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Compressed textures: Windows 10 & nVidia conflict

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archerflyer View Drop Down
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    Posted: January-09-2019 at 12:16pm
Hi there, for those using Windows 10 [Pro] along with nVidia [current drivers], I was just wondering if anyone else is experiencing problems in FSX (white aircraft) with certain aircraft (F1-Carenado Archer II, etc.) and [compressed] formats of aircraft textures as a consequence of the corporate dynamic that exists between Microsoft and nVidia as described by this post from the nVidia forum:

https://forums.geforce.com/default/topic/905976/geforce-drivers/fsx-fligh

No, this is not a problem of the DirectX 10 Preview feature being selected or not selected, and it is not a problem of excessive texture file resolution. This is a system problem. I.e.: Windows 10 OS, itself, cannot open and/or read these certain few .bmp or .dds files when dtx compression is involved. Sure, I can use tools like DXTBmp and ImageTool to open, convert and edit/work with such files, and Photoshop can as well to some degree; but I was simply wondering if anyone else has encountered this issue with their system & OS in general. Apparently, this is a more significant and external dynamic than simply a case of having to select different app preferences, etc.

I can work with it all, but I'm Just curious really; thanks!
64 bit system; i7-8700 (12MB cache, 4.6GHz w/ TB); 16GB DDR4 at 2666MHz; GeForce GTX 1070 Ti w/ 8GB GDDR5; 512GB NVMe SSD & 1TB 7200 RPM SATA 6Gb/s HD; LG 32UD59-B 32" UHD; Thrustmaster T.16000M FCS
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archerflyer View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote archerflyer Quote  Post ReplyReply Direct Link To This Post Posted: January-10-2019 at 9:23am
This might be interesting, as the post referenced below indicates that others are indeed experiencing this issue to this very day:


Regards,  Russ
64 bit system; i7-8700 (12MB cache, 4.6GHz w/ TB); 16GB DDR4 at 2666MHz; GeForce GTX 1070 Ti w/ 8GB GDDR5; 512GB NVMe SSD & 1TB 7200 RPM SATA 6Gb/s HD; LG 32UD59-B 32" UHD; Thrustmaster T.16000M FCS
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archerflyer View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote archerflyer Quote  Post ReplyReply Direct Link To This Post Posted: January-11-2019 at 1:54pm
Simply batch-converted the DXT-1, compressed .bmp texture files to uncompressed .bmp, and all's good, all works just fine. Sure, it consumes a bit more storage space in the respective texture folders, and there is a 1 - 2 fps hit as a consequence of the larger texture files but, hey, the solution works and it allows me to choose the livery of my choice. Oh well...................... lol.
64 bit system; i7-8700 (12MB cache, 4.6GHz w/ TB); 16GB DDR4 at 2666MHz; GeForce GTX 1070 Ti w/ 8GB GDDR5; 512GB NVMe SSD & 1TB 7200 RPM SATA 6Gb/s HD; LG 32UD59-B 32" UHD; Thrustmaster T.16000M FCS
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