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    Posted: July-03-2012 at 3:17pm
Hi folks, please post your OpusFSX comments and questions here or feel free to send us an email.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-04-2012 at 3:21am

Hi fellow simmers

Just thought I should introduce myself to the forum and give you an update.

You may have noticed Beta 2.00.6 on our downloads page, this Beta includes our latest Live Weather Engine and associated Dynamic Weather (please download and read the Live_Weather.pdf document for further details). Lately we have been working closely with William and his demanding B17 sim to get FSX simulating the temperatures aloft correctly and fine tuning our METAR decoding and visibility layering. Everything seems to be proceeding very well indeed, although I will be posting 2.00.7 soon with some minor updates.

So far the Dynamic Weather has lived up to all our expectations, the weather updates are instantaneous and the weather patterns are proving to be very detailed and realistic (well just about as realistic as you can get in FSX).

Our immediate plans are to continue testing the current Beta for a short while before posting it as the new version 2 release.

We will also be starting work on the following Live Weather Engine upgrades,

Firstly, we intend providing an option to run the Live Weather Engine on a networked client computer thereby offloading the work onto a separate system. This client can be any old laptop or PC you are able to run OpusFSX on and network to the server via LAN cable. The designated  Live Weather client doesn't even need FSX to be installed, just as long as it can write its Dynamic Weather to the server and communicate via the IPC link.

Secondly, we will be developing the cloud smoothing algorithm. Looking at the weather patterns we have been generating for the UK (the lousy British summer has had some beneficial effect) we will probably only dissipate broken and overcast cloud coverage (octas 5 to 8). If the cloud coverage is scattered or few (octas 1 to 4) it probably won't need any further smoothing at the edges. Obviously we will implement whatever looks the most realistic.

Finally, we will simulate the winds aloft (an option for real winds aloft will be added later). I have been toying with the idea of using the aircraft's current lat/long and knowledge of the prevailing high-altitude winds and jet streams to simulate the winds aloft.

The above upgrades may not be developed in the same strict order. As per usual, as soon as I have something that appears to work, even though the upgrade is still in development, I will post the software as a Beta and let you start using the new features ASAP, assist in the testing, offer your constructive comments and suggestion etc.

I have also generated an OpusFSX_Beta.zip file which after testing I will look to use on our downloads page for the latest Beta software. That way you can download the latest Beta and simply extract the contents into your c:\OpusFSX folder on your server and clients without the need to uninstall and reinstall anything. Remember, all the purchase and licensing information is unwrapped into c:\Opus Software on your designated server system, you should never touch or move these files. The client systems do not need any licensing information. The actual OpusFSX software and all associated files are installed into c:\OpusFSX, you can copy and replace these files at any time hence the planned use of the zip file for new Beta software.

I should also mention we have captured one more 3D accelerometer data set for the taxiing, landing and airborne phases. We expect to capture more data this summer ready for processing, mostly low pass filtering to remove engine noise (4 to 7 stages required) and data normalisation, before preparing it for use by the Live Camera's DHM software. Our aim is to have at least three sets of accelerometer data for use by the DHM software to provide the greatest level of variety and realism. The frequency and amplitude of the data is adjusted on the fly, so to speak, based on actual conditions (air/ground speed, heaviness of touch down, etc.) to make the experience as realistic and fresh as possible.

As far as long term plans are concerned. Well, Opus Software has already budgeted for a further four years of support and on-going development of OpusFSX (that's as far ahead as the company budgets) so who knows were that will take us. Some of our future development plans are posted on the web (e.g. Live Traffic), others like accessing GRIB data to download the actual winds aloft etc. are just mentioned, but we also take note of all customer requests and ideas (some unfortunately are just impossible given the limitations of FSX and SimConnect), but we do listen.

I should also mention, OpusFSX is designed around multi-threading, as far as possible everything is processed in parallel. So if you are looking to achieve optimum performance on your systems, use multi-core PCs and laptops (the more CPU cores the better) equipped with large amounts of memory, and of course use a Gigabit LAN. Even so, because of its design you should find OpusFSX works just great on lower performance systems and should have a minimal (if any) affect on the FSX frame rates, that's going to be mostly down to your aircraft sim and scenery.

