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Opus Software View Drop Down
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    Posted: October-27-2013 at 11:58am
ButtKicker Control ...

We are now in the final testing phase prior to releasing the first beta including support for up to three ButtKicker devices. The configured audio control of the BK devices results in very subtle rumble effects or a slight trembling of the pilot's seat all coordinated with the DHM taxiing, landing roll out, and engine vibration effects. Subsequent betas will also include accumulated effects for landing touchdown effects, landing gear deployment, flaps deployment, speed brakes or spoilers, turbulent motions and sudden turbulent bumps or jolts. We are testing using the shared simulator's audio output and using a dedicated USB audio device. In our case the low-cost Creative Labs Sound Blaster X-Fi Go PRO USB Sound Card which is about the same size as a USB pen.

These controlled ButtKicker effects certainly add another dimension to the sim flying by providing subtle feedback through the pilot's 'seat of the pants'.

Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: October-27-2013 at 12:02pm
I am beginning to love flying with the ButtKicker, with our subtle audio control and volume settings, just as in real life, you can tell what the throttle position you have set just though the vibrations in the seat. It really adds to the realism and immersion.

Note, installing a dedicated audio device such as the Sound Blaster X-Fi Go PRO USB stick means that all low frequency BK audio control signals are completely separated from the normal simulator sound and will hence have no effect on your current sound system or current audio output.

Stephen

P.S.

Our default and recommended volume levels have been adjusted to give just a slight trembling effect and a subtle hint of motion or vibration through the seat.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: October-27-2013 at 12:04pm
Ideally you buy a ButtKicker Gamer 2 and Sound Blaster X-Fi Go PRO USB sound card (the same size as a USB stick), or make use of your current audio output, and the Opus BK control software does the rest, using synthesised audio waves to control the unit directly. Up to three ButtKickers can be controlled, all control being coordinated and synchronised to the DHM.

There is nothing random about this control, as mentioned above Opus generates audio signals to result in subtle seat vibrations providing additional 'seat of the pants' feedback to the pilot.

Stephen

http://www.buttkickergear.com/ButtKicker_Gamer2_p/bk-gr.htm

http://uk.creative.com/p/sound-blaster/sound-blaster-x-fi-go-pro
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Post Options Post Options   Thanks (0) Thanks(0)   Quote dts Quote  Post ReplyReply Direct Link To This Post Posted: October-27-2013 at 1:38pm
have the buttkicker just need the beta, looking forward
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Richbro Quote  Post ReplyReply Direct Link To This Post Posted: October-28-2013 at 5:56am
Early Christmas present on order now!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: October-29-2013 at 5:06am

The ButtKicker Beta Guide has been posted,

 
 
I'm just finishing off some flight test before preparing the beta.
 
Stephen :smile:
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: October-29-2013 at 7:53am
Beta Version 3.34.5 has been posted which includes the initial ButtKicker Audio Control software.
 
Please refer to the latest OpusFSX_ButtKicker.pdf supplied with the software installation.
 
Stephen Smile
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Richbro Quote  Post ReplyReply Direct Link To This Post Posted: October-29-2013 at 2:29pm
Good, good, good, good vibrations!!!Tongue

BK, X-Fi Go Pro and beta 3.34.5 all arrived at the same time so, it's been a busy afternoon.

First impression. AMAZING. Once I tuned things down to stop the crystal glass in the  chanderlier downstairs rattling, my Legacy flight took on a new meaning.

Looking forward to the up coming beta's Stephen and Cheryl.

Opus, you're the best.

Richard.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: October-29-2013 at 2:40pm
Thanks for the feedback Richard, should be plenty more good vibrations to come very soon.

You're right about the Legacy, I just love flying with the seat vibrations to, once experienced you just don't want to fly without it.

I left my BK amp set to all defaults, no increased volume or anything else and set the Master Volume in the BK Options to 70 and the Assigned All Defaults. For me that gave a nice seat rumbling and smooth vibrations. I think I did have the switch on the X-Fi Go PRO set to headphones, perhaps that resulted in too much default volume when set to the other position. I will give it a go tomorrow.

Really pleased you like the vibrations.

Stephen   
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Richbro Quote  Post ReplyReply Direct Link To This Post Posted: October-29-2013 at 2:52pm
Lots more tweaking to do for me with more time tomorrow I hope Stephen.
I haven't looked all the optional settings so there's some homework for me to do yet but, my next project will be to tune the Duke B60 V2 vibes. Now, that will interesting.
Which brings me to my question, once each individual aircraft is tuned does it retain its' own settings?
In the rush to get the BK up and running I might have missed the answer if it was there.

