: January-14-2015 at 5:16am
Hi Rob,

The controllers axes will always work irrespective of whether the controller is enabled in the sim since LCC will read these directly via the Windows DirectX interface.

However, NONE of the buttons will work unless 'in sim' button events are generated, this will require the controller to be enabled within the sim. Opus relies on SimConnect events to recognise the controller's buttons and switches.

This is how it has always worked from day one and will continue to work that way.

In short ... you need to enable the controller within the sim to generate button events. Of course you can use FSUIPC4 to map the buttons and generate other key events, but they are very limited in number.

Looking at your configuration above, you have not actually configured any button events to LCC functions, only the axes have been assigned. You should compare this with my assignments shown in the User Guide where I have used the controller to provide FULL LCC control, including the use of the Set Camera and Reset All functions ... used to enable rapid correction of axis shifts inside the sim.

Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: January-14-2015 at 7:08am
Thx Stephen, I see what you mean.
You are correct, the buttons are not recognized.
 
quote
This is how it has always worked from day one and will continue to work that way.
unquote
..........thx, that is great :-)

But I was able to use FSUIPC to order a key combo for reset all (and anythings else basically).
So now it all works without the controller enabled in FSX.

Granted this is not as easy as just enabeling the controller in FSX, but for those who do not want that, this is still a good alternative I think :-)
Rob

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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: January-14-2015 at 8:33am

Are you still using LC as well as LCC Stephen....or only LCC?

I use a mix at the moment but maybe that is not smart at all?
 
 
Below are my settings in case anybody would like to try them.
(I usually fly from the right seat, so some views are tailored for that.)
 
First my LC views.
With LC I created saved viewpoints that are selected by buttons on my PS3 controller.
Some views were created (and saved/cloned) with LCC yesterday but in the end these views are also just saved LC views.
 
Buttons on the right (triangle/circle/square) are used for looking fwd/right/left:
*FO 100% zoom view (for final approach): green triangle - FSUIPC CTRL+SHFT+3 key combo
*FO look right view (for right downwind): red circle - FSUIPC CTRL+SHFT+5 key combo - when button released FSUIPC CTRL+SHFT+3
(note: the effect is that as long as I hold down the red circled button I get a nice view of the runway while flying a right downwind. When I let go I instantly get my FO forward view again)
*Capt look left (for left downwind): pink square - FSUIPC CTRL+SHFT+6 - when button released FSUIPC CTRL+SHFT+3 key.
(note: the effect is that as long as I hold down the pink square button I get a nice view of the runway while flying a left downwind. When I let go I instantly get my FO forward view again)
 
Buttons on the left (up/right/down arrows) are used for instruments etc:
*OVERHEAD panel 777: Up arrow - gives FSUIPC CTRL+SHFT+1 key combo
*MCP panel: Up arrow - FSUIPC CTRL+SHFT+1
(note: so with both panels on the up arrow, the first click will give the overhead, the 2nd click the MCP, the 3rd click the overhead again, etc)
*Pedestal: Down arrow - gives FSUIPC CTRL+SHFT+2
*FO overview: Right Arrow - FSUIPC CTRL+SHFT+4
*mid VC overview: Right Arrow - FSUIPC CTRL+SHFT+4
*Capt overview: Right Arrow - FSUIPC CTRL+SHFT+4
(note: so I can cycle from FO to mid to Capt position (70% zoom views). With real smooth transitions too :-))
 
Since these LC views are saved to disc (for ever untill deleted/edited) I dont really need an LCC reset all switch. Because as soon as I hit a button for a certain view I get exactly that view as it was saved....without any previous LCC changes :-)
 
Next LCC:
In order to additionally be able to move around and/or save new views that occur usable during flight LCC is controlled by PS3 hat switches (or axis):
*Left hat switch - left/right: move eyepint left/right
*left hat switch - up/down: move eyepoint up/down
*Right hat switch - left/right: yaw view left/right
*Right hat switch - up/down: tilt view up/down (axis reversed option selected)
 
