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NickN
Certified Professional
Joined: 21 November 2007 Posts: 5242 |
Topic: A Europe Sneak Peek...Posted: 16 May 2008 at 12:57am |
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There appeared to be some concern about a few shots I posted last week. They were from an early alpha run. I had a few spare minutes so I grabed a few shots from the current Europe alpha build. These are still a work in progress however I know everyone would is waiting for Europe so here are a few sneek peek previews.
These were all taken between 500-600ft
GEXEUNproduction
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Vigilius
Senior Member
Joined: 18 May 2005 Location: Italy Posts: 337 |
Posted: 16 May 2008 at 7:23am |
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vwest
Senior Member
Joined: 13 November 2004 Posts: 614 |
Posted: 16 May 2008 at 8:23am |
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Very good.
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Victor
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NickN
Certified Professional
Joined: 21 November 2007 Posts: 5242 |
Posted: 16 May 2008 at 10:54am |
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Thanks guys.. we will start showing reserved previews periodically now since we are getting past the initial design stage and are now full on into the build but I won't be showing all the goodies (oh yes, there is much more) for obvious security reasons around our new design and development approach.
This approach will comply to FSX standards and the SDK's and will require no loss in flight or create issues outside the coverage area that may cause you to lose a running flight. It will also complement both the default landclass and payware landclasses, and, it will not interfere with any scenery products which comply CORRECTLY to FSX default design and the FSX SDK's and that you paid good money for and should be able to enjoy without issue. We will also be looking at UTX to upgrade its texture components to blend with GEXnE AFTER the Europe release unless we find time to look at it before and incorporate a patch for UTX right away. This approach requires a much greater amount of labor to produce correctly but we are now well past the "story board" and initial design phases so things are moving quickly now in terms of production. Please be patient and know what you are waiting for is a whole new animal as compared to the past.
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vic_baron
Intermediate Group
Joined: 03 October 2007 Posts: 89 |
Posted: 16 May 2008 at 4:35pm |
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Originally posted by NickN
This approach will comply to FSX standards and the SDK's and will require no loss in flight or create issues outside the coverage area that may cause you to lose a running flight. It will also complement both the default landclass and payware landclasses, and, it will not interfere with any scenery products which comply CORRECTLY to FSX default design and the FSX SDK's and that you paid good money for and should be able to enjoy without issue. We will also be looking at UTX to upgrade its texture components to blend with GEXnE AFTER the Europe release unless we find time to look at it before and incorporate a patch for UTX right away.
Nick -
I cannot emphasize enough how IMPORTANT your statement above is to us poor users. Through the years of computing and programming, my pet peeve has been the developer who assumes that *their* product is the only one innvolved. Wish I had a buck for each time I installed a new release of 'xyz' that broke something else without any explanation. IMHO, it's this kind of attention that makes the GEX team a class act. I'm usually a bit of a grouch but when I see someone with smarts I have to acknowledge their efforts. :) Can't (but will) wait for Gex-Europe!
Vic
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NickN
Certified Professional
Joined: 21 November 2007 Posts: 5242 |
Posted: 18 May 2008 at 9:41am |
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Thanks Vic We understand that people spend good money on addons and in our opinion there is no excuse for removing your ability to enjoy those addons with any issues.
The MS SDK's were designed and made for a reason... so were default FSX files.. regardless of how well or how badly they were made, to change those files to the point to where there is a significant negative impact outside the coverage zone and in order to fix it requires a flight be stopped for any reason, is NOT working with the program. If there were ways to change them and not cause problems elsewhere, or, force you to lose your flight in progress, .. thats different however we do not believe in trying to reinvent the wheel or design somthing that dictates that if you use one of our products you must continue to purchase more from us as it is released with no mercy to you or your hard earned money in the freedom to use any addon you may wish to purchase along the way which also follows the rules. First and foremost, users should be able to enjoy freedom of choice and the ability to go shopping for good scenery knowing when installed it will work without issues.
And if we do come across an unforseen problem.. we will ALWAYS go right to work on a fix or patch. We appreciate the feedback we get and although it may not always be positive we will work with anyone in responding to questions and/or patching the product if need be.