Regards,
Richard.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: October-29-2013 at 3:06pm
The settings are global but the BK should be independent of the aircraft. Use the Master Volume setting in the BK Options dialog and click Assign Default Volumes as per the OpusFSX BK pdf doc. There will obviously be many betas as we include and enhance all the effects.

Adjust the Opus Master Volume to produce smooth vibrations for the taxiing/roll out and engine vibrations. No need to tweak the other options yet as things will no doubt change.

Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Richbro Quote  Post ReplyReply Direct Link To This Post Posted: October-29-2013 at 3:12pm
Thanks Stephen.

Just too exciting for words.Wink

Richard.
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Richbro Quote  Post ReplyReply Direct Link To This Post Posted: October-30-2013 at 2:05pm
Hi Stephen,

Latest beta installed and the flaps and u/carriage vibes are great.

I know you test bed with the Legacy but if you really want a protracted sensation try the wheels up and down on the Carenado 337H. Seem to go on forever but you definitely know when you cleaned up after take off!LOL

BTW, having the BK remote handy is useful to make the minor adjustments along with the BK volume about 70% as you advised.

More when you're ready, just can't get enough of this.

Richard.
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: October-30-2013 at 2:13pm
Many thanks Richard, I will give the remote a go, we are slowly tweaking the defaults to get the most out of the effects without any risk of causing any unnecessary violent BK responses.

What about the small bump at the end of the gear up/down travel. Keep an eye on that and see if you feel it needs to be more pronounced. I have tried to keep it quite subtle at the moment.

Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Richbro Quote  Post ReplyReply Direct Link To This Post Posted: October-30-2013 at 4:05pm
I didn't feel a pronounced bump as such, more of a fair deep rumble, certainly on the 337.
I'll fly the Legacy again and report back.
I think I meant the volume set at 70% was for the X Fi Go Pro and not the BK. Bit miss leading there I'm afraid.

Richard.
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: October-30-2013 at 4:29pm
For the gear there should be a very subtle bump at the end of the gears travel.

Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Richbro Quote  Post ReplyReply Direct Link To This Post Posted: October-30-2013 at 4:44pm
To me there isn't a pronounced bump,the rumble simply ends and the engine vibration takes over. I've increased the volume on the remote and there still isn't what I would consider a 'thump' if that is what is meant to be felt.
That's in the Legacy but,as I said earlier, the 337H has a slightly different and more prolonged rumble due to the complexity of the gear I suspect,so yes, maybe there should be a defined bump.

Richard.
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: October-30-2013 at 5:05pm
Yes, its probably a little too subtle at the moment, more like just adding to the abrupt end and changeover. I will increase it and make it a little more pronounced.

Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Richbro Quote  Post ReplyReply Direct Link To This Post Posted: October-30-2013 at 5:18pm
The rumble in the 337 is more subtle than the Legacy but no defining bump which would indicate gear up and locked, if indeed that is the intention.
The flaps rumble the duration of each setting at a volume more than I would have expected. However, that's my settings at default so I've not dabbled with that yet.

The 337 has more engine vibration ( being a twin of course) which is very effective indeed.

Richard.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote ianbeggs Quote  Post ReplyReply Direct Link To This Post Posted: October-31-2013 at 12:17am
Love it Stephen, still tweakin, can't seem to get the takeoff and landing roll set for heavy aircraft, puts my BK in the red. I was thinking, keep in mind i am not a  real pilot, but  the effect given for the gear up (bunch of little bump bump bumps) would kind of be a neat effect for the take  off and landing roll, to simulate going over the lights? Just a thought.
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: October-31-2013 at 3:25am
Thanks Ian,
 
Please read and follow the instructions in the OpusFSX_ButtKicker.pdf regarding adjusting the Opus Master Volume and using the Assign Default Volumes. Also do not increase the volume on the BK power amp, leave it set as default.
If you are splitting the audio output and using the same audio device as the sim then you may need to adjust the power amp cutoffs and even reduce the Windows Mixer Volume level. It could be the FSX sound causing the clipping.
 
The best solution of course is to use a separate audio output or device for the BK control, such as the SB X-Fi Go PRO USB sound card.
 
I am going to be tweaking the gear up bump for the next beta. The lights effect is a good idea, I will add it to the list to be considered, but the control software would need a whole bunch of other data to know when to enable the effect.
 