That's about it for now apart from one final unrelated comment. In my honest opinion, the Flight Sim software (FSX) has never looked or performed better, with modern PC and graphic card technology, the excellent Win 7 64-bit operating system, all the excellent addon packages available (PMDG's superb 737NGX, Real Air's SF260, the latest REX sky and cloud textures, ORBX and UTX scenery, GlobalX mesh data, ... etc. etc. and we hope of course OpusFSX) the future of FSX and Prepar3D is very bright indeed, despite the decision by Microsoft to axe the Flight Sim in favour of the Flight game. There, I've had my say.

Finally, thanks for your interest in the product and to all those who are helping to test the many Beta variants, many thanks for your cooperation and patience. If you frequent airfields and happen to see a Europa XS Tri-Gear, G-OSLD land please come over and say hello, Cheryl and I love to chat with enthusiasts.

Regards
Stephen
Opus Software Ltd.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-05-2012 at 9:34am
Dynamic Head Movement - Airborne and Turbulence Effects

Just thought I should say a few words about our DHM for the airborne and turbulent phases of flight. Currently we plan to coordinate all such head movements with the Live Weather Engine. Basically the Live Weather Engine will determine both the likelihood and severity of all such effects based on both the aircraft's position in relation to the cloud bases and cloud masses, and in conjunction with the surface wind speed/gusts, surface temperature etc. You will of course still be able to adjust the overall strength of the effect using the sliders in the DHM dialog.

This will mean you are more likely to experience general airborne and turbulent head motion when you are flying below the low level cloud bases, flying within the body of different cloud types, flying low level in hot climes or in windy and gusty conditions. These measures are an attempt to make the airborne head motion as realistic as possible.

We are also planning on introducing an automated head rotation option tied in with the aircraft's bank angle, so as you bank the aircraft the head position will rotate into the turn so you can see more in the direction you are heading. All the parameters will be configurable including max bank angle, and max rotation angles for both X (yaw) and Y (pitch) axes.

Please feel free to comment or add any further suggestions.

Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote fernmil Quote  Post ReplyReply Direct Link To This Post Posted: July-05-2012 at 10:58am
Hi Stephen,
I just purchased the OpusFSX Flightsimulator Interface v1.50.1 and downloaded the v2.00.7 Beta. (I use it on a stand alone PC)
As soon as I have some more experience I will report it here in the forum. 
About the DHM: If all your planned features have come true, there won't be much more to suggest, I think!!!

salu2
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-05-2012 at 11:19am
Just a quick reply.

Many thanks and hallo Joop. We still have not decided what to do about clear air turbulence, but I suspect it will all be sorted out during the dev and Beta release phases.

Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-06-2012 at 5:32am
I have discovered and fixed a problem with the 2.00.7 Beta.
 
I have found that FSX is unable to render an Unlimited vis layer over the top of other vis layers, it just gets completely messed up. Also a problem in the Live Weather Engine sets the vis to zero under these circumstances. The problem would only occur if you set 'Unlimited' as the max vis aloft in the Weather dialog.
 
I have found that FSX will render a vis of 96km (60 miles) and 128km (80 miles) perfectly well so I have added these two aditional visibility layers and max surface vis options. I have also squeezed in a 48km layer in between the 32km and 64km layers whenever I can.
 
In the new Beta (2.00.8) I have fixed the max vis aloft to 128km (80 miles) which is usually achieved at 8000m (a little over 26,000 feet). With the above changes and finer graduations, FSX seems to render the lower visibilty limits much better when looking down from above now, so the new 128km upper limit looks quite realistic.
 
In a further attempt to increase the realism, I have also inserted two equally spaced vis layers between any cloud bases that are more than 2000m apart. The overall effect is a much smoother transition up to the maximum visibility of 80 miles.
 
