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Lakes and shorelines |
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papatango ![]() New Member ![]() Joined: May-30-2004 Points: 10 |
![]() ![]() ![]() ![]() ![]() Posted: May-30-2004 at 7:31pm |
This sounds great, but I am worried that since the roads are corrected, but the lakes and shorelines are not accurate, will the roads be cutting across lakes and shorelines even worse than before? Have you made any corrections for this? Do you have any plans of releasing a product that would place lakes and shorelines correctly in the US? Thanks, Scott. |
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akriesman ![]() Senior Member ![]() Joined: May-27-2004 Location: United States Points: 6013 |
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Hi Scott, You are correct, the lakes and shorelines in FS2004 are generally inaccurate. Unfortunately, correcting this would be a pretty large effort. We have tried to minimize the effect of the inaccurate lakes and shorelines by placing different types of roads in different layers. For example, highways and major roads will cross water areas like they do in reality. The rest of the roads will disappear under the water if there is a conflict. Looking at it visually, you usually won't know there is a problem, unless you were looking for a street that is now under water. The good news is that the flooded out roads will reappear as soon as the shorelines are corrected (if they are corrected) I have included a high altitude screenshot to show this effect. The highway that is crossing the water (Lake Erie) is supposed to. The smaller roads do not. Looking at this image I really don't know if the smaller roads are covered by water or not. It would look pretty bad to have roads out in the water. Cheers, |
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Allen
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Subotai ![]() New Member ![]() Joined: May-30-2004 Location: United States Points: 30 |
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Are these roads just drawn on top of the water or will they be generic bridge objects ? To my knowledge it shouldn't be all that big of a deal to programmatically calculate wherever a road is on top of water and replace it with the bridge looking type. Matthias S |
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akriesman ![]() Senior Member ![]() Joined: May-27-2004 Location: United States Points: 6013 |
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Hi Matthias, They are not bridges. We could add bridges to the product, but the process could not be automated (at least not easily). We have a tool that allows us to adjust the roads. This tool could be enhanced to add the coastlines in the background and add bridges. The problem is that there are over 5,000 LOD 8 tiles in the package. Each one of the tiles would have to be hand-edited using our in-house tool. As you can imagine, it would be an extremely labor intensive process to do the entire country. Maybe later. Hopefully the product will turn out to be as popular as we think it will, and we can put it on our to-do list. Thanks. |
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Allen
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Subotai ![]() New Member ![]() Joined: May-30-2004 Location: United States Points: 30 |
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Hi Allen, well, I am asking cause I just went through a similar process extracting shorelines and road data Basically you would determine all road line intersections with shorelines, cut the part that is across water and add a new line with the bridge type. Should definitely be possible with a little programming wizardry But I totally understand that you don't want to spend insane amounts of time until you see how people like it. Well, good luck, I'm definitely gonna be a customer. Matthias S |
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