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ButtKicker Control |
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hesynergy ![]() Senior Member ![]() Joined: September-10-2004 Location: United States Points: 157 |
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Yep, did that and actually got the Sound Blaster USB soundcard and used it instead of virtual audio cable. Although both work, the isolation caused by the Sound Blaster USB card is remarkable. A note here, I had to turn the sound volumes down on the SB-USB soundcard to almost single digits including the master volume control. That was not the case when using virtual audio cable. Can others post their settings, VAC, regular and Sound Blaster USB card settings. I think that would be an interesting comparison. I am really digging this added dimension of immersion! ...Now if I could just stick a trio of 12 inch linear actuator pairs under, and to the back of the chair, … And use ALL the butt kicker output to each... ...AND FSUIPC, Roll, PItch, Yaw, and heave data… wellll, ya know a girl can't quit dreaming about six DOF vibratory MOTION,can she? ... I wonder if the folks at Sybian would sue us… Great add Steven and Cheryl! And thank you all for your accounts of experiences . Stephen, I'm pretty sure that you were probably a beta tester, so are there any hitches glitches or advisements as we download our version 2.0 P3D this coming Monday? THANKS y'all Chas |
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Opus Software ![]() Senior Member ![]() Joined: April-12-2012 Location: Grantham, UK Points: 15442 |
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We only beta tested enough to make sure OpusFSX worked without any problems, we reported one minor problem to LM which was fixed in the next P3D beta release. So no problems at all using Version 2.0 P3D as far as I am aware.
Stephen
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hesynergy ![]() Senior Member ![]() Joined: September-10-2004 Location: United States Points: 157 |
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YAAAAAAAYYYYYYYY!!!!!
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Opus Software ![]() Senior Member ![]() Joined: April-12-2012 Location: Grantham, UK Points: 15442 |
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Beta Version 3.36.0 has been posted with general turbulence audio control for the ButtKicker device. Please see the Announcements and refer to the new OpusFSX_ButtKicker.pdf or htm documentation.
We are now working on making the BK effects more seamless and, apart from the turbulence effects, independent of DHM. That way the effects won't be interrupted when you change camera views, you will also be able to still feel the BK effects when you select a camera view that does not have DHM enabled. Stephen
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Squirrel ![]() New Member ![]() Joined: October-05-2012 Points: 2 |
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Hello,
how is the buttkicker working with helicopters? Are there any improvements to immersion there? I've been looking at getting a BK, but the talk of poor integration with the flightsim put me off. This thread definitely got my interest up again. ![]() |
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Opus Software ![]() Senior Member ![]() Joined: April-12-2012 Location: Grantham, UK Points: 15442 |
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Yes, we have fully integrated ButtKicker with the flightsim and I think you will be pleased with the effects.
Stephen
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Lucastng ![]() New Member ![]() Joined: September-05-2013 Points: 10 |
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Opusfsx buttkicker feature is the only way we could feel the weather effect and bumpiness of the different stages of a flight. I fly long hours each week and the ability to feel the weather keeps me awake. This is one of the most important feature of Opusfsx weather engine that differentiate from others. Please continue with the development with BK. Thumbs ups.
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Opus Software ![]() Senior Member ![]() Joined: April-12-2012 Location: Grantham, UK Points: 15442 |
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We are currently working on adding landing effects, including reverse thrust, to the BK audio control. So there are still a few more updates planned for OpusFSX.
Stephen ![]() |
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P3ron ![]() New Member ![]() Joined: January-26-2014 Location: Norge Points: 11 |
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Love the BK effects and look forward to landing effect and reverse thrust.
My Roland Duo-Capture USB sound-device works perfectly with this.
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Opus Software ![]() Senior Member ![]() Joined: April-12-2012 Location: Grantham, UK Points: 15442 |
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Reverse thrust is included in the latest beta. I will be posting a new beta today so you can install that and try it out.
We are working on the landing effects at the moment so it shouldn't be too long before they are ready. Stephen |
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toby23 ![]() Senior Member ![]() Joined: May-20-2008 Location: UK Points: 460 |
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I just purchased the Creative Sound Blaster X-Fi Go Pro USB and wanted to check if I understood why I just spent my money..
This USB soundcard will allow the BK to be seen as a separate audio device and will isolate the feedback that I hear using a splitter and headphones now. And all my other games will still be able to use the BK right? |
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Opus Software ![]() Senior Member ![]() Joined: April-12-2012 Location: Grantham, UK Points: 15442 |
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Yes, please read our ButtKicker guide. I can't answer for other games though, they may need a sound interface rather than a wired interface. We use the wired interface so that the low frequency audio signals cannot be heard.
