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GEX EUROPE v2.0 COMING SOON |
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NickN ![]() Certified Professional ![]() Joined: November-21-2007 Points: 21104 |
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We will be releasing a upgrade patch for GEX Europe has been undergoing development changes over the last 6 months. We have addressed all the issues that were reported to us by users and we went several steps over and above to upgrade and improve the quality of the product and your flight experience. The upcoming patch will provide the following: New airport pads for wet and dry locations Completely reworked coloring and tone of all textures Removed tram (repeating distance) lines where possible New textures for UTX rail yards, interchanges and racetracks
Upgraded the default FSX road textures for those who do not use UTX
Replaced 4 primary texture sets which better depict rural and farming areas
Reworked southern
Added north and southern Reworked autogen to reduce trees and buildings (north EU) to better depict open space in rurals You must be on GEX Europe v1.02 or above to install this patch. This patch is inclusive and only requires v1.02 to install it. The changes will have a profound effect everywhere in Shortly after this patch is released, we will be introducing a new location: GEX Africa and the |
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trisager ![]() Senior Member ![]() Joined: January-14-2008 Location: Denmark Points: 205 |
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Looking very much forward to the Africa/Middle East version
![]() Is the patch for Europe a free update? |
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NickN ![]() Certified Professional ![]() Joined: November-21-2007 Points: 21104 |
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Yes, it is a free update for all GEX Europe customers
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merlinman ![]() Senior Member ![]() Joined: January-14-2008 Points: 153 |
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Nick - May I assume that the required version of GEX-Europe before the v2 patch is v 1.025, rather than 1.20 as stated above?
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Wayne - KBED, MA, USA
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Ulf B ![]() Senior Member ![]() Joined: August-16-2004 Points: 556 |
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Great news
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Ulf B
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NickN ![]() Certified Professional ![]() Joined: November-21-2007 Points: 21104 |
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Here are a few starter images to wet your whistles
there is no bloom mod or any lightning mod in use. We are importing FX into the textures that do what the ENB mod does, but without the mod. OF course that wont change hard light 'bloom' but the effect 'in-sim' is quite impressive, something a screen capture wont truly show 100%
This is November 1st or early winter in the sim
These shots are using UTX Europe as the LC product with UTX roads disabled but railroads enabled
![]() ![]() ![]() ![]() ![]() More as I get time and complete seasons....
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wenham ![]() New Member ![]() Joined: April-13-2008 Points: 34 |
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Looking good!
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NickN ![]() Certified Professional ![]() Joined: November-21-2007 Points: 21104 |
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Switzerland in spring
hazy day
![]() ....and on a clear day
![]() ![]() Paris, France in spring
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NickN ![]() Certified Professional ![]() Joined: November-21-2007 Points: 21104 |
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I wish to make something clear
I dont want to read any posts here about colors/brightness not looking right. If you do not understand LCD or CRT monitor calibration, you probably do not see all the gray (grey) tones and the colors as they should appear. GEX is produced using IPS monitors that are calibrated on a weekly basis. We don't use wide gamut monitors and we calibrate using the sRGB specification to be sure of correct color format.
6500K (D65) white point, 500:1 contrast ratio, 130-140 cd/m2
My last calibration validation is shown here
![]() A MAX calibration < .75 dE is damn near perfect
![]() I am well below that
If you are serious about real world colors and tones in all your applications I highly suggest you invest in a monitor calibrator and the software. I use a i1Display2 with the software ColorEyes Display Pro. The software BasicColor is also a good product and somewhat easier to use than CE Pro. The combination costs about 300-400 USD as much as a typical monitor iteself but the results provide the user with REAL world color and REAL world tones with gray (grey) scales that are correct and that by default, or 'out of the box', no monitor will display and no person on this planet can ever adust a monitor correctly by eye
![]() even the best of the best at 'by eye' calibration would validate well above 3dE
In the top row of black squares, a user should be able to see the entire top row (in a dark room) If the black boxes are not visible, the monitor is not displaying the different shades of black/grey. I see them all even in daylight.
The opposite of that is this test
The light grey squares should appear grey, not green or red or blue tint, and, the last row of boxes a user should be able to see the faint grey boxes in the white, all the way up to 254 which is extremely faint, but they are there. 254 is difficult for many cheaper monitors to obtain but at the very least, box 253 should be obvious the squares are there.
