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OpusFSI cant find addon aircraft

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777simmer View Drop Down
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    Posted: January-10-2016 at 4:01pm
Hi there.
At the moment I am using FSX STEAM!

I have not updated OpusFSI for a while and now I ran into a problem that a new addon aircraft is not seen by OpusFSI.
So I can not create camera views :-(

The reason for that seems to be that the new addon aircraft has its aircraft.cfg file installed in a different folder as the usual SIMOBJECTS folder.

While going to the latest update notes from Opus I read this:
Live Camera software in both FSISERVER and FSICLIENT programs (in Prepar3D modes) updated to search all the SimObject 'Airplane' and 'Rotorcraft' addon paths listed within the sim ProgramData's 'simobjects.cfg' file. Each listed addon path must contain the 'Airplane' or 'Rotorcraft' phrases (not case sensitive) for it to be accepted as an addon aircraft.

Although I can not find a simobjects.cfg file anywhere on my system and although the above note talks about P3D.....I was wondering if updating OpusFSI will fix my problem with FSX STEAM and OpusFSI?

Thx.
Rob

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: January-10-2016 at 4:07pm
Not sure I will check tomorrow and make it general if needed. You could try the latest release or beta though just in case I made it a general upgrade. If not it will be soon so you could create a cfg file to instruct opus to look elsewhere.

Stephen :-)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: January-11-2016 at 3:23am
OK, I can confirm that the upgrade was only for P3D v2 and V3 systems.
 
I can extend this to FSX Steam but you must confirm the location of your simobjects.cfg file. You most likely will find it somewhere in your c:\ProgramData folder. You must confirm to me the full path or filespec of your cfg file so that I can extend the upgrade to FSX-SE.
 
Stephen :-)
 
P.S.
 
You should also check and make sure the aircraft folder hasn't been added to your sims standard SimObjects\Airplanes folder and for some reason is protected or not shared! Meaning the FSISERVER program cannot access the newly added folder.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: January-12-2016 at 4:52am
Hi Stephen, I cant find a simobject.cfg on my PC that runs FSX SE.
I even did a search with windows explorer search bar.

I think only P3D has this file because my other PC, running FSX boxed, does not have a simobjects.cfg file either.

The aircraft that cant be found by OpusFSI has its aircraft.cfg installed in:
STEAM/steamapps/common/FSX/DLC/364324/SimObjects/airplanes/feelThere PIC175
According to STEAM support all addon aircraft install into the stand steam installation directory for DRM reasons.
I guess the stand steam directory is this DLC/364324 directory.

very non standard if you ask me.

Could it be that OpusFIS looks in my FSX.cfg and reads from the SImObjects entries in there where it can find aircraft.cfg files?
If so, then maybe if I added an entry for my new addon airplane....maybe then OpusFSI will find the aircraft?


Rob

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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: January-12-2016 at 4:56am
so right now my FSX.cfg has these entries:
User Objects=Airplane, Helicopter
SimObjectPaths.0=SimObjects\Airplanes
SimObjectPaths.1=SimObjects\Rotorcraft
SimObjectPaths.2=SimObjects\GroundVehicles
SimObjectPaths.3=SimObjects\Boats
SimObjectPaths.4=SimObjects\Animals
SimObjectPaths.5=SimObjects\Misc
 
What if I added:
SimObjectPaths.6=DLC\364324\SimObjects\airplanes
 
Would that make OpusFSI look into that folder?
Rob

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: January-12-2016 at 5:23am
OpusFSI does not read this information. See the Announcement ... it reads the simobjects.cfg file. You should have this file otherwise how does FSX know where to look for addons. Look in your c:\ProgramData folder for an appropriate program data for your FSX-SE.
 
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: January-12-2016 at 6:34am
So you are saying that FSX boxed also has a simobjects.cfg file??

I searched for that too (on another Win7 PC that has FSX boxed version installed)
No luck :-(
Rob

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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: January-12-2016 at 6:36am
not here
 
Rob

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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: January-12-2016 at 6:41am
not here either....just a simobjects folder but no simobjects.cfg file.
 
Rob

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: January-12-2016 at 6:43am
I'm not saying anything of the kind. I'm saying this file is used to identify additional SimObject paths in P3D and that's what OpusFSI looks for. There has to be something similar that tells FSX Steam where to look for additional SimObject folders or some standard procedure. Given that Steam cannot alter the FSX code I was enquiring if the cfg was also included in its own ProgramData. Do you have a ProgramData on your FSX Steam drive?

What is in the SimObjects folder etc..

I cannot do anything until I know for certain what the standard means is for the sim to locate its addon aircraft.

Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: January-12-2016 at 7:04am

ah ok.