The new Beta version 2.00.8 has now been posted on our downloads page for you all to try.
 
Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-07-2012 at 6:26am
Version 2.00.9 Beta has now been posted.
 
We have made some further changes to the visibility layering to take account of cloud layers with very large gaps between cloud bases and also any very high cloud formations. To this end we have made the following changes and retested with your METARS and others from different parts of the globe.
 
The visibility layering within the Live Weather Engine has now been changed to accommodate very high cloud bases or very large differences between the cloud bases. Multiple visibility layers can now be added using the cloud bases below 15000ft as target altitudes. Further visibility layers up to the maximum 128km (80 miles) visibility are then added using a target altitude of 18000ft.
 
We have retested this layering with various weather scenarios around the globe and it seems to give a reasonably realistic effect in all conditions, it appears that FSX is also happy with the gradualted layering. If your system allows, we recommend setting the maximum cloud drawing distance (110 miles) within the simulator.
 
We have one final upgrade to perform regarding the algorith used to interpolate the METAR data and fill in the entire weather grid. At present this algorithm moves across and down the grid in a 'left to right' and 'top to bottom' fashion. We are going to change this to radiate outwards from the centre of the grid (the aircraft's present location). This should result in more consistent changes after weather updates. This change will be incorporated in the next release.
 
Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote paulnd Quote  Post ReplyReply Direct Link To This Post Posted: July-07-2012 at 7:08am
Hello Stephen,

I only purchased Opus FX this week as I didn't really have a use for Live View, however with the development that is going into Live Camera (particularly DHM) and Live Weather this has potential to become an excellent add on to FSX and P3D.

regards

Paul


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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-10-2012 at 7:30am
Paul

We have just posted Beta version 2.00.10 which won't really affect you since it includes our prototype Client Side Smoothing for Live View. Although you could always connect up a laptop or spare PC to offload an external view in the future.

You will be pleased to hear we already have some more accelerometer data ready for processing and hopefully will have more collected by next month. Our immediate plans are to put the finishing touches to the Live Weather Engine and get it released as the current version, with accompanying press release. That will only leave the investigation into using GRIB data for live winds aloft, and possibly the cloud smoothing (depends if we mange to finish it before the release). The weather engine will also be responsible for determining the current probability and scaling for the in-flight turbulence effects, both low frequency effects and high frequency bumps.

I will keep everyone informed and let you know when the Betas are available for people to assist in the testing and comment, offer suggestions during the dev phase etc. We hopefully will have some Beta upgrades for the DHM next month.

Glad to hear you like the realistic DHM, there will be a lot more to follow.

Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote paulnd Quote  Post ReplyReply Direct Link To This Post Posted: July-11-2012 at 6:41am
Hi Stephen,

Thanks for the update and I look forward to the DHM betas.

I've noticed that when using Live Weather, I see horizontal 'bands' of haze with clear areas between. I haven't had much time to experiment with different settings but was wondering if you had any idea why this was occurring? I am using REX E textures.

regards

Paul
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-11-2012 at 7:51am
Hi Paul

Any queries or findings then please email me the OpusWeather.txt file as described at the end of the Live_Weather.pdf and OpusFSX_Beta.pdf documents, then I can recreate your exact flying conditions.

However, you may be just seeing the way FSX renders different visibility layers, as you climb through each layer the visibility will be improving to the next level. However, as you climb within a layer the actual surface distance you can see will decrease with height, this is perfectly natural as the slant angle distance has to be taken into account. Unfortunately, FSX does not take into account lower layers and assumes the current vis extends all the way to the ground. The end result is probably the slight banding you have seen on your system (i.e. as you climb into a new layer the vis suddenly improves but then slowly decreases until you reach the next layer).

This is the same reason why FSX does not show mist and fog layers from above. In such cases, we top the mist and fog layer with a thin band on stratus cloud, so if you see areas of low lying stratus then it is most likely misty or foggy there.

If you email me your OpusWeather.txt file I will be glad to take a look and check to see if everything is OK.

Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-11-2012 at 12:42pm
Hi

For all of you following this forum I should mention Paul was experiencing very noticeable banding, something completely different from what I had assumed. Thanks to Paul's investigation, the problem turned out to be with his REX E visibility settings, so if anyone is experiencing similar visibility banding and using the excellent REX E sky and cloud textures, I would like to refer you to the REX forum. I believe it's a common problem, so best just stick to loading the nice REX textures and leave the vis layering to the Live Weather Engine :-)

Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote fernmil Quote  Post ReplyReply Direct Link To This Post Posted: July-11-2012 at 1:37pm
Yes Stephen, I think you're absolutely right.
I have no such problems using REXE and have the REXE weather engine NOT active.
(Config. manager / Weather Engine Tab / General weather settings > every single box UNCHECKED)
So I use REXE now for its Textures ONLY and -I have to admit- its textures are really great, but in combination with OpusSoftware FS Interface even greater!

rgds
Joop

P.S.: I do have quite a list by now of a number of small items (thoughts/suggestions/ideas).
Would you like me to send it first to your email address or will I start opening threads for each item of my list?

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-11-2012 at 1:40pm
Hi Joop,
If you could email me your list then we can go from there.
Thanks
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote fernmil Quote  Post ReplyReply Direct Link To This Post Posted: July-11-2012 at 1:56pm
OK, just give me some more time (it's still a rough copy).
 
tks
Joop

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-12-2012 at 4:10am
Just to let you know we have posted Beta Version 2.00.11 on the web with the accompanying Live_Weather.pdf and OpusFSX_Beta.pdf documents (they are both the same). This beta includes the following changes and additions,
 
The met data is now interpolated and the weather grid populated by radiating outward from the centre (the aircraft's current position) as opposed to the previous ascending row/column order. When we get round to implementing cloud smoothing this will help reduce any sudden changes in the cloud cover.
 
The Live Weather Engine now simulates all winds aloft based on the current surface conditions in conjunction with the prevailing upper atmosphere jet streams, trade winds etc.. Unless the upper winds are defined within an import file, all upper winds are simulated by the Live Weather Engine. The simulated winds aloft are calculated using both the current surface conditions and the prevailing jet stream, trade winds, polar winds, equatorial winds etc. for the aircraft's current latitude. All winds veer upwards and generally increase in speed up to 10000ft. The target wind speeds and directions are calculated by the engine for altitudes 1000ft, 10000ft, 18000ft, 28000ft and 39000ft. Winds in between these levels are interpolated pretty well within the FSX/P3D flight simulator.
 
OpusFSX automatically creates a backup copy of all aircraft.cfg files within the SimObjects Airplanes and Rotorcraft sub-folders. All backup files have the '.old' extension added to their filename. This upgrade is for the users convenience and security to help guard against other third-party packages corrupting the cfg files.
 
This will most probably be the last beta before the version 2 release. After release, our immediate development plans are as follows,
 
1. The DHM Bank Angle Automated Head Movements. This DHM option will automatically turn the head position into a turn. The max bank angle, head's yaw movement, and head's pitch movement will all be configurable within the DHM dialog.
 
2. The Live Weather Engine's cloud smoothing software to stop those cumulus clouds suddenly disappearing into thin air.
 
3. The networked (client side) Live Weather Engine. To allow you to offload the engine onto a networked client (not necessarily with FSX installed). If FSX is not installed then all inbuilt delays will be removed to speed up the Dynamic Weather build process.
 
4. The DHM airborne and turbulence effects (as described above).
 
Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-12-2012 at 2:21pm
Hi

If you downloaded Beta Version 2.00.11 before 16:30 GMT then please download again, there was an error in the original download. To check if you have the corrected version, open the Camera's DHM dialog and if you see the Automated Head Movement options then you have the correct version.

Sorry for any inconvenience.

Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-13-2012 at 1:37pm
Hi

We have been making very good progress with the Automated Head Movements (AHM) which can be configured to automatically rotate the pilot's head into a turn. In the process we've been able to improve the general handling of all DHM data. We have smoothed and slightly reduced the head acceleration (y-axis) movement, and increased the severity of the camera shake during heavy landings.