Then there are the brightness steps
they should all be visible from bright to darkest and the darkest is dim but not pitch with all bars clearly displaying on a properly calibrated monitor
and this test
stepping back about 6ft and squinting, the sharpness lines AND the circle in the middle should clearly disappear into the gray box
If those are in order what the user sees is fairly accurate but there is also gamma calibration per color which no one can do by eye and what calibration hardware/software provides.
Even if the bars all display in the 2.2 range, if black and white calibration is out, the gradient tones of the color spectrum will not show correctly
The dashboard and gauge bezels in the default FSX Baron are not black, they are actually shades of black/dark grey which most do not see that way.
So the better the monitor and the more accurate the calibration, the far more realistic FSX appears.
and this quote from a true graphics professional says quite a bit
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NickN ![]() Certified Professional ![]() Joined: November-21-2007 Points: 21104 |
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I edited this thread to get it back on subject...
Here are some summer shots
the first 2 being low altitude shots so you can see the quaility @ 200-500ft, the rest are between 1800-2000ft
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NickN ![]() Certified Professional ![]() Joined: November-21-2007 Points: 21104 |
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a few more in summer
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OpaJu ![]() Senior Member ![]() Joined: June-02-2008 Location: Switzerland Points: 110 |
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Your pics are made without UTEX, right?
Nick, can you show us some pics before / after update please?
For me it's easier to recognize the real delicate distinction.
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Cheers Martin
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NickN ![]() Certified Professional ![]() Joined: November-21-2007 Points: 21104 |
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As I posted above, UTX is in use but the UTX EUROPE ROADS are disabled in the Scenery Library
When I show Italy later in production I will be using UTX + Xclass Europe as the veg landclass
UTX is landclass, with very few textures in use other than roads and a few other small items in Europe. UTX does place streams/rives and shores correctly too but when it comes to the textures UTX simply places the GEX textures so everything you see visually in terms of ground textures and autogen is GEX.
As for compares.. right now I do not have time to do a swap of my installs to run compares. If I get time later in production I will do that
the changes are not delicate.. they are very pronounced. Boot a flight in spring at LSZB with UTX and no other veg LC in use. then look at the images I posted marked Swizerland in Spring
you will see the difference, right off the bat
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OpaJu ![]() Senior Member ![]() Joined: June-02-2008 Location: Switzerland Points: 110 |
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Hm, okay then. Thanks for your reply, Nick.
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Cheers Martin
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steved42 ![]() New Member ![]() Joined: April-23-2009 Points: 8 |
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hi
will this be a update or a complete un install and download new product like with North America? |
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NickN ![]() Certified Professional ![]() Joined: November-21-2007 Points: 21104 |
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NickN ![]() Certified Professional ![]() Joined: November-21-2007 Points: 21104 |
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More Switzerland in Spring
No worries, I will get to more locations in Europe soon. Right now we are focused on this area
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vic_baron ![]() Senior Member ![]() Joined: October-03-2007 Points: 1076 |
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Making me drool on my keyboard again, Nick!
Or is that just old age?
:)
Vic
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NickN ![]() Certified Professional ![]() Joined: November-21-2007 Points: 21104 |
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Old age, I keep a wipe handy too
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NickN ![]() Certified Professional ![]() Joined: November-21-2007 Points: 21104 |
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North Italy, spring.. UTX+Xclass LC's, roads disabled
a work in progress
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NickN ![]() Certified Professional ![]() Joined: November-21-2007 Points: 21104 |
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Southern France, south of L'Herm (LFBR)
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piliwi ![]() Senior Member ![]() Joined: May-20-2003 Location: Belgium Points: 177 |
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Wonderful pictures :)
The reduced autogen trees in farmland are very realistic! Congratulations Nick Hans |
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NickN ![]() Certified Professional ![]() Joined: November-21-2007 Points: 21104 |
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A few in Espana
Congrats to Spain on FIFA World Cup!!
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Psybear ![]() Senior Member ![]() Joined: April-02-2008 Location: US Points: 362 |
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Starting to see those clay colored earthy reds that make Spain so distinct, especially in Andalucia between Malaga and Madrid. Mas, mas por favor.
