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ButtKicker Control

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cuevision View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote cuevision Quote  Post ReplyReply Direct Link To This Post Posted: November-09-2017 at 1:00pm
Hi Cheryl

Thanks for your fast reply, Will handle it as you mentioned

Best regards,
Ed
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Post Options Post Options   Thanks (0) Thanks(0)   Quote cuevision Quote  Post ReplyReply Direct Link To This Post Posted: November-10-2017 at 1:06pm
Well hello again.

I have the BK working. I now have to test it in real. tests seems to be okee. First time hitting a testbutton, gave me a fright. The chair came a live, not expcted it yet, but OK. NOw I want to tune it to my needs.

One thing I noticed when I clicked SPY. One red line as you can see in the attached image:

SIM  Connected to Simulator - Prepar3D Version 2 Mode 

'It seems to me that it thinks I am using version2 but i use P3D 4.1

Can you explain what this means and how it can be solved?
Thanks and regards,
Ed





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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: November-10-2017 at 1:42pm
You need to run the software as...

C:\OpusFSI_v5\FSISERVER.EXE P3D4

Using the FSISERVER startup program and specifying the P3D sim type argument. See our Getting Started Guide.

This is important otherwise you will not be using the most suitable libraries or SimConnect interface.

Stephen :-)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote cuevision Quote  Post ReplyReply Direct Link To This Post Posted: November-10-2017 at 3:15pm
Hi Stephen

You could be an example for a lot of other companies when its about service. GREAT.

About your reply. I have read it and configured already it as you can see at the attached image, but that error does not change.

Any other ideas?

Thanks
Ed


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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: November-10-2017 at 3:23pm
You must use the FSISERVER startup program.

You are actually running the FSXSERVER not the FSISERVER.

Stephen :-)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote cuevision Quote  Post ReplyReply Direct Link To This Post Posted: November-10-2017 at 4:40pm
Hi Stephen,

Yeah. Stupid from me. Now its oke. 

Because of this mistake, Do I have to start up this one afterwards: 
F:\OpusFSI_v5\P3DBKCTRL.EXE? Or might this be wrong too? With the wrong FSXSERVER, this program was started up automatically. 

Again thanks and regards,
Ed
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: November-10-2017 at 5:23pm
No. Just enable the ButtKicker and the software will start it automatically.

Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote cuevision Quote  Post ReplyReply Direct Link To This Post Posted: November-12-2017 at 4:23am
Hello Stephen,

First to all readers using a buttkicker in your Flightsim:
I am very happy that I found the Opus Software. I recommend it to ALL buttkicker users. Without this software-interface, your buttkicker would NOT respond in your Flightsimualtor as you might aspect!!!! And when you have a search at the internet 'how to set up my buttkicker in my flightsim', you would not find anything or useless information. The buttkicker is not a plugnplay piece of hardware. Thats my opinion. And the service of the OPUS Softwarecompany is super.

Stephen, the past days I started to get the BC respond to your software with the use of the Sound Blaster X-Fi GO! Pro. However, I face some difficulties. Could you please explain:

  • When I go to the speakerproperties of this soundcard, I can enable/disable the sound enhancements, Do I have these enhancements turn on or off? (pic1) I noticed that when I turn it off, The vibration tests of the BC in the BC-options, are much heavier, despite the low settings I made in these options (pic2).




  • I only use the BC option in the Opus configuration. Can I disable the yellow marked options? (pic3)


  • When I am on the airport and I started to taxi and after that take off, there are no vibrations from the BC and also not when I roll out on the RWY.  Testing it via the BC options, windows, the vibrations are ok. I also tried it with higher settings, but not succeeded yet.
  • In my 738, the in and out of the gear takes some time, before I hear the door closed and the gear locked. The duration of the vibration in the BC is to short. The lock and door close vibration ends before the sound of closing and locking in P3D is still playing. Can this be set to make it synchronous with each other anywhere?
  • Is there a way that the OPUS windows can be automatically minimized to the tray?

For now thanks again and regards from a rainy and stormy Moerkapelle at the Netherlands.