The AHM allows you to set a max bank angle, max yaw angle, and separate max pitch angles for turns to port and starboard. The max bank angle is used to trigger the head's rotation into the banked turn, a hysteresis of 2 degrees has been used to trigger the head reset. This process provides a level of automated head rotation, but still let's you use the hat switch to make further changes should you wish.

If possible we will post another beta with these changes included for you to try out.

Weather permitting will be away from the office for about 1 week from the middle of next week while we collect more DHM accelerometer data for the future version 2 upgrades. We should still have access to the Internet whilst away so hopefully I will be able to answer emails and forum posts without too much delay.

Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-14-2012 at 5:12am
Hi Everyone
 
I have now posted the OpusFSX Version 2.01.0 release instead of posting another beta. The version 2 release includes our 'prototype' Automatic Head Movement (AHM) option, configured via the Live Camera DHM dialog. The AHM is described in the previous post on this forum.
 
Please feel free to open any new topics for discussion on various aspects of the program and ongoing/future development. We could also do with a few topics and posts on other well known forum sites since anything we try and post is deemed as advertising and removed.
 
Safe flying and enjoy the weekend.
 
Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-14-2012 at 6:44am
Hi

In case anyone is interested, we will be collecting additional DHM accelerometer data at the following airfields,

LFOI - Abbeville
LFOR - Chartres
LFOD - Saumur
LFDN - Rochefort
LFBH - La Rochelle
LFRD - Dinard
LFOH - Le Havre
EGSF - Peterborough (Connington)

The weather around La Rochelle is expected to be hot (30C+) so we should be able to collect some nice data for turbulent conditions.

Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-14-2012 at 1:38pm
Hi

Many thanks to Joop for his rapid try out of the new AHM feature, much appreciated. For now I have posted a revised 2.01.1 version that uses a 'snap to' movement for the AHM. This makes far less demands on the FS and PC. We will wait for feedback after people have had a chance to fly with it before proceeding with any changes. My only current idea after flying with it for a couple of days, is to allow users to reselect the same camera view whilst in AHM and use this command to reset the view and leave it reset until the bank angle is reduced and the process starts again. This procedure may be helpful when landing directly off a tight turn.

Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-16-2012 at 12:43pm
Hi
 
I have just posted Version 2.01.2 on the web which fixes a problem with editing client camera views, the problem was inadvertantly introduced with version 2.01.1 and is related to the new AHM data (my blunder). If you only have a single 'standalone' PC then there will be no need to upgrade your 2.01.1 since I will soon complete the next AHM prototype software and will release that as 2.01.3.
 
If you do happen to download 2.01.2 please ignore the extra features shown on the new AHM dialog, these are work in progress for the prototype AHM software. The AHM works exactly the same in this version as it did in 2.01.1, the only difference is that the dialog has been prepared for the new multi-levelled AHM whilst taxiing and in banked turns.
 
At present I am preparing the software to test the new AHM for banked turns with up to 6 increments. The idea being you will configure the max bank angle, and max head rotation angles for yaw, pitch to port, and pitch to starboard, and the software will divide them up equally for the number of specified stepped increments (1 to 6). You will configure similar parameters for AHM whilst taxiing but in this case specifying a sensitivity factor for the calculated tightness of of the turn (based on sideward head acceleration and current taxi speed).
 
Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-17-2012 at 4:45am
Hi
 
OpusFSX Version 2.02 has now been released and is available for download via our web site. This version has been released for both new users to purchase and existing users to upgrade. This version includes the multi-levelled (incremental) Automatic Head Movement (AHM) for banked turns. The AHM effects for taxiing will be released very soon.
 
We have also ammended the Live Camera document to include the new AHM options. In this release you will find a new separate AHM dialog accesed via the DHM dialog. This dialog includes the options for setting the effects for both incremental taxiing and banked turns. In each case, the number of incremental effects can be set to between 1 and 4 (6 increments was too many in practice).
 
