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Topic ClosedEZCA 2.5 (32 bit) betatest here.

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Marniftarr View Drop Down
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Direct Link To This Post Topic: EZCA 2.5 (32 bit) betatest here.
    Posted: May-17-2017 at 5:30pm
Hi dear user.

This is version 2.5 for betatesting.

For all. Please do not disturb our technical support of this version via ezdok-camera.com. Let's discuss in this thread the problems and the bugs found in this version. This is not an official release at the stage of open beta testing.
Several new features have been added for this new version requires public betatest. Version 2.5 was a closed betatest. Now is the time for open betatesting.

So, before you update the version, watch attentively  this video.


По Русски здесь:



It tells about new features and how to use and configure them.

This video was first voiced in English. We apologize if the quality of the translation is not at a high level. The main thing is to convey to you the meaning.

Any posts where new features of 2.5 version  are compared with the products of competitors will be removed, since all these innovations were invented long before the appearance of the competitor's products on the market. (2012-2015).

In this thread, we listen to any criticism, and also discuss and eliminate the found bugs.

How to install:
1. Manually backup original EZCA.EXE placed in  C: \ ProgramFiles 86 \ EZCA2 \
2.Just download this file and replace it with the existing one in the folder
C: \ ProgramFiles 86 \ EZCA2 \

How to roll back. 
Just replace new ezca.exe with backuped file.




On the video, I forgot to say. To load effects, you need to open the effects processor - the effect manager and press the green button "Get effects"
After that, the package with effects will be downloaded from our server and showing in a list of effects automatically.

Also I want to add.
The function of hanging in the air does not work for planes that are created on non-standard features of the simulator.
Camera scans will not work with objects other than the SimObjects \ Airplanes folder. For example, submarines or bathyscaphes are not in the Airplanes folder - for them, hiding the cameras will not work.

===
Strange.. 2 days after release and no any posts.. Geek
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jackson View Drop Down
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Direct Link To This Post Posted: May-19-2017 at 10:13am
OK...Smile.....then I will start with the comments..after a very short flight with the FLS A320:

1) I like the new concept of having preset effects based on the category of aircraft...the ground roll on the FSL has greatly improved 

2) The strong shaking fpr a couple of seconds every time the aircraft start to move on the ground, has returned again after having disappeared in the previous versions....you need to find a way to eliminate it.

3) I still find that keeping ON the "retractable mech" still give some strong vibration on big aircraft even on steady level flight...which is unrealistic.

Anyway...I believe you are on the right way to further improve this great tool..!

Regards

Ezio

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Direct Link To This Post Posted: May-19-2017 at 10:34am
Try to play around with the settings effects. For example, in the FsLabs A320, I very suggest disabling reaction to spoilers (to remove a field value in a zero-empty), because the dynamics of FsLabs uses them outside the box. Still, adjusting different levels of effects on the ground and in the air, you can achieve a very realistic behavior of the aircraft. You just need to spend a bit of time. For my taste - it's fun, and you can get exactly what you want. Good luck! Leave here any comments, we can build a better behavior of the aircraft :)
Nick B.
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Marniftarr View Drop Down
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Direct Link To This Post Posted: May-19-2017 at 12:25pm
Guys, I forgot to say.
You can  change the effects for the camera sets that are downloaded from the site.
But it is no good idea because level of effects of camera sets from our site is not normalized with  new effects from effect-manager.
To create your camera set with effects, do the following:
1. Be sure to select the "Core" effect.
2. Assign an effect to the Pilot camera (POV) . From the "Head" list.
3. Add effects to external cameras.

If you download the camera set from our site and change some effects without changing the "Core", that will not be logical, because the Core effects have shake levels for all cameras and the effect levels are normalized only if you use effects from the effect manager. So, use only the "Core" "Head" "Camera" effects from the effect manager together. Please do not add effects from effect-manager to camera set from our site. 
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FS2004 View Drop Down
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Direct Link To This Post Posted: May-19-2017 at 5:00pm
OMG, impressive work!

If I have time I will install this new version on my P3D.

Thank you, Marniftarr.
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Direct Link To This Post Posted: May-19-2017 at 5:08pm
Originally posted by FS2004 FS2004 wrote:

OMG, impressive work!

If I have time I will install this new version on my P3D.

Thank you, Marniftarr.

I am not sure I understand this procedure. You mean that before making any change to the downloaded set we must assign to a camera (double click on the desired type of effect) and then we modify the values ? Is this right ?
Ezio
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Marniftarr View Drop Down
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Direct Link To This Post Posted: May-19-2017 at 5:55pm
No..