Ed
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: November-12-2017 at 4:45am

Hi Ed,

I have never adjusted the sound cards enhancements, just left everything as standard. I alter the strength of the audio output and hence the strength of the BK effects, simply by adjusting the 'Master Volume' setting in our BK Options dialog and clicking on our 'Assign Default Volumes' button. If you enter a Master Volume of 80 then the defaults should all be lowered accordingly.

You can disable the Live Traffic Map Updates. I would recommend you enable the Live Weather and Live Camera options though (I would also enable Live Camera Control). Using OpusFSI Live Weather results in far better turbulence and weather related BK effects as the one million plus Opus weather parameters are now available.

You should also configure at least a Default VC cockpit Live Camera view with default DHM effects. This data is also used to control the BK effects.

Unfortunately its not possible to sync the audio to the actual aircraft sim sound effects, such data is simply not accessible.

In summary, best create a Default VC Live Camera view for your aircraft. Enable and use the default DHM effects for this VC view and specify Heavy (Jet) Aircraft DHM option. When this view is selected you should recieve all the BK effects including taxi, vibrations, engine etc.

Stephen :-)

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Post Options Post Options   Thanks (0) Thanks(0)   Quote cuevision Quote  Post ReplyReply Direct Link To This Post Posted: November-12-2017 at 5:54am
Hello Stephen,

Thank you. I will test it right away. I use REX weather with Active sky. I want to keep on using these programs. Does this means that turbulence vibration will not been recognized and not vibrate the BC? 

My camera views are made by ChasePlane. Am I right that when I want to get the utmost out of vibrations as you described, I can no longer use ChasePlane?

Regards,
Ed

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: November-12-2017 at 10:28am
You can Configure the General DHM options. You will get turbulence effects but not as good as the OpusFSI weather which is far more detailed than the other packages.

Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote cuevision Quote  Post ReplyReply Direct Link To This Post Posted: November-12-2017 at 10:48am
Hi Stephen.

The more I am walking through the program, the more I understood  how sophisticated it is and I realize that it can take over a lot of add-ons. The way it works for me now, made me happy. I am still fine tuning my needs to get the vibrations the way I want it to be.

Thanks for your patience and help. Have a nice evening.

Best regards,
Ed


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Post Options Post Options   Thanks (0) Thanks(0)   Quote cuevision Quote  Post ReplyReply Direct Link To This Post Posted: November-12-2017 at 2:24pm
Hi there

Last update. I am now flying via IVAO from ELLX to ENGM, BC activated and WOW. What a sensation. Taxi, Roll and take off, fabulous. Now almost at Cruising altitude and a as real vibration at the pilotchair sync with the climb and enginesound. I now reached FL360 CRZ and vibration minimum.

Stephen. Thanks. We are gonna have a future fun with the BC in combination with your software.

Best regards,
Ed
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Post Options Post Options   Thanks (0) Thanks(0)   Quote cuevision Quote  Post ReplyReply Direct Link To This Post Posted: November-12-2017 at 5:27pm
Hello Stephen,

Faced a hudge problem it seems. During the cruising altitude, the BC went into standby. I restarted it via the on/off button on the remote control. I noticed that it was no longer possible to use the Opus software. I restarted it several times, but frooze for about 30 seconds. I tried again, and the same. I had to restart the computer before it respond again. So going into standby seems to ve a problem.

Can you advise?

Thanks again,
Ed
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: November-13-2017 at 3:11am
Sounds like a problem with the Windows driver. Nothing I can do I'm afraid as Windows locked up both the audio output and also our software when it attempted to play a new audio loop.
 
The driver is very fragile, that's why we have an initialisation process and also perform an audio restart after set periods.
 
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote cuevision Quote  Post ReplyReply Direct Link To This Post Posted: November-13-2017 at 4:24am
Hello Stephen,

Thanks for this information. I Will have a look at the BC information. Perhaps their Forum gives some more information.

For now again thanks.