I also created the roll axis but for some reason it rolls slow to the left...have not figured out why yet. I am not sure yet if I will be needing the roll function a lot so I have roll view left and roll view right controlled by the most inconvenient button, which for me are the  L1 and R2 buttons.
For some reason the view just keeps rolling once I hit L1 or R1 so I had to create a STOP key kombo (CTRL+SHFT+Q) to stop the motion.
*Roll view left: L1 button - gives FSUIPC CTRL+SHFT+8 - when released FSUIPC gives CTRL+SHFT+Q
*Roll view right: R1 button - gives FSUIPC CTRL+SHFT+9 - when released FSUIPC gives CTRL+SHFT+Q
 
For whoever wants to try this, the key combos I used were unused by FSX and PMDG777.
(I did not have to delete any key combo anywhere. But that might different on your system if you have different addons or changed key combos from FSX default already)
 
In addition to OpusFSX I also have trackIR.
So I can look around in my LC created views with LCC or with TrackIR.
So far TrackIR and LCC seem to supplement each other, not hinder!
 
Below is an example of how FSUIPC is linked to LC:
 
 
And below how I have my LCC axis and key combos for now......(might change as I am still new to LCC and thus still experimenting with what works best)
 
 
 
Rob

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: January-14-2015 at 9:17am
Of course I always use Live Camera for ALL my view sets. That way I can always select and transition between my favourite views. I also use Panning Sequences.

I use LCC as intended, to supplement Live Camera and make ad hoc or temporary adjustments to views or simply roam about the cockpit or aircraft in an external view.

Live Camera is also essential as its LC (and not LCC) that provides the basis for all turbulence and other DHM.

LCC is not intended to replace LC, and should never be used that way, it should only only supplement it.

Stephen :-)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: January-14-2015 at 9:21am
The reader should refer to my recommended Live Camera Control setup in the User Guide.

The above is not our recommendation as it leaves out many essential functions especially when using a dedicated GamePad Controller. For example, I consider the Set Camera function essential.

I also make full use of the Opus Shortcuts to simplify normal operation, displaying Weather Reports etc.

Stephen :-)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: January-14-2015 at 2:23pm
disregard
Rob

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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: January-14-2015 at 2:28pm
Originally posted by Opus Software Opus Software wrote:

Of course I always use Live Camera for ALL my view sets. That way I can always select and transition between my favourite views. I also use Panning Sequences.

I use LCC as intended, to supplement Live Camera and make ad hoc or temporary adjustments to views or simply roam about the cockpit or aircraft in an external view.

Live Camera is also essential as its LC (and not LCC) that provides the basis for all turbulence and other DHM.

LCC is not intended to replace LC, and should never be used that way, it should only only supplement it.

Stephen :-)
That is what I thought. Thx for confirming!

Rob

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Jordan King Quote  Post ReplyReply Direct Link To This Post Posted: September-11-2015 at 8:10pm
hello,
Is there any way of independently setting my axis assignments for LCC from one another? For example, if I put in Axis Y for up, it automatically sets Axis Y for down as well, which for triggers on the controller are troublesome because you have to find the dead center of the trigger and keep it held there or the camera will go to one way or the other. I would like to set my opposite trigger on the other side of the controller for the opposite command. Is there are way to do that? 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: September-12-2015 at 5:52am
As far as the software is concerned...

All axis will always move the axis in both a positive and negative direction otherwise they would never work, the eye point could never be returned to its original point after any movement. Hence an axis assignment by its very nature must be assigned to the UP/DOWN or LEFT/RIGHT movements etc.. These controls are by their very nature analog so have to encompass both positive and negative movements of the axis concerned. Buttons are digital so you need separate buttons to move positively and negatively and also a Stop button. So what you are needing are digital button as opposed to analogue axis controls.

The software cannot treat a positive axis deflection as a 'positive button' etc..