I mean that effects in camerasets from web site is not compatiblity by level of vibration  with effect from effect manager. 
Effect manager contain new effeect with normalized by level of vibration. it mean that you can give any "Core" effect , then can add any "head" or "camera" effects from effect manager  and level of shakes will normally. 

Camera sets from web site contains Core effect but levels of shakes for cameras from effect manager is not normalized. In this cause you will get strange effects if you will add effects from effect manager to camera set from web site.
Probably i explain difficult in English  , but please  watch  my video attentively. 





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jefken View Drop Down
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Direct Link To This Post Posted: May-20-2017 at 5:24am
Hi Marniftarr,

great work.
I have a simple question because the new version is very complex for a user.
I saw the video and isn't it possible to have a text version of the spoken text (English) because I am dutch and It's going so fast that it's hard to follow and there is no manual only youtube. The youtube is great but with a copy of the text, it is easier to follow.

So I can translate the text.

Jefken

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Marniftarr View Drop Down
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Direct Link To This Post Posted: May-20-2017 at 5:57am
Hi , Jefken. 
Thanks for your offer , but woman who translated this video have translated text. 
I told her to add subtitles in English.
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Direct Link To This Post Posted: May-20-2017 at 6:05am
Originally posted by Marniftarr Marniftarr wrote:

Hi , Jefken. 
Thanks for your offer , but woman who translated this video have translated text. 
I told her to add subtitles in English.

Hi Marniftarr,

What I meant was of the subtitles does not exist in text copyform file?
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Direct Link To This Post Posted: May-20-2017 at 1:27pm
After a 2 hour flight with this version of EZ this is the bug I've found so far.
When creating a new camera from the world preset category.
The empty gray square where you're supposed to type up the name for the new camera stays put, doesn't go away and it doesn't display the name you type in.
I've tested the other preset categories for this exact same function and they all work ok.
I've also cycled through all the cameras in flight and turned on and off features with no issues so far.
Laurentino
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Direct Link To This Post Posted: May-21-2017 at 4:28am
Originally posted by CaptainSloppy CaptainSloppy wrote:

After a 2 hour flight with this version of EZ this is the bug I've found so far.
When creating a new camera from the world preset category.
The empty gray square where you're supposed to type up the name for the new camera stays put, doesn't go away and it doesn't display the name you type in.
I've tested the other preset categories for this exact same function and they all work ok.
I've also cycled through all the cameras in flight and turned on and off features with no issues so far.

I made printscreens and I have not this problem



Jefken




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Marniftarr View Drop Down
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Direct Link To This Post Posted: May-21-2017 at 5:29am
Jefken  , can you replicate this bug again ?
I need to know in what is  situation happen this.
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Direct Link To This Post Posted: May-21-2017 at 9:37am
Originally posted by Marniftarr Marniftarr wrote:

Jefken  , can you replicate this bug again ?
I need to know in what is  situation happen this.

sorry Marniftarr, but I don't have the bug, I only wanted to show that there is no problem with my ezca2


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Marniftarr View Drop Down
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Direct Link To This Post Posted: May-21-2017 at 10:21am
Ok. Understand.
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Direct Link To This Post Posted: May-21-2017 at 10:43am
Thank you Marniftarr!

Works great on my system. The effect presets was something very much needed cause it was a pain to adjust every aircraft and camera to a realistic level of effects. I really liked the observer mode now been bound to the cameras, and the effects you have included to the observer mode. Especially the Observer_1 is amazing to pan around the aircraft. Much much more pleasing than a move around without effect.

Keep up the good work!
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jackson View Drop Down
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Direct Link To This Post Posted: May-21-2017 at 3:20pm
I am very pleased as well with how it works and how the effect presets has improved the ability to match the level of effects to aircraft type.
If you just found the way to further lower the roll oscillations during take off runs for heavy aircraft that'll be perfect...(it is much better now than in previous version anyway...just a little notch more to be perfect...!)
Thanks for the great work ..!

Ezio
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Direct Link To This Post Posted: May-21-2017 at 6:31pm

Originally posted by jackson jackson wrote:

I am very pleased as well with how it works and how the effect presets has improved the ability to match the level of effects to aircraft type.
If you just found the way to further lower the roll oscillations during take off runs for heavy aircraft that'll be perfect...(it is much better now than in previous version anyway...just a little notch more to be perfect...!)
Thanks for the great work ..!

Ezio


Hi Ezio,

After loading a preset that you like, try lowering the "rigid" setting to something like 0.15 and see if that is more to your liking.

Dave
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Direct Link To This Post Posted: May-21-2017 at 9:53pm
Marniftarr,

The 2.5 Beta is fantastic.  I am still learning some of the new implementations and I am enjoying what I am seeing.   Very impressed with the new interface.  The "+add new camera" function is absolutly spot on.