Best regards,
Ed
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Post Options Post Options   Thanks (0) Thanks(0)   Quote cuevision Quote  Post ReplyReply Direct Link To This Post Posted: November-26-2017 at 8:16am
Hi Stephen

I have worked with Opus and my buttkicker for a period now. Today I started it up all and I noticed the BC is somehow uncontroled vibrating. Not responding on all Opus is saying.

When I go to Opus software to the sound configuration panel and have a look at the SB X-Fi- Go! Pro output, I can see it is responding to all the Opus soundtests are doing. So that looks fine. However, I am no longer able to transmit it to the BC. As I said BC is vibrating at one frequency not changing, not stopping. It only stops when I exit OPUS.

Have you any advise, whats causing this?

Thanks and regards,
Ed
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: November-26-2017 at 8:29am
Just use the BK Test Audio dialog to test your audio output and make sure everything is wired up ok, correct audio channel going to the BK power amp etc.. Nothing much the software can do other than send the audio to the output. Try selecting different audio devices in case windows has mixed them up, check settings on your power amp etc..

Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote cuevision Quote  Post ReplyReply Direct Link To This Post Posted: November-26-2017 at 9:33am
Hi Stephen

Checked it all. The only thing I can think of is the three new monitors in have installed since yesterday. As you can see on the attached image. the build in sound of these monitors are being recognized and visible in the sound system. I have tried to remove them bij disabling. I even have removed sound from Nvidia. But as soon as I restaarted the pc, the three monitot sounds are again and again installed.
Could they have a bad influence on the SB usb card?

Thanks,
Ed
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: November-26-2017 at 10:03am
Could be you have other sound coming out of your SB USB card. I think if you are using a wired connection to the BK amp it shouldn’t pick up and act any other sound. Is there a Control or switch for this?

Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote CPC900 Quote  Post ReplyReply Direct Link To This Post Posted: July-03-2018 at 10:59am
I am having some issues with Buttkicker working consistently as well. The flaps and gear ALWAYS work, but the engine vibration, landing and taxiing don't seem to :( I have re-read the manual and think I can fix my issue ;)
One question I did have was, in the Opus FSI - Buttkicker Control, what axis should I select? Does it really matter?!

Bruce
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-03-2018 at 11:15am
it doesn’t matter what axis, the default is generally the best as there’s great accel changes driving DHM and BK control. As for engine and taxiing effects, make sure you have selected the correct aircraft type. Generally Heavy for jets and Light for piston.

Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote CPC900 Quote  Post ReplyReply Direct Link To This Post Posted: July-04-2018 at 9:49am
Okay, so later tonight, I will try this:
Quote In summary, best create a Default VC Live Camera view for your aircraft. Enable and use the default DHM effects for this VC view and specify Heavy (Jet) Aircraft DHM option. When this view is selected you should recieve all the BK effects including taxi, vibrations, engine etc.

I just didn't have time yet ;)
Also, I use chaseplane, to quickly change from view to view etc. Does chaseplane work well together with the "VC Live Camera view and default DHM" of Opus?!

Bruce
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-04-2018 at 9:52am
if Chaseplane alters the view point then no, you cannot have two programs adjusting the single eye point.

Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote CPC900 Quote  Post ReplyReply Direct Link To This Post Posted: July-04-2018 at 10:26am
Well as chaseplane does, it alters where the view is obviously. I have views for pilot, overhead, throttles etc.?!? If I setup a "VC Live Camera" in Opus, it would be the exact same viewpoint as my chaseplane "pilot view" camera, basically. But obviously I switch views along the way.
Would that mess anything up or no?!
I use Trackir5 as well, so I wouldn't HAVE to change views, but I do like chaseplanes views. Obviously, I could just use the exact same views with the Opus camera setups as well.
Am I making this MORE confusing than it needs to be?? :)

I assume the Opus Live Camera setup could just replace my chaseplane entirely, correct?!

Bruce
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-04-2018 at 10:41am
you should obviously Configure OpusFSI to work with TarackIR which then coordinates these eye point changes. But CP cannot work coordinated with OpusFSI Live Camera. If CP alters tge eye point then you cannot combine an OpusFSI VC view and DHM with any other eye point control.