Stephen Smile
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Post Options Post Options   Thanks (0) Thanks(0)   Quote macwino Quote  Post ReplyReply Direct Link To This Post Posted: October-31-2013 at 4:28am
Stephen, just a note to let you know that I'm not getting any vibrations when I deploy the spoilers in the Legacy. The vibrations are there when I test the spoilers in the setup dialog, but not when I'm in the plane.

Having lots of fun messing around with the settings and determining where I like them.

Thanks for this enhancement, and for introducing me to Buttkicker.

Robert
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: October-31-2013 at 4:41am
Hi Robert
 
The Spoilers/Speed Brake effects haven't been implemented yet (re: OpusFSX_ButtKicker.pdf and Announcements).
 
Make sure as the new betas are released you remember to set your Opus Master Volume and click the Assign Default Volumes button again along with clicking ALL individual Default buttons. That way you will be testing all the latest default settings. You can make adjustments from there.
 
Stephen Smile
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Post Options Post Options   Thanks (0) Thanks(0)   Quote dts Quote  Post ReplyReply Direct Link To This Post Posted: October-31-2013 at 9:55am
not sure if this is related, but OPUS seems to just stop working in the last two betas, i thought it may have been something else, but have tried again today with the latest and it still just stops, thats the weird thing, no error message, it just closes down, not sure if its the buttkicker bit thats doing it, as it is random when it closes so hard to reproduce
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: October-31-2013 at 10:01am
Nothing to do with BK and all to do with not uninstalling before upgrading.

Uninstall all versions of OpusFSX using the Windows Control Panel Uninstall Program's option (not some Cleaner type package). Make sure all OpusFSX versions are uninstalled. Then check your OpusFSX folder and make sure no EXE or DLL files remain, then install the new beta.

All your OpusFSX EXE and DLL files should now have the same date.

Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote RCFlyer51 Quote  Post ReplyReply Direct Link To This Post Posted: November-01-2013 at 9:48am
This is all very interesting. I don't have a BK as yet. I wonder if you folks that have a BK (to include you Stephen) would be kind enough to describe or show with a picture how you have the various BKs attached to your sim? I understand the use of upto three BKs each for xy or z axis. What I haven't grasp is how one connects them up to get the xyz secrete vibrations.

Danny
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: November-01-2013 at 10:04am
You only need a single ButtKicker Gamer 2 and possibly a Sound Blaster X-Fi Go PRO USB sound card to separate the ButtKicker audio control signals from the simulators sound output. The ButtKicker device simply clamps to a leg or the upright of your chair.

There is a picture on their website,

http://www.thebuttkicker.com/gaming/

Stephen
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: November-01-2013 at 10:11am
At the end of the day up it may not matter what XYZ axis you associate the ButtKicker with since the BK response is limited to vibration and bump effects. We will only know for sure when we complete the BK turbulence and turbulent bump effects. The support for up to three BK devices was included because some users reported they own and have three connected to their platform, clamped in some manner to the platform.

The ButtKicker with Opus audio control certainly adds a new dimension to the sim flying.

Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote AWE2502 Quote  Post ReplyReply Direct Link To This Post Posted: November-01-2013 at 11:10am
You keep mentioning the Butt Kicker 2, but my chair has no rails to mount, so my question is will the ButtKicker Simulation Kit (BK-SK) work the same..My chair is custom built seat and has a space to mount the transducer flat to the bottom of the chair.

Just wondering if the software is different between the 2 units?

Terry
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: November-01-2013 at 11:54am
Hi Terry

I am only testing with the BK Gamer 2 which is a wired unit, the audio signal is wired into the power amp. I cannot vouch for anything else as I don't intend buying every version of the BK. Many people fix something to the chair, a bracket of sort, which the BK then clamps on to.

Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tutdoc Quote  Post ReplyReply Direct Link To This Post Posted: November-02-2013 at 6:12pm
Hi Stephen,

I've set up a BK system using the integrated motherboard soundcard for the BK device and my internal Asus PCIe soundcard for my P3D audio.

I have ButtKicker No. 1 plugged into the Front L/R channel of the soundcard and I have assigned the DHM X axis to this device.

Rather than installing 2 more soundcards to designate the DHM Y axis to ButtKicker No. 2 and the DHM Z axis to ButtKicker No. 3, might there be a method to assign them to say the Center and Side channels on the same soundcard?

BTW, this is an awesome feature and it works great!

Thanks,

Peter.
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: November-03-2013 at 2:23am
Thanks for the comments.
 
Unfortunately, I cannot isolate or control channels, only devices.
 