 
Yes I have a ProgramData folder on my FSX Steam machine.
C:ProgramData/Microsoft/FSX.
 
But no Simobjects.cfg file there either.
Not on the whole C drive.....see my search.
 
 
Rob

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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: January-12-2016 at 7:07am
looks like I will have to ask Dovtail what file they use to identify additional SimObjects folders.
Rob

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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: January-12-2016 at 7:26am
The flightimulator X folder that Steam uses I have installed on a separate SSD.
For better performance.
In fact all Steam stuff is on this separate SSD....F:STEAM/...and then many folders.
One of them being F:STEAM/steamapps/common/FSX (the actual Flightsimulator X folder).
 
I did a search on F: as well for a Simobjects.cfg file....but again nothing.
I hope that STEAMS DRM system does not hide this file or make it unaccesable!
 
I just asked Steam support for assistance.....I hope I get an answere soon.
 
thx so far.
Rob

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: January-12-2016 at 8:03am
As soon as I know what is standard or how/what/where to search to find the extra addon SimObject files I will implement the option for FSX Steam systems. Let me know what they confirm.

Stephen :-)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: January-15-2016 at 5:28am
No reply from Steam yet...not sure if I will get one either :-(

In the mean time I have tried something else.
I exported my FSX boxed version, Embraer camera views from OpusFSI.

Then I imported these into the FSX Steam version with OpusFSI.

I was not expecting this to work....as I thought OpusFSI did not see my addon at all......but it did.

So to sum it up.
when I want to create a new view, the embraer is not in the list of aircraft....not seen by OpusFSI
but imported views can be used for this addon.

Does this tell you anything Stephen?....I dont get it!
Rob

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: January-15-2016 at 5:43am
Obviously your addon in FSX has a folder in the standard FSX SimObjects Airplanes folder. Whereas in Steam the aircraft addon is installed somewhere else and has no folder in SimObjects Airplanes. When you import the views via a CDF the view lists the aircraft type names which is not dependent on them being in the opus aircraft list.

Stephen :-)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: January-15-2016 at 6:03am
ok....so makes sense then.

thx
Rob

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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: January-31-2016 at 11:15pm
I never got an answere from Dovetail /STEAM......so forget it Stephen.

Guess they dont want us (normal customers)to know for DRM reasons where their version of a simobjects.cfg (or whatever they call it) is.
Or maybe they dont want applications that they dont make any money off, like OpusFSI, to work with "their" software :-(

Looks like I will be using FSX boxed again.
Rob

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: February-01-2016 at 3:03am
I will give it some thought. I might be able to allow you to use an OpusFSI SimObjects.cfg file to extend the search just in OpusFSI.

Stephen :-)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: February-01-2016 at 4:15am
I will prepare an OpusFSI Beta Version 4.65.1 for you to try.
 
This beta will include an OpusFSI_SimObjects_Template.txt text file for FSX Steam systems within your OpusFSI folder. You should copy and/or rename this file to OpusFSI_SimObjects.txt, then edit it to list all your additional path specifications containing airplane or rotorcraft folders that are not recognised by the FSISERVER program.
 
In your case you should include the line,
 
Path = F:\STEAM\steamapps\common\FSX\DLC\364324\SimObjects\airplanes
 
Stephen :-)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: February-08-2016 at 6:46am
Sorry Stephen, I was away from home for a couple of days and have been very time pressed lately.

But tomorrow I will be home again and I will give your ideas a try a.s.a.p.......thanks a lot for investing your time into this effort, appreciate it a lot :-)

Best regards, Rob.
Rob

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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: February-11-2016 at 12:05pm
Hi Stephen, I tried a little bit.
 
Your file did work, but I am not sure it is not a 100% ok.
 
As I mentioned before, I have exported my CAM views from FSX boxed and imported them in FSX STEAM.
That worked, but the views were a bit misaligned and I could not create new views because the airplane could not be found.
Now I do see the aircraft in the list (interestingly:although only the Feelthere Embraer 175 is listed, it makes views for the 195 no problem) and thus I can create views now :-)
 
I can also correct my missaligned imported views (dont remember if I could do that before).
 
But....the entry:
[CameraDefinition.899]
is still not created in the aircraft.cfg
 
Even when I remove my CAM file from OpusFSI folder, and start from scratch with zero camera entries, this entry does not get created.
But again I can create camera views.
 
So basically it seems to work....I just dont know if it works because some "left over" of my imported camera views enables things or that all is simply ok now and the entry
[CameraDefinition.899]
is not required?
 