If CP is only used to change mode and set up external views then fine. Provided the view mode change is registered via SimConnect, check Spy window. If it does then opus Live Camera will deselect it’s view and hence terminate any DHM.

So you might get away with it. Just remember there’s only one eye point. So OpusFSI and TrackIR can work together and be coordinated (all eye point changes coordinated through opus). Any time you have two uncoordinated programs trying to alter the same single eye point then you will just get a fluttering display, as both programs keep adjusting the eye point unaware of what the other has done.

Hope this helps. You may be able to use both. Opus limited to VC with DHM, CP limited to external views.

Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote CPC900 Quote  Post ReplyReply Direct Link To This Post Posted: July-04-2018 at 10:53am
Thanks Stephen, I will test it all later tonight

Bruce
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Snupple Quote  Post ReplyReply Direct Link To This Post Posted: July-12-2018 at 8:21am
I recently purchased Opus for the sole purpose of using the Buttkicker control.

When flying the A2A Cherokee 180 some odd things happen:

  1. The volume will always start at 11, no matter what you have set in the settings.  If you have the Power % set to 2 and the Volume From 10% and to 100% , the Volume goes from 12 to about 35% on full throttle, but then the Volume goes back down to 25.  
  2. Flaps = Nothing is played until the last flap position and then the SPOILER sound is played
A standard FSX C172 will work fine.

The A2A C182 will exhibit the same behaviour as the 180

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-12-2018 at 8:38am
For engine vibrations make sure you have selected Light Aircraft in your DHM Settings. These will either be in the General DHM or DHM associated with your Live Camera views.

All controls, inc flaps, depend on the data read via SimConnect so it looks like your aircraft sim is not updating the flaps indication in the sim until full flap is selected.

Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: January-12-2020 at 5:21am
New Microsoft Audio Header Formats …
 
Microsoft has changed the format of all audio data headers in a recent update of Windows 10 and is no longer accepting the old format. This means all use of the old format audio headers is returning an error code of 11 (= INVALPARAM Error).
 
This Window update will effect ButtKicker control in the new 64-bit OpusFSI v6. I am now working on the fix and will post an update to OpusFSI v6 ASAP.
 
I can confirm the 32-bit OpusFSI v5 is not affected by the change in header format.
 
Regards
Stephen Smile
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Post Options Post Options   Thanks (0) Thanks(0)   Quote pack35 Quote  Post ReplyReply Direct Link To This Post Posted: May-17-2020 at 1:06pm
Hi,

I'm experiencing the same issue with the A2A C182 (P3DV5 and OpsFSI v6).
I only have the sound of the rollout but nothing for engine or flaps.

Is there any solution ?

regards,

Pack
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: May-17-2020 at 1:15pm
Check your DHM settings and make sure you’ve set the correct aircraft type (jet or piston). Different sets of data drive the engine vibrations and parameters for rollout.

The DHM will either be associated with your camera view or specified as General VC if not using Live Camera.

Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote pack35 Quote  Post ReplyReply Direct Link To This Post Posted: May-17-2020 at 2:09pm
Thanks !

Aafter checking configuration I found that I have to uncheck "Enable Live Camera" then I was abled to configure DHM Options.

Now I only have an issue with Turbulance that are still active after parking. I will investigate on that.

Any chance to have flaps working ?

Pack35
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Post Options Post Options   Thanks (0) Thanks(0)   Quote pack35 Quote  Post ReplyReply Direct Link To This Post Posted: May-17-2020 at 2:14pm
In fact it is not turbulence but spoilers:

SND  BK1.1 SPOILERS PlaySound: 30Hz, 50
 SND  BK1.1 Stopped
 SND  BK1.1 SPOILERS PlaySound: 30Hz, 50
 SND  BK1.1 Stopped
 SND  BK1.1 SPOILERS PlaySound: 30Hz, 50
 SND  BK1.1 Stopped
 SND  BK1.1 SPOILERS PlaySound: 30Hz, 50
 SND  BK1.1 Stopped
 SND  BK1.1 SPOILERS PlaySound: 30Hz, 50
 SND  BK1.1 Stopped
 SND  BK1.1 SPOILERS PlaySound: 30Hz, 50
 SND  BK1.1 Stopped
 SND  BK1.1 SPOILERS PlaySound: 30Hz, 50
 SND  BK1.1 Stopped

I'll desactivate this option.

thanks and regards,
Pack

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: May-17-2020 at 2:15pm
You didn’t need to do that. Much better would have been to simply create a Live Camera Default VC view and enable DHM for the view. This is a much better solution since the created VC view can be aircraft specific.

