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Topic Closed[CLOSED] GEX Europe (and other regions) Updates

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DickB View Drop Down
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Direct Link To This Post Posted: June-17-2012 at 3:06am
Not a problem for me, Nick - I rarely fly that high ! But I do acknowledge the virtue of switching LC for different situations.
 
While we're on the subject of LC - how do those products work ? Clearly they define areas and assign particular tile ids to them. I assume that if it's a large area, then it will include a number of complete tiles which will (or should) fit together nicely. Whereas if it's a small area, or the irregular edge of a larger area, the join between different tile types will not be so seamless. That's certainly the way it appears - the shape of the defined area between one tile type and another can be all too obvious. Not something you can solve in GEX, but a major consideration I'm sure.
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NickN View Drop Down
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Direct Link To This Post Posted: June-17-2012 at 7:50am

The limitation to defining a location in FSX is 1km, in other words you cant have a small area defined where you will see dirt, concrete, water and other classifications inside a 1km space. This means very fine definition and transitions are not possible in FSX unless you switch to sat photo or aerial photo scenery.

Tiles, in each classification set, are made to be seamless. They tile perfectly against each other and will mate up without any seams. To connect two tile sets to each other a set of masks are made so when one set overlaps another the transition is clean between the sets.

So, if you were to see the tile sets we make with no influence from the landclass they would all seam together perfect and mate up smooth from one set to the next.

Where it all gets scrambled up is the landclass calls and those 1km limitations. There are also calls for vegetation or tree tiles. The same large forest tiles are used to denote large tree groves and tree lines, as shown in the image from the last page of rural St Louis and Cleeve Hill. Along with those forest tiles there are masks which create the specks of vegetation which is something you read about from time to time, people see the pixilated 'spatter' pattern plastered all over the textures and think there is something wrong, that is simply how the sim places patches of vegetation using masks and the forest tree tiles.

Landclass can be cleaned up manually to work far better and cleaner however in order to do it would require massive labor to go into the landclass and manipulate the borders so they do not cross the 1km limitation and also clean up the boundaries so the work put into the textures to make them seamless and produce masks is far better seen and appreciated.

In other words, custom tweak the landclass 1km x 1km for an entire region and make custom masks specifically for that landclass layout..  that is not a 18 dollar landclass job, more like several hundred if sold in bulk.

We do try to rework the masks for specific critical tiles and fudge them for specific popular landclasses in spot locations. This is a double edge sword because although it may clean up a large 'popular' scenery area, it can cause another area to appear more broken up and fragmented which is another 'give-and-take' situation for us.

Unless a team of people work the landclass manually 1km x 1km along side adding custom texture/masks and region calls to the landclass, and, creating all new texture numbers to match the additions that do not exist in the SDK FSX landclass database, the limitations will always be present visually. ..and even with all that work, it would appear far cleaner but would still never be perfect.

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DickB View Drop Down
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Direct Link To This Post Posted: June-17-2012 at 9:02am
Thanks Nick - pretty much what I understood. Ideally the LC and texture set to be designed together, but in practical (and financial) terms, that's just not a realistic proposition when working within the FSX framework. 
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NickN View Drop Down
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Direct Link To This Post Posted: June-17-2012 at 10:04am
....
 
 
 
 
 
 
We are starting to wrap seasons with all tiles so from this point on I can display random locations that may interest different users.
 
 
 
 
Slovokia around Tatry, LZTT  http://goo.gl/maps/d1zA
 
 
 UTX+SceneryTech Europe LC
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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NickN View Drop Down
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Direct Link To This Post Posted: June-17-2012 at 10:15am
.....
 
 
 
 
 
 
 
 
I am close enough on Norway summer tiles to post some samples now. These shots are random locations, some near the coast, others in the mountains and more outback/tundra locations in Norway
 
 
UTX+SceneryTech Europe LC
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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NickN View Drop Down
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Direct Link To This Post Posted: June-17-2012 at 10:45am
 
 
...
 
 
 
 
 
 
 
 
Warsaw, Poland    UTX+SceneryTech Europe LC
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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NickN View Drop Down
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Direct Link To This Post Posted: June-17-2012 at 10:56am
...
 
 
 
 
 
Copenhagen, Denmark   UTX Europe LC only
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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NickN View Drop Down
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Direct Link To This Post Posted: June-17-2012 at 12:29pm
...
 
 
 
 
 
 
 
Amsterdam, Holland   UTX+SceenryTech Europe LC
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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NickN View Drop Down
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Direct Link To This Post Posted: June-17-2012 at 12:41pm
...
 
 
 
 
 
 
Brussels, Belgium  UTX Europe LC only
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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Christos View Drop Down
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Direct Link To This Post Posted: June-18-2012 at 6:42am
Look very nice Nick,
Thanks for sharing.
 