Of course it cannot be heard since there are no speakers attached to the USB sound card, it is just wired directly into the BK power amp. Stephen |
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toby23 ![]() Senior Member ![]() Joined: May-20-2008 Location: UK Points: 460 |
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Thanks for your help, I had read the guide but still didn't understand how this was supposed to work. I didn't even know about USB soundcards until I purchased Opus!
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Opus Software ![]() Senior Member ![]() Joined: April-12-2012 Location: Grantham, UK Points: 15442 |
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It works by using a separate USB audio device. You then select this device and Opus sends all low frequency BK audio to this audio device ... In other words the audio signals do NOT go to your default audio device that has your speakers attached. Hence ... No BK audio comes out of your speakers ... It All goes to the USB card, a completely separate and independent audio device.
The ButtKicker guide describes this quite clearly I believe. If you use a dedicated audio device for your BK audio signals and this audio output is wired directly into the BK power amp then I believe its quite clear that none of this audio will be heard out of your speakers. How can it, it is being sent to a separate audio device with no speakers attached. Stephen ![]() |
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Terrydew ![]() Intermediate Group ![]() Joined: May-27-2014 Points: 43 |
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I am a new user of your software and have a couple of questions/problems with the buttkicker control. I am using A2A C172 and the new Piper. I use Prepar3d v2.2 exclusively under windows 7 64bit. Buttkicker is connected via the sound blaster usb device you recommended.
Problem. There is a vibration which is sometime periodic sitting on the ramp with nothing on or running in the plane. When I go into configure, camera or any other dialog it quits then when I exit the dialog it returns stronger at first the declines and sometimes goes away? Question. I currently have one gamer 2 kicker attached in horizontal mode. If I add another gamer 2 kicker in vertical mode and select the in the kicker control panel, will I be able to tell any difference as both kickers will be coming off same sound card. In other words does your software separate vert and horiz signals from the sim and feed to each kicker, or is the same signal fed and the difference if any is solely due to the different orientation of the kickers. Thank you Terry |
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toby23 ![]() Senior Member ![]() Joined: May-20-2008 Location: UK Points: 460 |
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If you mean 3 pulses that decrease in intensity, that's the Buttkicker initialising itself through Opus.
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Opus Software ![]() Senior Member ![]() Joined: April-12-2012 Location: Grantham, UK Points: 15442 |
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As Toby mentioned, Opus does initialise the BK device (mostly needed to initialise the silly Microsoft wdmaud driver) with three pulses of audio. Audio control is quite a crude process (as in there is a limited amount if finesse when all you can do is send low frequency audio to the BK) so there isn't that much difference between using one USB device wired into two BKs or two separate audio devices each wired to their BK power amp. The bottom line ... best just wire up your BKs the simplest way. We've only ever wired up a single device as we only have one to test with.
Stephen ![]() |
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Terrydew ![]() Intermediate Group ![]() Joined: May-27-2014 Points: 43 |
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Thank you for the prompt replies. Now that I know what to watch for I will recheck. I think the initialization is what I was feeling however I think some times the last pluse did not quit but I will recheck to be sure.
Stephen I am curious as to why you provided three separate buttkicker setups? If I understand your reply above, the audio signal is the same so all could be driven by the same buttkicker amp output (assuming amp big enough) and the drop down selection window as to axis direction is really not needed. Am I missing something. Does the sim actually put out data for movement (vibration) in each axis? Just trying to understand why you have such a very nice and powerful setup provision. Terry |
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Opus Software ![]() Senior Member ![]() Joined: April-12-2012 Location: Grantham, UK Points: 15442 |
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Because some users have three BK devices used to vibrate a platform containing the whole cockpit. We allowed up to three devices to be supported to make sure these users were accommodated and coordinated the audio actions with different axes within DHM to provide better variety.
Stephen |
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Terrydew ![]() Intermediate Group ![]() Joined: May-27-2014 Points: 43 |
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Ok. Thanks again. I really like your software. Now all I have to do is figure out cameras and zoom factor.
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toby23 ![]() Senior Member ![]() Joined: May-20-2008 Location: UK Points: 460 |
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Ok, I've plugged the audio cable from the BK into the USB soundcard microphone and speaker slots but nothing is happening in OPUS... hmmm
What do I do now? |
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Opus Software ![]() Senior Member ![]() Joined: April-12-2012 Location: Grantham, UK Points: 15442 |
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Read the manual and follow the instructions. You must select the audio device, and note that DX can list them in a wrong order so try different selections if the obvious one does not work. Then test your audio and set up your system. All the instructions are in our ButtKicker manual.