With a Live Camera VC view created you will have the best of DHM turbulence and coordinated Buttkicker vibrations. Again this is by far the best way forward.

Flaps already work. Just open the Buttkicker Test dialog, make sure the option is enabled and test them.

Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: May-17-2020 at 2:17pm
Vibration with Spoilers extended is normal and desired. They are noisy and cause much vibration on all aircraft. You can however adjust the level to suit within the BK Options dialog. No vibration is totally unreal though.

Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote JWS Quote  Post ReplyReply Direct Link To This Post Posted: July-04-2020 at 6:10am
Stephen,

I have been toying with the BK ctrl for some time now, but still have not found the right settings. I understand that it's best to create a default VC camera view (next to the VC cockpit view within the simulator itself).
What I do not like is e.g. the effect of the flaps (in airliners). Too loud IMHO. I have talked to real airline pilots and they claim that one cannot even hear the flaps mechanism when moving. Only the turbulence when they are extended can be heard and felt. So this seems to be incorrectly simulated in FS.

Now I wondered how to get rid of the flaps sound/vibrations. Do I have to reduce the volume setting or the frequency? Is it an option to make flaps seperately selectable for heavy aircraft (now it's flaps for both types or nothing)? Since Opus is dependending on sounds in FS, it cannot create it's own "feel of turbulence" when flaps are extended.

Regards,
JWS
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-04-2020 at 6:25am
Why are you talking about sounds?

OpusFSI has nothing to do with the sound of the flaps (or any other FS sounds). All BK 'audio' control signals are ONLY meant for the BK Power Amp. The dedicated audio output MUST be wired into the power amp and never goes to a speaker.

Never attempt to operate the ButtKicker using sound output from a speaker it won't work very well at all and that's not how OpusFSI controls it.
 
Opus is not depending on sounds from the FS. It reacts to physical changes in the aircraft sent to it via SimConnect events. E.g. Changes to the flap position/handle.
 
As per the ButtKicker Guide you can adjust the OpusFSI BK control settings to give the desired 'vibrational' effect in the ButtKicker.
 
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote JWS Quote  Post ReplyReply Direct Link To This Post Posted: July-04-2020 at 8:19am
Stephen,

just to avoid further misunderstanding, I do not have Buttkicker devices. I use Aura ProBass shakers (transducers) for the 'vibrational' effects in my home cockpit. They are wired to a Dayton Amplifier which is connected to the audio output of the pc.   
When I wanted to purchase Opus you told me that the audio control that OpusFSI generates should be equally good for ButtKicker and any other similar device.

Why talking about sounds? I have always been under the impression that 'audio' meant 'sounds', sounds that were transformed into vibrations.

Best regards,
JWS
   
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: July-04-2020 at 8:38am
ButtKicker can respond to sounds (out of the speakers) but that doesn’t work very well when it comes to flight sim. So we generate audio output that is wired directly into the amp (they would generate sound if sent to a speaker but the BK would not respond very well). By generating specific audio we are able to make the vibrations more controllable and predictable. Because this audio is wired directly into the BK’s amp it is not polluted by other ambient noise and speaker sound. The BK’s is always quite predictable and controllable.

Our audio signals should work with any similar vibration device provided the audio can be wired directly into the device and hence, is not polluted by other sounds.

The OpusFSI BK Controller’s Test dialog allows for some control over the type of audio (frequency and volume) that will be used to generate the various vibrations. So there is some modicum of control over the generated effects.

Regards
Stephen

P.S.

I was distinguishing between ‘sound’ as in vibrating air, and ‘audio’ being an electrical signal. So when you referred to sound I immediately thought you meant out of the speaker.
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