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Here are a few night shots |
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akriesman ![]() Senior Member ![]() Joined: May-27-2004 Location: United States Points: 6013 |
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As promised earlier, here are a few night shots. The first one is dawn at Port Clinton, Ohio. You will notice that the streetlights, which appear in a regular pattern, disappear outside of the city limits. However, you can still make out some headlights or taillights on the roads outside of the street light areas. The next one is from Buffalo, NY at night. The lighting you see is from the street lights, not vehicles. Vehicle traffic can also be seen, but it is more faint. |
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Allen
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michal ![]() Senior Member ![]() Joined: June-17-2002 Points: 711 |
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Allen,
I was 'studying' those shots last night and was struggling with myself whether to post anything in reply but I finally decided I should just in case you were still prepared to make some changes and were looking for some feedback. Well, to be blunt I am not terribly impressed. There a few problems with the above shots: the whole thing is just too dim, in the USA predominant color of street lights is yellow sodium and last but not least lights tend to illuminate sidewalk, streets (this is the reason they exist !) so representing lights as small 'points' only is not correct. I can see if I can counter this with what Chris Arrington's lights look like. He is an accomplished pilot and his rendition of night lights is the best so far. You can also download his file from the Avsim library (fs2night.zip) yourself and see what it looks like. Best, Michael J. |
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Steve Halpern ![]() Admin Group ![]() Joined: January-25-2003 Points: 3919 |
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Hi Michael, What you see is an early example... Stay tuned. One of the points of the photos is that the street lights end away from the city. So roads will be lit as you leave a city, and then turn to just occasional automobile lights. We are examining the lighting now. More to follow... |
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Steve
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Steve Halpern ![]() Admin Group ![]() Joined: January-25-2003 Points: 3919 |
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Here is another early, high-density light type, preview (still not final, and in development)... It is best seen in a darkened room. The product will have various choices of light density, with other factors. This picture is north of Atlanta looking at an exit of I-85.
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Steve
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Eislinger ![]() New Member ![]() Joined: May-30-2004 Location: United States Points: 34 |
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AWESOME !
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Paul Laube'
Aviation HS, NYC Class of 71 |
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michal ![]() Senior Member ![]() Joined: June-17-2002 Points: 711 |
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Steve,
This is definitely a significant improvement. I still have to wait for a few hours for better viewing opportunity but it definitely looks like a step in the right direction. ![]() Michael J. |
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akriesman ![]() Senior Member ![]() Joined: May-27-2004 Location: United States Points: 6013 |
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Also, we are looking at releasing three different sets of colored-light sets. You can choose the set you want before your flight. (1) High Pressure Sodium (pinkish tint) *Will be the default. (2) Low Pressure Sodium (orange/red tint) (3) Mercury Vapour (the blue/green tint) The High Pressure Sodium lights are by far the most common. |
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Allen
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thriller ![]() New Member ![]() Joined: May-30-2004 Location: United States Points: 9 |
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I just don't want to fly anymore until I have this software! |
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michal ![]() Senior Member ![]() Joined: June-17-2002 Points: 711 |
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One possible improvement is to add more shopping malls/parking lots, business lights to the above shot. I don't know this particular spot north of Atlanta but a busy network of roads like this is usually accompanied by considerable commercial activity. Actually in a busy commercial district roads are usually dwarfed by lights from adjacent industrial/commercial areas.
But the coloring, subtle treatment of cars' lights is superb. Michael J. |
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Steve Halpern ![]() Admin Group ![]() Joined: January-25-2003 Points: 3919 |
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We are limited by the background FS2004 texture however. We could not really add new lights without doing all the FS night textures. This would be a pretty big undertaking... And it is not just that, the whole USA landclass would have to be done because for all we know FS has this section as farmland. We truly are fairly limited... Except for almost every road. |
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Steve
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teecee ![]() Intermediate Group ![]() Joined: October-08-2003 Location: United States Points: 99 |
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One of the problems with the early attempts at lighting the poads was that when you flew in even the remotest areas there were huge amounts of lights from traffic on the roads. I would sooner see no lights outside the cities than this.
A complex problem for you guys, good luck with it. Teecee. |
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terry c
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michal ![]() Senior Member ![]() Joined: June-17-2002 Points: 711 |
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I guess this one settles it ... ![]() Michael J. |
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akriesman ![]() Senior Member ![]() Joined: May-27-2004 Location: United States Points: 6013 |
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Terry, You are correct, it was a complex problem. But, I think we came up with a good solution a while back. Roads in urban areas and just beyond, are assigned a different texture set from those outside of city limits. This allows us to eliminate the street lights and reduce traffic outside of the cities. From the feedback we have received the last few days, it is apparent that some users want the street lights and traffic on all the streets (making them all stand out). Therefore, we are going to make it configurable for the user. They can choose to light up all the streets in the USA, or just the urban areas. |
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Allen
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bkwinger ![]() Intermediate Group ![]() Joined: April-22-2004 Location: United States Points: 41 |
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in the pictures what type of mesh,Landclass are you using and are the night textures default
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Steve Halpern ![]() Admin Group ![]() Joined: January-25-2003 Points: 3919 |
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Default landclass and textures. New road textures. |
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Steve
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B777ER ![]() Senior Member ![]() Joined: May-27-2004 Points: 129 |
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The pic Steve made was far better than the first two pics at the top of this thread. Just IMO.