Christos
 
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NickN View Drop Down
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Direct Link To This Post Posted: June-18-2012 at 10:22am
...
 
 
 
 
 
 
 
Paris, France    UTX+SceneryTech Europe LC
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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NickN View Drop Down
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Direct Link To This Post Posted: June-18-2012 at 11:17am
...
 
 
 
 
 
Coming into Blagnac (LFBO), southern France    UTX+SceneryTech Europe LC
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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NickN View Drop Down
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Direct Link To This Post Posted: June-18-2012 at 11:21am
I do wish to point out that even though the massive update to the Europe product focus was on replacing the northern Europe textures, southern Europe will also upgrades as we did improve the quality of the current southern Europe tiles quite a bit.
 
This update will impact all of Europe, not just the northern areas.
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Christos View Drop Down
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Direct Link To This Post Posted: June-19-2012 at 4:49am
Hi Nick,
Do you have any shots of how Greece will be affected by the update?
 
Thanks,
Christos
 
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NickN View Drop Down
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Direct Link To This Post Posted: June-19-2012 at 8:08am
Originally posted by Christos Christos wrote:

Hi Nick,
Do you have any shots of how Greece will be affected by the update?
 
Thanks,
Christos
 
 
 
We did not replace any of the primary textures that make up sourthern Europe. We reworked color and tone on the originals as well as did work to further remove horizon tram lines. We are replacing a secondary support tile set for rough terrain as well as a tile set that is used by UTX LC alone in southern Europe as well as Asia however if you are expecting some kind of full blown design change, that is not the case.
 
 
There are locations where the new northern textures will show in southern Europe depending on the landclass. Image #6 below displays the new 10a tiles around Athens near the water. Where ever those new tiles display you will see design changes.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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dolf8857 View Drop Down
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Direct Link To This Post Posted: June-19-2012 at 2:22pm
Lookes amazing!
Rudolf Vander Molen
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NickN View Drop Down
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Direct Link To This Post Posted: June-21-2012 at 10:29am
.....
 
 
 
 
 
 
 
 
London, England    Fall Season     UTX+ SceneryTech Europe LC
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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DickB View Drop Down
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Direct Link To This Post Posted: June-21-2012 at 10:41am
That looks very nice indeed, Nick. Much better IMO with the lighter coloured foliage of Autumn.
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NickN View Drop Down
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Direct Link To This Post Posted: June-21-2012 at 10:53am
We dont change the autogen tree and veg colors, only the tiles.
 
 
and as mentioned earlier, the darker contrast in the veg/forest tiles must be present or the deep forest tones in and around mountains and forest regions they cover are lost
 
Such areas from the air in the real world can almost take on nearly a black look they are so dark, especially from a distance 
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DickB View Drop Down
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Direct Link To This Post Posted: June-21-2012 at 11:19am
I know you didn't change the trees. But I can see me doing quite a bit of Autumn flying in the future !
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NickN View Drop Down
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Direct Link To This Post Posted: June-21-2012 at 11:30am
Remember that Fall in FSX is only from about the last week of September through October 31st, then the sim switches to Winter tiles on November 1st regardless of it saying 'Fall' in the season selector.. 
 
 
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DickB View Drop Down
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Direct Link To This Post Posted: June-21-2012 at 11:39am
Yes indeed - a bit of a ShortFall, so to speak Smile 
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NickN View Drop Down
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Direct Link To This Post Posted: June-21-2012 at 11:48am
.....
 
 
 
 
 
 
Frankfurt, Germany     Fall season    UTX Europe LC alone
 
 
Unlike the rest of Europe, we are seeing a bit of a trend in Germany and Denmark where UTX Europe alone works best for the landclass in many locations
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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NickN View Drop Down
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Direct Link To This Post Posted: June-25-2012 at 8:10pm
....
 
 
 
 
 
 
 
 
and now the season I know a lot of people are waiting to see....   winter
 
 
We pushed the tones as high as we possibly could in order to overcome the red filter placed on the tiles in the UK and north from the terminator line in the sim. It has taken me several weeks to work this season out and I am still tweaking it.  none the less,....
 
 
Around Gloucestershire (EGBJ)   UTX+ SceneryTech Europe LC
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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NickN View Drop Down
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Direct Link To This Post Posted: June-28-2012 at 10:03am
.....
 