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NickN ![]() Certified Professional ![]() Joined: November-21-2007 Points: 21104 |
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That is what makes our job so difficult.. there is no such thing as "Spain" textures and we must try and import/blend different visual elements so each location the tiles are used presents at least somewhat of an indication of location. That is not easy to do when the tiles that are used in Spain are also used in other countries as well.
I am importing more earthy reds into the tiles on purpose as well as adding in natural sunlight tones that will change the hue and shadowing based on time of year and time of day.. the better the monitor is calibrated the more vividly the color gradients can be seen.
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gresiek ![]() New Member ![]() Joined: March-18-2006 Points: 6 |
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Thanks for the great work on v2 of GEX. And what about the night textures? The one of very few things that I liked about default FSX textures was the night set which looked (and looks) very natural :-) Especially when you approach a big city... I would love to see an option in GEX Europe 2 to have a choice of changing night textures. I mean the colour of lights from reddish to greenish. Thanks again and waiting patiently for the new version. :-) Gregory |
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NickN ![]() Certified Professional ![]() Joined: November-21-2007 Points: 21104 |
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The default night textures look natural?
Thats the first time I have ever read that.. those textures are far oversarturated and burnt in color
GEX EU night textures are not red.. they are amber as most Europe lighting is, with greens/reds/blues and other colors in support. Red is used/seen much more in Asia although it is seen in some parts of Europe too.
The night textures are being tuned somewhat, but not anything drastic in change.
Monitors come in all types and quality, then there is calibration.. from 'by eye' which is never accurate to professional with a calibration puck and expensive software such as i1D2 and ColorEyes.
What you see at night and what I see at night (or daytime for that matter) are completely different
There is no way to please everyone when it comes to things like that. FSX is pooly made for correct ambient night light. It usually requires, especially with a correctly calibrated monitor, adjustments in driver control to set the correct contrast/brightness for night flying and must be set back for daytime.
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gresiek ![]() New Member ![]() Joined: March-18-2006 Points: 6 |
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Ok, thanks for explanation :-) Soon I'm going to change my old Hitachi CM751ET CRT monitor to some IPS thing and then I'll see :-) Cheers!Gregor
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NickN ![]() Certified Professional ![]() Joined: November-21-2007 Points: 21104 |
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A few early/mid Fall shots
NOTE: Images were pulled due to incorrect texture version my bad!
![]() See new fall shots below
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NickN ![]() Certified Professional ![]() Joined: November-21-2007 Points: 21104 |
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NOTE: Images were pulled due to incorrect texture version my bad!
![]() See new fall shots below |
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ronhamilton ![]() Senior Member ![]() Joined: October-09-2010 Points: 164 |
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Thats insane, what Mesh are you using?
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NickN ![]() Certified Professional ![]() Joined: November-21-2007 Points: 21104 |
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I use FS Genesis mesh, everything they offer for FSX.. they just released mesh for Northern Russia and pretty much all of the Middle East too
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NickN ![]() Certified Professional ![]() Joined: November-21-2007 Points: 21104 |
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A few early/mid Fall shots
The first set I posted, .. I was using the wrong texture set, a set before we added in the typical fall browns, harvest greens and yellows in crops and grass.. these images display the correct textures
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Dimus ![]() Senior Member ![]() Joined: February-26-2009 Points: 146 |
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All these shots look great Nick!
I only had a small reservation with GEX Eu so far and that was that it was a bit "too green" in the fields. Now I see a very nice colour variation with clay and brown that looks very realistic.
Looking forward to the upgrade. A shot from Greece would also be nice.
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NickN ![]() Certified Professional ![]() Joined: November-21-2007 Points: 21104 |
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Here are a few in Fall Dimus, taken while I am in-progress on the season
a few have your airport scenery in them
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NickN ![]() Certified Professional ![]() Joined: November-21-2007 Points: 21104 |
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Trondheim Norway in Fall
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NickN ![]() Certified Professional ![]() Joined: November-21-2007 Points: 21104 |
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Amsterdamn in Fall
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NickN ![]() Certified Professional ![]() Joined: November-21-2007 Points: 21104 |
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A few from Central and Southern Italy
note that UTX EU + Xclass EU LC's are in use
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NickN ![]() Certified Professional ![]() Joined: November-21-2007 Points: 21104 |
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A few in Greece, Summer
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shadow_boxer ![]() New Member ![]() Joined: November-08-2010 Location: United Kingdom Points: 15 |
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This is looking very good indeed! Can't wait. Good work.
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