Stephen |
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Opus Software ![]() Senior Member ![]() Joined: April-12-2012 Location: Grantham, UK Points: 15442 |
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You will find instructions about configuring OpusFSX and testing the audio output here,
http://www.opussoftware.co.uk/opusfsi/opusfsx_ButtKicker.htm#_Toc371597474 Again bare in mind there is a known bug in DirectX where the audio device order can be wrong, so if the obvious device selection does not work then try a different listed output. You can use the Windows Sound monitor (the dialog you use to adjust master volume it also allows you to select audio devices) to see the BK audio output on the desktop. Stephen ![]() |
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Terrydew ![]() Intermediate Group ![]() Joined: May-27-2014 Points: 43 |
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After checking I can confirm that there is a low level vibration that starts after the last of the initial pluse. It is like it is stuck. If no one else has this in the A2A C172 maybe something in my setup. Any suggestion on where to look or test to try?
Thanks Terry |
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toby23 ![]() Senior Member ![]() Joined: May-20-2008 Location: UK Points: 460 |
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OPUS didn't identify the correct source label for the BK input.
Once that was corrected, everything worked as advertised. Thanks for your round the clock support Stephen, much appreciated for those of us with precious little time for this hobby. |
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Opus Software ![]() Senior Member ![]() Joined: April-12-2012 Location: Grantham, UK Points: 15442 |
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Keep an eye on the source label after restarting, especially if you ever unplug the USB sound stick. As I said this is a known DX library problem that affects programs like OpusFSX that use the DX interface.
Stephen ![]() |
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toby23 ![]() Senior Member ![]() Joined: May-20-2008 Location: UK Points: 460 |
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In the RealAir Lancair Legacy, the engine vibration is constant with OPUS set to 70% Master Volume BUT the vibration is intermittent, meaning it regularly cuts off every 3 or so seconds for a split second.
If the vibration could be visualised, it would feel like this... mmmmmmmm uh mmmmmmmm uh mmmmmmmm uh What kind of voodoo could be causing this? I'd love to fly this aircraft with a smooth vibration. Also, in the stock P3D Carenado Mooney, there is no engine vibration but gear up, flaps etc works fine, why would that be? |
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Opus Software ![]() Senior Member ![]() Joined: April-12-2012 Location: Grantham, UK Points: 15442 |
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I fly the Legacy all of the time with no problems.
Check your BK configuration to make sure all is set up as expected, especially the master volume. Are you just referring to turbulent vibration, as the mixing of the turbulence will cause murmurs. Try turning off the turbulent vibrations which I believe will cause a few bumps and stutters. Remember also the BK can only respond to very basic low frequency signals which have to be looped and mixed. Hence, you ARE going to get beat frequencies and interference. Not my fault! I can't stop beat frequencies when signals mix. ButtKicker is a VERY basic device with VERY limited control. Engine vibration is simply on throttle position I believe so if it works on other piston aircraft then it should work on that one. Have you created a LC camera view with Light Aircraft mode of DHM. Otherwise if you have selected heavy the software will be looking at the Jet engines N1 and not the throttle position. So check your camera configuration for the selected aircraft. Stephen |
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toby23 ![]() Senior Member ![]() Joined: May-20-2008 Location: UK Points: 460 |
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I fixed it.
It was caused by Accu-Feel, which I forgot to deactivate for this aircraft. |
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Opus Software ![]() Senior Member ![]() Joined: April-12-2012 Location: Grantham, UK Points: 15442 |
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Well done and thanks for the feedback.
Stephen ![]() |
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toby23 ![]() Senior Member ![]() Joined: May-20-2008 Location: UK Points: 460 |
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Ok, after finally flying in another sim, IL2 COD with Team Fusion mod, I could not find a way to get the buttkicker to work without unplugging the cable from the usb soundcard and plugging it into the splitter, together with the headphones, directly into the motherboard soundcard. There was no feedback in the headphones.
Please remind me, why did I buy this usb soundcard? just for when I use Opus in FSX? I know you said that other games need to support split sound channels but I think Opus is the only one that does. |
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Opus Software ![]() Senior Member ![]() Joined: April-12-2012 Location: Grantham, UK Points: 15442 |
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Of course you couldn't. When using FSX or P3D with OpusFSX you MUST use BK as instructed. But when using some other game you don't, you use the noise control. Pretty obvious really.