I am afraid I cant do anything for the next 4 days again :-(
 
But like I said I approciate what you have come up with very much....it works fine for me :-)
 
 
 
 
Rob

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: February-11-2016 at 12:18pm
Ok, I will have another look tomorrow and make sure the new folders are checked.

Have you made sure the FSX steam SimObject folders are shared with correct access permissions for both sharing and security?

Stephen :-)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: February-13-2016 at 3:59pm
Hmmmm I am pretty sure I simply shared the whole FSX folder (and gave it security permissions).

I will check in a few days and let you know.

If the FSX file is shared.....I assume that aditionally added folders inside the FSX folder (created when new addons are installed) are automatically shared as well right?
Rob

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: February-14-2016 at 2:41am
You probably did but now you've installed new addons which may have created new secure folders. They do not necessarily adopt the same sharing and permissions. Best and safest to just check or share them anyway.

I will check to see if I missed updating the new CFG files and post any correction in the next beta so you could wait and try that.
 
Stephen :-)
 
P.S.
 
I did miss an update procedure that was still checking for P3D only. So try the next beta version 4.65.3.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: February-14-2016 at 9:33am
ok...will do so, thx.....earliest I can try is Tuesday.
Rob

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: February-14-2016 at 10:51am
The new beta has been posted ready for your to try.

Stephen :-)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: February-17-2016 at 3:25am
Hi Stephen, happy to report things look good now.
Just as a comparison,in the pic below, on the left the aircraft.cfg of the Feelther/Embraer 195 in its weird DLC folder, and on the right the aircraft.cfg of my PMDG777 which is installed in the normal FSX/Simobjects folder.
 
So same same and things work :-)
 
The Opus "cameradefinition.899" entry is now added to the aircraft.cfg file :-)
 
The only difference to before is that the entry is the first one in the list now (on top of all camera definition entries whereas it was the last entry in the list before this Beta update.
 
So it is bit harder to find but otherwise no probelm I guess.
 
Because it is a bit harder to find now, I did not see the "cameradefinition.899" entry at first and so I decided to disable/enable Opus camera (via configure button).
After that I found the entry, but it could well be that the entry was there before the disable/enable action already and I just missed it.
 
Rob

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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: February-17-2016 at 3:37am
The only thing that remains is that the Feelthere EMB195 and 175 are seen as one and the same aircaft by Opus camera.
 
It does not matter to me, but it does mean you can not create different views for the two variants. When you create a view for the EMB175 it is automatically created for the EMB195 as well, and vice versa.
 
See at the bottome of the list in the pic below.
Rob

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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: February-17-2016 at 3:40am
All in all.....Smile Clap Smile
 
 
Rob

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: February-17-2016 at 3:52am
Glad to hear it's working well.

Its the folders that identify the available aircraft types, not the variations or various paint schemes contained therein. However, I will see if I can register each cfg file within the folders.

The CameraDefinitions were moved within the cfg file as part of a recent upgrade to prevent problems handling windowed views.

Stephen :-)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: March-14-2019 at 4:58pm
Hi stephen.
 
It seems my problem has returned.
I can still use al my previously created camera views for the Embraer, but I can not find it in the list of aircraft anymore when I try to create a new view.
 
I have been gone from FSX SE for a while which is the reason I do not have the latest version of OPUS FSI.
I am on version 4.73.4
 
Maybe it is just this version and I should update version 4 or upgrade to version 5?
 
Or maybe FSX SE (with its unusual location for the simobjects folder) is no longer supported by OPUS?
 
Or maybe a Steam update now blocks your OPUSFSI_simobjects.txt file?
 
Or maybe I am doing something wrong.
 
regards,
 
Rob.
Rob

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: March-14-2019 at 6:20pm
Steam has nothing to do with it. I can only answer for OpusFSI v5 but you just create an appropriate named simobject text file for opus to read and append the additional paths.

See the Live Camera manual for details.

Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: March-14-2019 at 6:25pm
Not sure if the v4 software had the feature to specify additional paths. If you have a simobjects template text file in your OpusFSI folder then that will instruct you. You may need to rename it to create one for the steam or FSXSE Mode. If not supported then v4 will only look in the sims own simobjects folders.

Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: March-14-2019 at 6:31pm
I think this is v4 ... did you create the correctly named txt file ?

SimObject Path Additions

The OpusFSI_SimObjects_Template.txt file can be used to define a list of SimObject paths not currently identified by OpusFSI, normally addon aircraft that have been installed elsewhere and not defined anywhere that OpusFSI checks.

Copy and rename the supplied OpusFSI_SimObjects_Template.txt file. Rename the file as indicated below. OpusFSI will check and process the following sim typed files for the additional path specifications,

OpusFSI_SimObjects_FSX.txt
OpusFSI_SimObjects_FSXSE.txt
OpusFSI_SimObjects_P3D.txt

For backwards compatibility, the file OpusFSI_SimObjects.txt is also checked for 'FSX Steam' sim types.