Thank you for all of your hard work.....

Nat
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Direct Link To This Post Posted: May-22-2017 at 7:32am
Cannot download for some reason. Eager to try, any help would be greatly appreciated. Keeps saying-Firefox has detected that the server is redirecting the request for this address in a way that will never complete.

    This problem can sometimes be caused by disabling or refusing to accept cookies.
Downloaded successfully on my phone but nothing appears in the folder.
Any help would be greatly appreciated
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Direct Link To This Post Posted: May-22-2017 at 7:57am
never mind. I succeeded.
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Direct Link To This Post Posted: May-22-2017 at 9:34am
Jefken I will test this very feature with multiple aircraft to see if it's just the Aerosoft Airbus messing things up. Aerosoft aircraft have had issues with EZCA in the past.
I remember you had to go in and edit the Aircraft.cfg file for the exterior view to work.
I'll test again.
Laurentino
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Direct Link To This Post Posted: May-22-2017 at 10:01am
I was not able to replicate this bug on other aircraft. it only happens with the Aerosoft Airbus.
I flew down to KMCO last night it was a 3 hour flight and EZCA worked like a charm.
I'll be doing a long haul 10hr or more flight this week Smile
This version is definitely the next step! 
Laurentino
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Direct Link To This Post Posted: May-22-2017 at 2:29pm
Do not forget that, in the case of Aerossoft A320 you want to hide the standard camera plane, using the function in ezca - "TOOLS - hide curent factory cameras for current aircraft"

Then the problems with camera Ezca should not be.
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Direct Link To This Post Posted: May-22-2017 at 11:05pm
Marniftarr,

So far so good.  I am really enjoying some of the new features.  For example, I really like the new ability that allows the default cameras that are built into the aircraft to be loaded into EZDOK, and then adjusted.   I used the video example for Baron as follows:  I backed up my old profile and then renamed the copy that was on the drive.  I then restarted EZDOK and the cameras came up just like the video.  

Note:  In case folks are wondering, your saved profiles are located at at X:\Users\xxxx\SYSTEM\AppData\Roaming\EZCA\DB2\saved_profiles\FSX or P3D

I was able to duplicate the observer cameras from the video and I really like the way the camera moves while flying, as well as adjusting the view on the fly.  

I think my only minor gripe would be under the "Simulate Runway and Takeoff" section.  I wish that the up and down arrows could be used, as well as being able to type in the number for speed.  While I understand that you can just click in the speed box, hold the left mouse button down and move it up or down to change the speed, nothing tells you how to do that short of watching the video.  If you are not watching the video closely, you can easily miss it.  It also gives a false impression that a person can either type the speed in the box or use the arrows, which would lead to complaints and gripes from users.  If I could respectfully suggest, I would allow either the use of the arrows or the typing in of numbers when adjust simulated speed.  The use of the mouse seems counter-intuitive.

Under the same section, I would like to suggest that you use either Ground Speed (GS) or Indicated airspeed (IAS) instead of KPH for simulated aircraft speed.  Again, just to save you from constant requests for MPH, GS might be the best label indicator to use.

Regards,

Nat
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Direct Link To This Post Posted: May-23-2017 at 9:31am
About the speed specified in KPH when setting up fluctuations (effects) - we discussed this issue during closed beta test. There are limitations due to the fact that simconnect returns this value in this format, and the conversion may cause an additional load on the CPU, this will not appeal to many users, so we decided to leave it as is. About the possibility to change the value manually or using the buttons up and down wait for the answer from Marniftarr - the author of the program.
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Direct Link To This Post Posted: May-23-2017 at 5:30pm
Can anybody help tweaking the effects for the PMDG 747? Thanks
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Direct Link To This Post Posted: May-23-2017 at 5:34pm
Tomorrow morning I'll try to remake this edit box with a choice of KPH and MPH. But I'm not sure that it will not pull over the reworking of a large number of functions. I will try to do it.

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Direct Link To This Post Posted: May-23-2017 at 8:38pm
Originally posted by Nickbe Nickbe wrote:

About the speed specified in KPH when setting up fluctuations (effects) - we discussed this issue during closed beta test. There are limitations due to the fact that simconnect returns this value in this format, and the conversion may cause an additional load on the CPU, this will not appeal to many users, so we decided to leave it as is. About the possibility to change the value manually or using the buttons up and down wait for the answer from Marniftarr - the author of the program.

Thanks Nickbe for the response.  With that understanding, it may be best to leave it as is.  It was just a thought.