Adjust the AHM sliders to set the parameters for the initial head movement. If more than one increment is requested then the software will calculate all relevent parameters from this base level. Basically, the specified angles are adjusted by an appropriate amount as you pass through each AHM stage.
 
The AHM effects are always 'toggled on' the first time the camera view is displayed on the screen. If the camera view has been assigned to a keyboard key or joystick button then you can use that input to toggle any 'active' AHM effects on and off. When toggled off, the AHM effects will automatically toggle back on as soon you recover from the turn (i.e. straighten out whilst taxiing or level the wings after a banked turn).
 
Hence, you can reselect the camera view to toggle any 'active' AHM effect on and off. I have flown with this and found the toggle control most useful.
 
Regards
Stephen
 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-18-2012 at 8:16am
Hi

OpusFSX Version 2.03 is now available for download on our web site. This version includes the AHM in taxiing mode. Some forward speed is required to register any turning effects within FSX/P3D and hence initiate the AHM effects whilst turning the aircraft. The recommended default settings are Sensitivity 50%, Max Rotation in Yaw 30, and Max Rotation in pitch 0 for both left and right turns. After landing you must decelerate until the ground speed is less than 20kts for light aircraft, and 30kts for heavy aircraft before taxiing mode is enabled within OpusFSX.

Once again, you can reselect the camera view to toggle any 'active' AHM effects on and off.
 
Our planned trip to collect DHM data has been postponed due to excessive rain and a very water logged airstrip (all aircraft grounded). We will still be able to collect some 737 data but will have to postpone the main data collecting exercise until late July or August when hopefully the British summer will make a brief appearance.
 
Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-19-2012 at 4:10am
Hi

OpusFSX Version 2.04 is now available for download on our web site. This version includes the AHM smooth head movement option. The taxi transition speeds have also been increased to 30kts and 40kts for light and heavy aircraft respectfully to facilitate a quicker transition into taxiing mode after landing, hence enabling the AHM taxiing effects.
 
All head movements are performed in such a way as to have minimal impact on your simulator's frame rates. if you experience any FSX/P3D DOF Errors reported in the main Spy window, or your head movement appears very jerky then you should immediately disable the smooth movement option and use the default 'snap to' movements.
 
Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Luc_Brusselmans Quote  Post ReplyReply Direct Link To This Post Posted: July-21-2012 at 4:18pm
hello everyone,
 
Today I started using the demoversion of the OpusFSX.
I downloaded the latest version and slowly I get the hang of some of it features.
 
My main interest is the camera configuration. Up until now I have been struggling with one of the well known other programs. But even after quite some time using that one, I still find it very user Unfriendly so I turned to OpusFSX.
And sofar, I cannot say I regret it (I have my creditcard ready at hand).
 
But there is something I want to ask.
On the Camera Controle interface there is a slider called 'speed'. Sofar I have not been able to figure out what that slider does... My guess was that it speeds up or slows down the changing between camerapoints but when I change the slider the changes between Cameraviews still remain 'instant'. Is there a way to 'smooth' the viewchanges? And if so, is it possible in the demoversion?
 
Luc Brusselmans
Belgium
 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote fernmil Quote  Post ReplyReply Direct Link To This Post Posted: July-21-2012 at 4:44pm
Hello Luc
That slider is for the speed you want to use while adjusting the view with the green arrows.
This can be in "continuous mode" or "stepped mode" (radiobuttons at the right side of the slider).
About the transition time changing camera views, I understood that this is not featured in OpusFSI.
I know what you mean about the "well known other programs". That has a "floating" function for the camera views.
I allready purchased the prog a few weeks ago and  I'm really very happy with it. I'm sure you won't be disappointed when you buy.

salu2

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-21-2012 at 5:57pm
Hi Luc and All

I have nothing to add to the reply of Fernmil. At present the camera views do 'snap to' there configured position. However, if a smooth movement option would be preferable then I don't mind having a look at adding the option along with a method of fine tuning the speed. Of course the smooth transition would only occur when the view type didn't change. I.e. when moving from one virtual cockpit view to another. If you wish you can post any suggestions, ideas, or comments under the Live Camera topic for further discussion.

Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-24-2012 at 1:14pm
Automatic Head Movement (AHM) Prototype

For everyone trying out the current prototype AHM software...

At present we have attempted to measure the turning motion of the aircraft using a variety of simulation data variables (e.g. Delta heading, ground speed etc.). Unfortunately we have encountered several problems relating to the use of this data and I'm afraid our attempts to overcome all the problems may result in AHMs that are not to everyone's liking.

The problem mostly stems from the very erratic nature of the sim's turning data whilst taxiing. On occasions it seems very sensitive, on others very insensitive, and generally variable to the extreme (erratic). In an attempt to overcome these inherent problems we have had to introduce a great deal of hysteresis into the AHM limits, and also a small reset lag (I think it is about 200ms, small but quite noticeable when taxiing). Without the above measures we found the AHM to be far too sensitive, jumping back and forth as the sim's turning measurements changed erratically. Furthermore, the more we combated the erratic behaviour the smaller the effect the Sensitivity setting had.

I will have another attempt to tie the AHM into the actual turning motion next week when I'm back in the office, but I am not too sure how successful we will be improving the response, or masking out the erratic sim data.

However, I will produce a beta very soon that allows you to tie the AHM directly into the rudder position. That might prove to be very useful indeed, and of course the Sensitivity adjustment will be more apparent. It also means you will be able to use AHM when standing still.

I should also point out there is probably a bug in the pitch settings for AHM which I will also look into and correct when back in the office.

Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote JerdooFlightX Quote  Post ReplyReply Direct Link To This Post Posted: July-25-2012 at 5:00am
If this utility would be the same as EZCA but without the poor manual and pre defined keys, i would most definitely use this instead of the EZCA. The only thing i'm missing in this tool is the world cam which i would need to create video's for FSX ... other than that this looks like a potential to become more :) keep it up!!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-25-2012 at 5:15am
Hi

Thanks for your interest and helpful comments. I am back in the office tomorrow and will add 'world cams' on to my 'To Do' list. We certainly do not require the use of any pre-defined keys, the Live Camera interface was deliberately designed that way. As for the manual, well that will be expanded and continually improved upon in time. We plan on adding a step by step guide or tutorial very soon. You can download our latest PDF docs from our website, including the Live Camera document.

I should be able to confirm one way or another whether we can add a world cam option very soon. Normally the answer is yes and we start preparing a beta release. Perhaps you would like to assist in the beta testing but that would require you to upgrade to OpusFSX.

Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote JerdooFlightX Quote  Post ReplyReply Direct Link To This Post Posted: July-25-2012 at 5:29am
Hi Stephen,

i've been using ezca for a long time and it works great for me but as most people it has a rather complicated user interface unless you know how to go and use it. The manual provided by EZCA is basic and doesn't help out for getting more the started deleting buttons. Though the software is amazing i haven't yet been helped out by them to get my issue solved resulting in removing FSX from my system to start a fresh install these days.

I would be glad to help out beta testing the software to see what it can do and if it is good for using in creating FSX video's.

I will sent you a PM containing my email which will be more handy in communicating ;)

Regards,
Jeroen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-25-2012 at 5:43am
Hi Jeroen

It is our policy to post all our frequent beta versions on the web for our licensed users to access, make use of the new features (even during the development stages), and if they so desire, assist in the testing, offer suggestions, etc.

Fortunately, many of our users have a great deal of experience using EZCA so we usually get very good feedback.

Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-26-2012 at 1:01pm
Hi All

We're back in the office.

William, I will get onto fixing the client view re-editing problem straight away, it's my highest priority. My blunder and my apologies.

Giuseppi, I've had some great ideas to help smooth between weather updates whilst in flight (to stop the aircraft responding erratically), the upgrade will be available very shortly.