Stephen :-)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote greg100o Quote  Post ReplyReply Direct Link To This Post Posted: December-08-2015 at 7:31pm
Is anyone using the Logitech F 310 USB gamepad for Live Camera Control? I went through all the setup instructions in detail, and got it to work just fine. Problem is that when I came back to use it again a few days and reboots later, it did not show up in Spy, did not work, and showed up in FSX though. All of the needed joystick assignments I had made to the controller to make it work with Live Camera  had been overwritten by FSX with the default gamepad joystick assignments, that I had previously deleted, as if the controller had never been seen before by FSX.
 
Before I go through all the effort to set it up, I wonder if anyone else has had this issue with the F310 or knows what I might have done wrong. I clicked OK to save the new LCC joystick settings.
 
I did plug this into a USB hub and not directly into the computer USB port. But I did not  change the location when I tried to use the setup again. Could that have anything to do with it not recognizing the controller and using the LCC settings?
 
Thanks,
 
Greg
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: December-09-2015 at 3:01am
FSX will automatically assign buttons when it detects a new controller. After setting up make sure you either leave the controller plugged in or at least always use the same USB port. If you use a different port it's likely to be seen as a new controller.

Stephen :-)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote greg100o Quote  Post ReplyReply Direct Link To This Post Posted: December-09-2015 at 11:56pm
Thanks Stephen. I have my Saitek controllers plugged directly to computer and thank God the settings were never overwritten when I disconnected them, but maybe  with the chained USB hub FSX got confused about where the controller was coming from. I will set the F 310  back up, connect it directly to a computer USB port, and use that port only.Should be easy since I have a copy of all the settings. That is scary to think my Saitek controllers could be defaulted back  by FSX given the hours it took me to do all of the custom button assignments, axes etc.
 
Greg
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Post Options Post Options   Thanks (0) Thanks(0)   Quote macwino Quote  Post ReplyReply Direct Link To This Post Posted: February-12-2016 at 12:35am
In this forum and in the manuals there are numerous references indicating that you can use LCC with a 6-axis game controller to perform an aircraft fly around in flight. I've been unable to figure out how to do this. I want to be able to use the joystick on the gamepad to move around the aircraft exterior when in flight. But when I use the sample aircraft cameras that come with Opus with my gamepad I'm unable to get anything like the sample panning sequences also provided. While the panning sequences are nice, I'd prefer to use LCC and the gamepad's joystick so I can have complete control on the fly. 

Essentially, the only joystick movements I can get with an Opus aircraft camera are left to right and up and down, not the rotation around the aircraft such as I can get with the hat switch on my yoke when not using an Opus aircraft view. Am I expecting too much from LCC or am I missing something obvious?

Thanks,
Robert
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: February-12-2016 at 12:59am
Hi Robert,

Firstly, NO opus views or operation preclude you from using the standard hat switch or even mouse panning. I use hat switch panning all the time with both opus VC camera views and External Aircraft camera views. As the LC manual says, all you need do is simply press the assigned button for the current view to re-centre it !

Secondly, the LCC is an additional feature which does allow you to use a 6-axis gamepad controller. Usually this is dedicated for LCC use and the manual describes quite clearly how this is done with clear examples showing my own set up with a Sony Dualshock controller.

Of course, the use of a controller is going to involve assigning and using the two thumb stick controls to move the eye point about. You will have to read the manual and set your sensitivity to achieve what you desire with these controls.

On the other hand, the panning sequences are something entirely different. Here you can configure in set positions and the software provides a smooth panning from one point to another. Adjusting the 6DOF automatically to try and provide a smooth and sensible panning from one point to the next. If you want to achieve something similar using a gamepad controller dedicated to LCC use then you will just have to practice using the two thumb sticks and moving the eye point about smoothly. The limitations are with the control inputs, human anatomy and skill. The limitations are nothing to do with opus or the software.

So in summary. You have two methods available to you. Use them as you see fit and wisely and you will be able to achieve whatever you wish. Panning Sequences can be used to create fly by shots or walk around shots (I may soon allow some simple form of pause and resume actions). The LCC controller on the other hand allows completely ad hoc changes or movements to be made. Roaming around the cockpit in VC views or the outside when used for external views.

All you have to do is set up and configure/enable opus to use your controller. Configure your own Panning Sequences etc.. Opus simply provides the tools, it's down to you to do the rest. Panning Sequennces for pre defined actions, the LCC controller (or standard hat switch or mouse panning) for other ad hoc actions.