Regards,

Nat
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Direct Link To This Post Posted: May-23-2017 at 8:39pm
Originally posted by Marniftarr Marniftarr wrote:

Tomorrow morning I'll try to remake this edit box with a choice of KPH and MPH. But I'm not sure that it will not pull over the reworking of a large number of functions. I will try to do it.


With Nickbe's response I would not worry about it.  It was just a thought.  However, if SimConnect is using KPH, then it is best to leave it.

Thanks again!

Regards,

Nat
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Direct Link To This Post Posted: May-24-2017 at 2:25pm
Hi Natcret.  I made KPH and MPH values in editor. 
Test it.

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Direct Link To This Post Posted: May-24-2017 at 8:29pm
Originally posted by Marniftarr Marniftarr wrote:

Hi Natcret.  I made KPH and MPH values in editor. 
Test it.


Marniftarr,

I have sent you a PM with a link to a video showing the changes in action.  It appears to work. I want to make sure I understand the adjustment:  It appears that when you switch back and forth between KPH and MPH, there is constant conversion recalculation being done as well as a rounding down of the numbers which will cause the numbers to increase or decrease based on clicking on the arrows up and down (16 KPH = 9.9 MPH rounded down to 9 = 14 KPH, etc....). If that is the case, then that too appears to be working correctly. 
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Direct Link To This Post Posted: May-25-2017 at 5:53am
Yes , when switсhing between MPH and KPH happen round value.
This is not important, because this value is only for simulating speed during tuning and this value is not passed to the simulator. Once switched to the desired standard and turn the speed.
But, I probably will do so so that the number 10 is added to the arrows.
For example, during the switch, the value is rounded to 98. If you press the down arrow, you get 88...78..68.. and so on. I want to get 90 ..80..70 ... Ie the values on the arrows will be a multiple of 10 always.
To make?

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Direct Link To This Post Posted: May-25-2017 at 9:31am
I reuploaded the video file again for you along with a compressed version.  The video shows the 98, 88, 78, etc... when you press the down or up arrows.  Multiple of ten would be ok but I don't think it is necessary.   I think having the correction factor gives validation to the difference between kph and mph when a user clicks the change.  Making them all 90. 80, 70, etc... makes it look like the MPH and KPH are just eye candy with no real chage.... if that makes sense.

Я снова загрузил видеофайл для вас вместе со сжатой версией. Видео показывает 98, 88, 78 и т. Д., Когда вы нажимаете стрелки вниз или вверх. Несколько из десяти будет в порядке, но я не думаю, что это необходимо. Я думаю, что наличие поправочного коэффициента дает подтверждение разности между kph и mph, когда пользователь нажимает на изменение. Создание их всех 90. 80, 70 и т. Д. ... делает это похожим на MPH и KPH - это просто глазная конфета, без реальной шайки .... если это имеет смысл.

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Direct Link To This Post Posted: May-25-2017 at 9:56am
Hi Marniftarr,

Apologies if this has been mentioned before, I could not find an answer here or on the other threads. Is there any chance of P3D v4 support in EZCA 2.5? I would love to test the beta but honestly, with v4 coming out next week, all my focus is going to be on that and if EZCA can't follow me there, that would be a big issue...

In the meantime, v2 rocks, keep up the good work!
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Direct Link To This Post Posted: May-25-2017 at 4:25pm
Vmounier,
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Direct Link To This Post Posted: May-26-2017 at 7:25am
Thank you Marniftarr, I had assumed that much but my question was more whether you would be implementing P3D V4 support in your 2.5 beta and only then release, or if V4 support would take priority and be released before 2.5, maybe in a 2.2, so that the new beta features don't have to also be dealt with at the same time. Too many new variables simultaneously are never that good, so I will hold off on the beta unless it is the version bringing P3D V4 compatibility...
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Direct Link To This Post Posted: May-26-2017 at 7:38am
If the work with adptation EZ to V4 is simple and takes 2-3 days, then probably I will make V4 support in version 2.5 ... But if the adaptation takes a lot of time and effort, then V4 support will be in version 2.6, and version 2.5 will be released for  the version of sumulator  FSX-P3D V3.

But you can using current beta version as release. I will not delete this version form site.

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Direct Link To This Post Posted: May-26-2017 at 9:20am
In the edit mode (number pad 2) can you slow down the camera spin? (keyboard X and shfit + X) I am trying to level one view with the X and shift X keys but they still go very fast and do not slow down like the arrow keys when in edit mode. Thank you no problems with the beta so far.
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Direct Link To This Post Posted: May-26-2017 at 2:59pm
There is exists other way.
Press right mouse button on desired camera , then select "reset reference position".
All coordinates will switch to zero. 
 
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