 
 
 
 
 
 
 
More winter season, just outside of London, UK   UTX+SceneryTech Europe LC
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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DickB View Drop Down
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Direct Link To This Post Posted: June-28-2012 at 10:06am
Looking good, Nick
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Flying Dutchman View Drop Down
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Direct Link To This Post Posted: June-29-2012 at 2:50pm
Reworked colour and tones Nick said. I reckon you're doing a fine job there. The scenery no longer looks wishy washy and over exposed. We can now see good detail of buildings, trees,
fields etc. Congrats to Nick and the rest of the team. (If there is a team)



Jaap.
Best regards, Jaap.
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NickN View Drop Down
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Direct Link To This Post Posted: June-29-2012 at 5:31pm
In the original product we tried to overcome the WI issues differently
 
 
This time we are using a brute force coloring method but it is costing us on another end..  the further south the textures are used in winter the more spring like they appear instead of winter because the hard red filter from the low sun elevation is removed, which is fine if the region is tropical .. its the regions north (or south) of the tropics that is giving us greif and I am sure we are going to read about it..   unless people dont fly much in winter in those locations  
 
 
lol
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Direct Link To This Post Posted: June-30-2012 at 2:15am
Looking Greate Nick and team
what affect if any will it have on GEX NA
Thanks
Darryl
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NickN View Drop Down
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Direct Link To This Post Posted: June-30-2012 at 8:18am

 North America is updated by adding GEX Africa and the Middle East, GEX Atlantic and Pacific Tropics, or the upcoming GEX Asia and South America slated for release this summer.

If you install any of those GEX products after North America you will see a massive upgrade/update to the North America region.

We are expanding that upgrade with the release of patches for Africa/Middle East and Atlantic Pacific Tropics along side GEX Europe v2.3 to include several new texture sets, changes to original tiles for color and tone along with expanded UT Alaska coverage.

If you use GEX North America and install the GEX Europe v2.3 update and do not use any other GEX region there will be clashes between shared region textures. Installing one of the other GEX regions eliminates that. It is impossible to avoid that problem because it requires 60% of the GEX North America textures to be upgraded/changed which is exactly what you get when you add GEX AFME/APT or AS/SA to your build.

The images I posted in this thread of North America were taken with all GEX regions installed along with the new files in the upcoming patches. http://www.simforums.com/forums/uploads/12417/2012-6-16_10-19-34-490.jpg
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Zman View Drop Down
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Direct Link To This Post Posted: June-30-2012 at 11:55am
Thanks Nick
Darryl
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NickN View Drop Down
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Direct Link To This Post Posted: June-30-2012 at 4:47pm
....
 
 
 
 
 
 
More winter, but on the low and slow side..   around the France/Swiss border
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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Christos View Drop Down
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Direct Link To This Post Posted: July-02-2012 at 6:39am
Hi Nick,
When the new Europe update is out, will you post also some instructions on how to run the various GE's interfaces so as to do it correct? (You have already posted something.)
 
In my case (GE Europe and GE APT installed): As I understood it, just running the GE Europe interface will also update part of the GE APT as well as about 60% of the tiles used for North America although I have not the GEX North America.
 
Thanks,
Christos
 
 
 
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NickN View Drop Down
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Direct Link To This Post Posted: July-02-2012 at 7:33am
All you have to do is make sure GEX North America interface options are installed before any other product and that the products are updated prior to installing the interface options for any product.
 
 
If you dont use GEX NA then you dont have to be concerned with install order. Just make sure the products are updated to their latest version before installing the interface options.
 
All GEX products past North America are in sync 
 
 
 And do note that without North America installed the North America region will not be complete and will be a mix of FSX default and GEX which wont look right at all. You must have the North America product to cover North America before updating with a NA patch from another region.
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NickN View Drop Down
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Direct Link To This Post Posted: July-06-2012 at 5:48pm
.....
 
 
 
 
 
 
 
 
Summer in the Alps..    UTX + SceneryTech Europe LC
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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lumat View Drop Down
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Direct Link To This Post Posted: July-07-2012 at 4:22pm
Hi,
 
Very nice. :)
The realease is closed ? I hope Wink
 
Luc
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NickN View Drop Down
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Direct Link To This Post Posted: July-09-2012 at 8:01am
At this point we are close to finishing Europe. We are not just working on Europe and this round of patches will include massive updates for AFME and APT as well. We have been working to release all updates at the same time.
 
Based on where we are now with production and what must still be accomplished I can say with confidence that we will be releasing this as well as the other region updates sometime around the end of this month.
 
 
 
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lumat View Drop Down
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Direct Link To This Post Posted: July-09-2012 at 8:25am
Thank you for your answer Nick.
 
End of this month .... good new !!!
 
Luc
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dolf8857 View Drop Down
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Direct Link To This Post Posted: July-09-2012 at 2:03pm
Good news indeed,  Will it work and look fine without UTX or SceneryTech Europe LC too, I understand there will be less detail perhaps?
 
Cheers
Dolf
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NickN View Drop Down
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Direct Link To This Post Posted: July-09-2012 at 7:54pm
The default landclass for lack of a better word...     S  U  C  K S   
 
 
 
 
The product replaces the default FSX textures so if you do not use any landclass product you will not see any better use of the textures other than how default FSX lays them out.
 
 
you certainly will not see the level of detai shown in the images of this thread. If I did not use any landclass product the Alps would be nothing but a overgrown forest for the most part
 
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