N.B.
Prepar3D systems should already include a 'simobjects.cfg' file within their common application data (c:\ProgramData) folder. These files are also checked and decoded by OpusFSI so try not to duplicated additional simobject paths in the above text file if used. Your specified SimObjects folders should each contain the same Airplanes or Rotorcraft sub-folders as the standard SimObjects folder within the sim. The FSISERVER and FSICLIENT programs will accept SimObject Addon paths that end in specific sub-folder names '\Airplanes' or '\Rotorcraft' (with or without a trailing backslash). Previously the standard '\SimObjects' root folder was assumed and the sub-folder names '\Airplanes' or '\Rotorcraft' were appended prior to looking for the additional (addon) SimObjects.
 

Don't forget to check that any addon folders are shared with adequate sharing and security permissions.

Each path must be entered on a separate line in the form,
    Path = <full_path_specification>

For example,
    Path = E:\3rd Party\Company_XYZ\SimObjects

FSISERVER and FSICLIENT create a log file named SimObjects_FSX.log, SimObjects_FSXSE.log, or SimObjects_P3D.log, depending on the sim type. This log file lists all SimObject Airplane and Rotorcraft paths that are checked along with any errors encountered during the process. The log file helps determine the reason why any aircraft/rotorcraft are not detected by the FSISERVER program.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: March-15-2019 at 6:14pm
Yes v4 has the OpusFSI_SimObjects_Template.txt file.
 
You created that for me back in 2016 (see above). You wrote:
I will prepare an OpusFSI Beta Version 4.65.1 for you to try.
 
This beta will include an OpusFSI_SimObjects_Template.txt text file for FSX Steam systems within your OpusFSI folder. You should copy and/or rename this file to OpusFSI_SimObjects.txt, then edit it to list all your additional path specifications containing airplane or rotorcraft folders that are not recognised by the FSISERVER program.
 
In your case you should include the line,
 
Path = F:\STEAM\steamapps\common\FSX\DLC\364324\SimObjects\airplanes
 
Stephen :-)
 
And back in 2016 that path worked.
Now it does not (and the path has not changed since 2016).
 
So something got broken.
Is it possible that whatever you put into v4.65.1 for me, is missing in OPUS FSI v4.73.4?
That would explain why v4.73.4 does not look for my specified path.
Rob

i7 3770k 4.5Ghz, Asus Max V Formula,GTX780 (previously 680), 8Gb GskillDDR3 2400@9-11-11-31, Change:Win7 64bit on WD Raptor and FSX on SSD since Jan2014.

Untill Sept 2012: Core2Duo E8500@3.9Ghz
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: March-15-2019 at 6:25pm
Nothing missing.

Just check the drive and path and make sure sharing with sharing and security permissions are all set (similar to setting them in our GS Guide) allowing opus to access and mod the files.

Also run opus with Admin privileges and ensure AV and Win Defender shut down.

Also double check your created simobjects text file for steam. Make sure the specified path is correct. Remember the text file must be renamed as per the above instructions. You must append the _FSXSE phrase.

Finally check the generated OpusFSI simobjects log file after selecting Cameras option. Any problems accessing your simobject folders will be logged there.

Regards
Stephen
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Post Options Post Options   Thanks (0) Thanks(0)   Quote 777simmer Quote  Post ReplyReply Direct Link To This Post Posted: March-15-2019 at 7:17pm
the simobjects_FSXSE.log shows:
F:\STEAM\steamapps\common\FSX\DLC\364324\SimObjects\airplanes\Airplanes\
  Could not find a part of the path 'F:\STEAM\steamapps\common\FSX\DLC\364324\SimObjects\airplanes\Airplanes'.
 
aaah ok....there is a double aircraft path in there!
 
Got it working now, changed the path to:
Path = F:\STEAM\steamapps\common\FSX\DLC\364324\SimObjects\
 
Thx
Rob
 
Ps, I got something else working that is pretty awesome....Live view on a second PC :-) :-)
Rob

i7 3770k 4.5Ghz, Asus Max V Formula,GTX780 (previously 680), 8Gb GskillDDR3 2400@9-11-11-31, Change:Win7 64bit on WD Raptor and FSX on SSD since Jan2014.

Untill Sept 2012: Core2Duo E8500@3.9Ghz
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Opus Software Quote  Post ReplyReply Direct Link To This Post Posted: March-15-2019 at 7:22pm
Glad to hear Rob.

Happy sim flying.

Regards
Stephen
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