Stephen :-)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: February-12-2016 at 1:08am
The LCC controller gives full control over all 6 axes and that's all there is to control. It's NOT a spot plane view. It's a dual thumb stick with buttons giving you manual control over all 6DOF within the view, that include rotations of course, but I generally roam around just using the thumb sticks. If I want a more smooth fly by I use my Panning Sequences, after all you can configure them to do anything you want.

These features supplement the standard sim features such as hat switch panning, mouse panning, spot plane views with panning, etc..

Remember, spot plane view modes are NOT controllable. The eye point cannot be changed by an addon !

So LCC is NOT going to work in spot plane or tower views !

Only VC, 2D, and 'Custom' External View modes are controllable !

You will just have to use the standard features of the sim and supplementary OpusFSI LC, LCC, and Panning Sequence features to achieve what you want.

Stephen :-)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: February-12-2016 at 1:22am
I will double check my controller but you should be able to move around pretty well just using the two thumb switches. Not sure if they can be compared directly to the usual hat switch you find on a joystick. I will have to check the limitations of the thumb switches on my Sony Dualshock 3 controller.

The hat switch does achieve something different of course as the eye point is really fixed and only the 3DOF PBY parameters are adjusted. The controller is providing full 6DOF control hence the eye points XYZ can also be changed.

Stephen :-)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote macwino Quote  Post ReplyReply Direct Link To This Post Posted: February-12-2016 at 1:48am
Stephen, thanks for your perspective on this. I think your last post has honed in on what I've been attempting to do. I'm using a custom Opus external view - one of the aircraft views that came with Opus. I want to be able to circle the aircraft when in this view using the gamepad joystick(s). But I find I'm limited to left, right and up, down, and in, out movements, and I guess a banking movement as well. These movements don't allow me to circle the aircraft. Perhaps it's not possible. This comes up because I'm contemplating getting a PFC yoke which lacks a hat switch, and I've been trying to figure out a suitable substitute. The gamepad works just fine with the Opus cameras in the VC and allows me complete movement. I got the impression that the gamepad ought to enable me to handle the external views just as well, but perhaps not. 

Thanks for your assistance.
Robert
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: February-12-2016 at 2:13am
I understand. I use a 'Cirrus' model PFC Yoke (they are great).
 
I also have a Saitek X52 Pro connected. I use the X52 Throttle (instead of the PFC throttle) and also the 'hat switch' on the X52 joystick. I also assign all the X52 buttons and use the X52 rotary knobs for prop and mixture. That way I have all the buttons and controls I need and also a working hat switch. Hence, I am able to make the full use of all the sims standard features (including spot view with hat switch panning) along with the OpusFSI LC, LCC, and PSs.
 
I also have a Sony DualShock 3 as a dedicated LCC controller which I use for ad hoc 'roaming' about the cockpit or external view as the mood takes me.
 
On the PFC I use the yoke of course along with the yoke buttons and switches assigned to the usual elevator trim control (labelled LH switch), flap up/down control (RH switch), brakes (left button), and gear up/down (right button).
 
It all works great and the X52 provide a super throttle control and gives me all the buttons I ever need, the same ones used over and over on each aircraft type. In fact I still have several free buttons and switches.
 
You could also try assigning pitch and yaw to one of your LCC controller thumb switches, this will then be similar to the hat switch action. I prefer having the LCC different though as the hat switch cannot move the eye point in the XYZ axes, so the LCC controller provides that function.
 
Stephen Smile
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Post Options Post Options   Thanks (0) Thanks(0)   Quote macwino Quote  Post ReplyReply Direct Link To This Post Posted: February-12-2016 at 2:24am
Stephen, lots of interesting ideas to explore here. Thanks for taking the time to explain your setup - and for the encouraging comments about the PFC yoke. I will try the pitch and yaw assignments and see how that goes. And I will definitely look into the X52. It sounds like it might just do the trick.

Thanks again for all the help.
Robert
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