AHM testers, I will implement the change to tie the AHM to the rudder position and get the update posted. Thanks for all the feedback, a special thanks to Joop for his assistance.

DHM, despite the airstrip being closed due to flooding we managed to book ourselves onto a flight and capture some great data on the 737-800, got some rather funny looks from some of the passengers though! We managed to reserve seats directly over the main gear so the captured landing data should be very useful.

Talk soon.

Watch out for the updates, I promise I will get round to sorting out the zip file soon.

Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-27-2012 at 4:49am
OpusFSX Version 2.05 is now available for download on our web site.
 
This version includes changes to the Live Camera interface on both server and client programs to prevent DOF errors within the simulator. We have also changed the window restore procedures for 'undocked' Windowed Views to force FSX\P3D to refocus and refresh the windowed view prior to repositioning the next window (this should correct your problems William). The server and client programs will now attempt to always restore the focus back to the main simulator display after using any of the OpusFSX button options. I have also included a PDF containing the extract from the Microsoft SimConnect documentation describing the extended METAR format used by FSX. For details of the standard METAR format please google on the web.
 
Joop, many thanks for the nice video illustrating AHM in banked turns. If there are any other budding movie makers out there we would be very interested in seeing your videos. We would also be interested in seeing any screenshots depicting interesting Live Weather scenes, if so please mention what package you have used for the cloud and sky textures. We may even create a Gallery page on our web site.
 
I am now working on Giuseppe's fix and the AHM upgrade to link the taxiing head movements to the rudder position, the update should be posted shortly.
 
Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote DickB Quote  Post ReplyReply Direct Link To This Post Posted: July-27-2012 at 5:30am
I've been following this forum for a while, and must say this looks like a most interesting product. Like others, I have been looking for something that gives dynamic head/aircraft movement and more flexible view/camera control without the hassle that EZCA seems to involve (for some at least.) OPusFX seems to tick all the right boxes in that respect, and i can see me downloading it in the very near future.
 
One aspect that particularly interests me is the AHM in turns. I note the earlier discussion about stepped/smooth movement, and my vote would definitely go for the latter, as an option maybe. Where can we see Joop's video ? I had a very quick look above and didn't see it.
 
And concerning the idea of linking the AHM to the rudder for taxiing. Be aware that this may work well for GA aircraft, but I fly 4-engined WW2 bombers, where you (mainly) taxi by differential use of the throttles. The rudder is not used, except (on some aircraft) to operate differential braking if necessary.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-27-2012 at 6:48am
Hi Dick
 
Feel free to download the demo and take a look, I know its only a 10 minute run but it will give you some idea of the interface. You may also want to download the Live Camera and Live Weather manuals, Overview etc.. I have noted your point about the rudder above, and I will provide an option to select either method. The AHM in turns already has an option to select either stepped or smooth motion.
 
Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-27-2012 at 7:47am
I should point out that in 2.05 we have tried to return keyboard and mouse focus to the FSX\P3D main view but all we can manage to do is force Windows to return focus to the simulator's main view (hence the sound comes back on). It looks like internal keyboard and mouse events are used within the simulator to change the actual control focus, if so there is absolutely nothing more we can do at the moment. Last time I tried to force the issue with FSX it kept crashing to desktop!
 
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote DickB Quote  Post ReplyReply Direct Link To This Post Posted: July-27-2012 at 9:27am
Thanks Stephen (also for the PMs). I will most certainly give OpusFSX a try. 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-27-2012 at 10:41am
OpusFSX Version 2.06 is now available for download on our web site.
 
This version includes the new 'Use Rudder' option for the AHM taxiing effects. It was only a simple addition and works well so I thought you should have it asap.
 
I know, two upgrades in one day, but these are additions and general improvements I feel you would like to have without delay. The version 2.05 earlier today included the improved handling of Windowed Views, a very tricky area within FSX/P3D so all improvements will benefit those with multi-screen PCs on standalone or networked networked systems. The latest version 2.06 obviously includes the new 'Use Rudder' option for AHM taxiing mode.
 
Regards
Stephen
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