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tutdoc Quote  Post ReplyReply Direct Link To This Post Posted: November-03-2013 at 6:26pm
Stephen,

Apparently a dedicated ButtKicker soundcard will output the DHM data on it's Front L/R channel exclusively. I just mention this in case your readers would want to know. I believe this is where the ButtKicker amp needs to be connected.

Separately, I have noticed that the engine rumble gets turned off as the rollout rumble begins and then gets turned back on milliseconds after the plane leaves the ground. In other words, the engine rumble and ground rumble seem to be mutually exclusive. Is this the case, or do I just have my volumes set wrong?

Thanks

Peter.

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Post Options Post Options   Thanks (1) Thanks(1)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: November-04-2013 at 2:14am
Hi Peter
 
That is correct in the current beta. As it mentions in the OpusFSX_ButtKicker.pdf document, all audio control output is 'single frequency' at the moment. There is no facility for frequency mixing hence only one effect can be active at any one time.
 
Frequency mixing will be introduced sometime in the next few betas.
 
Extract from the ButtKicker document,
 
The current Beta software includes audio control during taxiing, roll out after landing, engine vibration, landing gear movement, flaps movement, and spoiler or speed brake movement effects. Subsequent betas will also include accumulated audio control for landing touchdown effects, turbulent motions and of course those sudden turbulent bumps or jolts. The current beta does not support frequency mixing, all audio outputs are single frequency.
 

If upgrading from previous beta, please specify your Master Volume and reassign all defaults to all the effect options via the individual Default button.

 
Stephen  Smile
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tutdoc Quote  Post ReplyReply Direct Link To This Post Posted: November-07-2013 at 1:51am
Stephen,
 
Sounds good!  Your efforts on this are much appreciated!  I'm looking forward to multifrequency and audio control for the turbulence, bump effects, stall buffeting etc.
 
Have a great weekend!
 
Peter.
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: November-07-2013 at 5:53am
Beta Version 3.34.9 posted which includes frequency mixing allowing up to three BK effects to be modulated and controlled concurrently.
 
Stephen Smile
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Post Options Post Options   Thanks (0) Thanks(0)   Quote hesynergy Quote  Post ReplyReply Direct Link To This Post Posted: November-11-2013 at 10:52pm
Stephen,

Just a quick post opusFSX 3.34.9 is crashing after about 10 seconds.

I am running to P3D V1.4.

I am using virtual audio cable (VAC)to send output from prepar3D to virtual cable one and then virtual cable LINE 1 one to my USB headset and ANOTHER ITERATION of VAC Line 1 TO MY SPEAKERS.

The effects are amazing while they're there, I had it up and running for what seemed to be 30 or more minutes at one point, paused, had dinner, unpaused, and then it started crashing.

I'm using all three butt- kicker axes as input to one physical butt kicker.

No error messages, I'm just FSX server stopped responding.

It's so cool that you're supporting the butt kicker ...I hope you're having fun as will I when we get this problem resolved... I am still loving to opusfsx without the butt kicker effects, cause I still have my track IR effects working even after opusfsx server has crashed… Interesting huh?

Chas
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Post Options Post Options   Thanks (0) Thanks(0)   Quote macwino Quote  Post ReplyReply Direct Link To This Post Posted: November-12-2013 at 2:33am
Stephen, I thought I'd give you some feedback on my experience with the Buttkicker, which is a wonderful addition to FSX. 

I gather that DHM must be enabled in a view in order for the vibrations to occur. So I've had to turn DHM on in my closeup panel views to avoid the loss of the vibrations. I assume this is how it's supposed to be.

I've also found that there's a gap in the vibrations when changing views. This may be unavoidable, but I thought I'd mention it in case it is not intended to be so. I'm talking about VC views tied to keyboard commands. All the views have DHM enabled. But when I switch from one view to another there's a very noticeable gap in the vibrations. It would be great if this could be avoided as it interferes with the immersion for sure.

I look forward to the next iteration of this feature. It is really terrific.

Robert
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: November-12-2013 at 4:00am
The way it is tied into, coordinated and synchronised with the DHM and Bump Aircraft turbulence, both the LWE and DHM must be enabled and in use. Hence it has to stop and restart when you change camera views to re sync with the DHM data.

Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: November-12-2013 at 6:43am
Hi Chas

If OpusFSX crashes then that's an error in the Windows audio out driver or library which is rather fragile. We are looking into it at the moment.

Can you delete your OpusFSX\ButtKicker.dat file and then after running FSXSERVER reconfigure the ButtKicker settings enabling only one BK device. That should fix it for now.

Cheryl
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