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bkwinger ![]() Intermediate Group ![]() Joined: April-22-2004 Location: United States Points: 41 |
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Thanks Steve just setup Default Landclass FSGenesis Mesh waiting for the roads
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rojomoyo ![]() New Member ![]() Joined: May-31-2004 Location: United States Points: 4 |
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I have to say that the new "brighter" street lights makes the city look treeless. Most of the time when you're flying over a major urban residential area, most of the street lights are obscured by trees and are not immediately visible. I believe the original screenshot in this thread looks more realistic IMHO. Regards, Joshua Robertson |
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Chris Trott ![]() New Member ![]() Joined: May-29-2004 Location: United States Points: 25 |
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Joshua, you need to remember the location of the shot from Steve. He's looking at an I-85 exit in *ATLANTA* Having been to Atlanta and flown over Atlanta at night, I can tell you that his picture looks perfectly normal for ATLANTA Anyways, you have to remember, Port Clinton is correct for a large town (which Port Clinton isn't considered a "major urban area" by most definitions) and thus it looks more "treed", however Atlanta is highly urbanized and many areas have few or no trees, thus you see more of the lights from the air. |
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rojomoyo ![]() New Member ![]() Joined: May-31-2004 Location: United States Points: 4 |
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I live in the Los Angeles area and from my standpoint, I'm able to look down on the region usually from mountain roads that offer majestic views of the cityscape. What I see (at least for the Los Angeles region) is that it is possible to make out a few details about streets, highways, and freeways... but most of the time, all you see is blackness with lights that seem to have been placed randomly but in actuality are the poarch lights and patio lights of residential houses. The reason is (and I know this from experience) because the street lights are obscured mostly by trees and sometimes by houses. Regards, |
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Steve Halpern ![]() Admin Group ![]() Joined: January-25-2003 Points: 3919 |
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We plan on a few different levels of lighting. So hopefully everyone will find what they need. Also, the bitmaps are unique to USA roads, so altering them would not be difficult for most... and it would not affect other areas of FS2004. Just 6 bitmaps total make a night texture set. |
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Steve
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michal ![]() Senior Member ![]() Joined: June-17-2002 Points: 711 |
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That may be fine in some remote part of LA but I flew a few times at night over LA in a small aircraft and believe me - trees do not obscure 99% of lights in the metropolitan LA. LA got to be one of the brightest and best lit cities in the whole USA. As a matter of fact it is so bright I had hard time navigating VFR and finding airports - city lights are so strong that airport lights are hard to see - only with the help of the Socal approach I was able to find Burbank airport - and this is not a small airport. At one point in desperation I asked my passengers to look for any airport beacon lights and they could not see any despite so many airports in the LA area - so blinding are all other lights. LA is one big broche of lights - it is actually quite a site. Michael J. |
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Guests ![]() Guest ![]() |
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I agree Michael J. Regards, Jim Rhoads |
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Gman ![]() New Member ![]() Joined: June-01-2004 Points: 24 |
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I am eagerly awaiting the release of USA Roads. I also use the FSGenesis mesh ( all of them ) and from what I am seeing so far, USA Roads should be a perfect companion for FSG Mesh. As regards night lighting: As a lifetime resident of Southern California, I too can agree with Michael J. regarding the amount of lights in the greater Los Angeles / Orange County Megalopolis. However as Joshua mentioned, there are a lot of trees anywhere where people live, and a lot of people live here. I wish they could display the trees in a more numerous manner in FS9, but I don't think trees should be a concern to the lighting of the roads. As Michael J. mentioned, adjacent malls etcetera, would have been interesting but some enterprising scenery developer probably has a USA Malls ETC on the drawing board as we type. It would be nice to have an intensity slider for the night lighting, but in lieu of that, go brighter because it can be easily toned down within FS9 weather. Meanwhile, I'm feeling like a kid counting the days till Christmas!
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Best Regards / Gman
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michal ![]() Senior Member ![]() Joined: June-17-2002 Points: 711 |
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I wish too ! There is however a well known free tree addon (available on Avsim) that multiplies number of trees by four in FS9. It is still not quite enough for me but it is better than nothing ... Michael J. |
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Tabs ![]() Intermediate Group ![]() Joined: July-05-2002 Location: United States Points: 95 |
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Michael,
What file is that that multiplies the trees? On LA - I've seen the city many times from the air on UAL flights going into KLAX and it's SUPER bright... ;) Ryan |
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One Tin Soldier ![]() Intermediate Group ![]() Joined: June-16-2003 Location: United States Points: 61 |
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Hello Ryan,
I beleive the file is conifers.zip Cheers, Jim |
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