The basic FSX sounds do not control BK very well. But when using Opus and a dedicated sound card or stick, Opus can obviously generate specific low frequency audio to improve and control the BK vibrations. Its pretty self explanatory really. BK only really responds to low frequency sound so obviously any control signals generated specifically to control its vibrations is going to be better than BK trying to respond to the normal cockpit sounds. That's why many people are using it. But feel free to use yours in any way you see fit. Our interface is for FSX and P3D only so obviously you will have to use BK differently with other games. That's not really anything to do with OpusFSX or the BK usage in flight sim, so nothing to do with this forum either. Stephen |
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Opus Software ![]() Senior Member ![]() Joined: April-12-2012 Location: Grantham, UK Points: 15442 |
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Toby, I have never mentioned anything regarding other games, that's really not my concern.
We recommend the use of a separate USB sound stick for pretty obvious reasons. OpusFSX generates specific low frequency audio to provide a control signal for BK, which is best used by wiring the audio control directly into the BK power amp via a dedicated sound card. Hence you don't hear the low frequency audio control signals. I really don't care about other games and this forum is not intended for such discussion. As I said above, OpusFSX and OpusFSI are flight sim interfaces for FSX and P3D only. All other sims or games are irrelevant. Stephen |
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electric man ![]() Senior Member ![]() Joined: November-22-2012 Location: Thailand Points: 470 |
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Hi guys, was looking for a post where somebody wanted to invent a seat platform that could actually move and let you feel turbulence and other plane movements but couldn't track that topic anymore so I post it here;
the platform does exist and is already on sale, went down from 2000 Euro to 1600 and here it is sorry to post a link to another vendor but this looked interesting. http://www.flightsimstore.com/product_info.php?products_id=3231 Herman |
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Opus Software ![]() Senior Member ![]() Joined: April-12-2012 Location: Grantham, UK Points: 15442 |
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Any platform motion would have to be coordinated with our DHM turbulence for the best effects though.
Stephen :-) |
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Bubbz ![]() New Member ![]() Joined: August-14-2016 Points: 1 |
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I have been using this platform with P3D. Initially set up for car simulator but works well for flight too. It does seem to respond to rather dramatic turbulence but nothing subtle. These are felt more via butt kickers via OPUS - have 4 installed (2 running from dedicated SD and second source from MB ) - my main sound comes from HDMI via GPU connection I've found that this setup works well for some planes but fails to start in others Somehow starting up with one plane would "trigger" the other ones to work.. have not found the source of this issue but will continue to investigate. |
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Airtrooper ![]() New Member ![]() Joined: August-18-2007 Location: United Kingdom Points: 17 |
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I have a Buttkicker 1, which I used with FSX for a while. Since moving to P3D I haven't used it, until now. I am a dedicated OpusFSI user, so it seemed logical to give it a go. I bought a Creative Sound Blaster X-Fi Go Pro USB External Sound Card with SBX to separate the Opus-to-Buttkicker feed.
I was wondering what settings people use on their Buttkicker amp itself? What do Opus recommend? Generally I find that below ~50% throttle I can no vibes at all (as if I'm gliding), but then at 100% throttle the vibes are too great. I feel I need to somehow tune the "response curve" (as if with a joystick), if there were such a thing, but I don't know what to do... I also get a lot of knocking/thumping when landing, when really I want a deep rumble. Any ideas how to achieve such? Many thanks Andy
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Opus Software ![]() Senior Member ![]() Joined: April-12-2012 Location: Grantham, UK Points: 15442 |
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Start off with all default or average settings on the power amp. Then set your Master Volume so that the audio control does not saturate. Finally use our BK Tests to fine tune the effects. All effects (apart from turbulent bumps) should produce a rumble or genital vibration effect, and not a saturated thump. You should be able to achieve this with the above Opus settings with the correct Master Volume set in the Opus dialog.
Stephen |
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cuevision ![]() Senior Member ![]() Joined: June-26-2012 Points: 129 |
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Hi Stephen,
I have read all posts with interest. I am intent to use the Opus software soon. About the default settings of the BK. I assume that you mean the front settings of the BK unit. On the unit I can set the lowfilter cutoff switch, the high cutoff frequency and high on/off Can you tell me how these are set to default please. Thanks and regards, Ed Koorevaar |
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Opus Software ![]() Senior Member ![]() Joined: April-12-2012 Location: Grantham, UK Points: 15442 |
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Hi Ed
We were referring to the default settings in our dialog which are selected using the Defaults dialog button. You can set up the physical BK unit switches however you wish. Cheryl |
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