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sillyeagle
New Member
Joined: 15 February 2008 Posts: 16 |
Posted: 19 May 2008 at 8:48pm |
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Originally posted by NickN
we do not believe in trying to reinvent the wheel or design somthing that dictates that if you use one of our products you must continue to purchase more from us as it is released The installation of GEX USA has mucked up my European textures with textures that do not match. I would call that a negative impact outside the coverage area. The solution you gave was to buy GEX Europe when its released, which sounds like a belief that one must continue buying your products as they are released to fix the negative impacts the others have outside of the coverage area. That seems to contradict what you have said here. |
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NickN
Certified Professional
Joined: 21 November 2007 Posts: 5242 |
Posted: 19 May 2008 at 9:57pm |
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Originally posted by sillyeagle
Originally posted by NickN
we do not believe in trying to reinvent the wheel or design somthing that dictates that if you use one of our products you must continue to purchase more from us as it is released The installation of GEX USA has mucked up my European textures with textures that do not match. I would call that a negative impact outside the coverage area. The solution you gave was to buy GEX Europe when its released, which sounds like a belief that one must continue buying your products as they are released to fix the negative impacts the others have outside of the coverage area. That seems to contradict what you have said here.
http://forums.avsim.net/dcboard.php?az=show_mesg&forum=121&topic_id=443633&mesg_id=443670&page= No sir,.. the solution I gave you since you seem to be one of the few, if any.. who have a problem with a few rouge US/CAN textures in Europe which by the way is a Aces texture layout design issue, not GEX but we will fix it,... was to restore the default textures while in EU and if you decide to fly international, pause and run the GEX installer while over the middle of the Atlantic Ocean on your way to the USA/CAN and have the scenery database do a quick rebuild. Should you decide to fly internationl from US/CAN the process is simply reversed.
I mentioned that we will make sure the texture blend is correct with the EU release and it will no longer require a change however the temporary solution I gave you does NOT require you lose your flight, only a brief pause and a scenery library database rebuild
That temp solution allows you to use and enjoy GEX US/CAN without any effect on EU textures or lose your flight with any given situation, and, it assures you are not forced to purchase any other GEX product should you decide not to in the future.
That temp solution falls in line with exactly what I posted above and places no contradiction in my statements about our consideration for simmers.
I have also mentioned that we will be returning to US/CAN to make changes.. one of them will be to look at solutions so those who do not use GEX EU will not have any problem with GEX US/CAN and visa-versa, a change that requires dev time, part of which will be done during EU development and the other part completed after we finish Europe. That means if we can completely fix the Aces layout issue you will no longer have to use the suggested solution with the flight pause and you are not forced to purchase any other GEX product should you decide not to in the future. Again, that falls in line with exactly what I posted above.
I sincerely apologize if the Aces texture overlap issue which we were not aware of until we started breaking down the Europe texture sets some months ago has presented a problem for you or anyone else. It will however be corrected for the most part when we release Europe and you will not have to use any workaround once all the corrections are completed.
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pwheeler
Senior Member
Joined: 08 August 2007 Posts: 227 |
Posted: 20 May 2008 at 4:16am |
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There are many of these problems with textures from one continent being used in others and it is solely the responcibility of ACES and not the GEX team. They are there with the default textures too, its just the GEX textures stand out coz they are so damn good!
![]() Personally I like seeing the enhanced textures around the world. Just makes me impatient for the next GEX package! ![]() Nick is saying that at least you don't have to shut down FSX to change texture sets, unlike another recently released scenery package. If you are making a flight from their region to a default or GEX region the devs recommend you save your flight, shut down fsx, turn off their package, restart fsx and reload your flight, and believe me the problems are far more drastic than a few textures creeping into the wrong places. Paul |
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NickN
Certified Professional
Joined: 21 November 2007 Posts: 5242 |
Posted: 20 May 2008 at 9:34am |
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We will do everything we can to minimize the problem in the future however the bottom line is that issue is directly a Aces design problem where they used textures all over the world and we have absolutely no control over it.
We dont replace landclass and scenery BGL's so we can not change Aces layout. What we will do is minimize it and try to work on a fix between EU and a US/CAN re-fit.
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empeck
New Member
Joined: 23 May 2008 Location: Poland Posts: 4 |
Posted: 23 May 2008 at 4:07pm |
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Does GEX replace only textures, or autogen too?
One thing looks wrong - there are no spruces nor pines (whatever those coniferous trees are ;) ) on lowlands fields here :) Another question - what is resolution of those textures? Besides this nit picking - it does looks good :) |
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NickN
Certified Professional
Joined: 21 November 2007 Posts: 5242 |
Posted: 23 May 2008 at 4:37pm |
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We place autogen but use the default 'location' system to do it... its called "regionalization' placement. Because textures are used more than one place the sim decides what type or species of tree or plant would be placed although we can place things by individual selection. If we placed things individually then everywhere the texture lands would have the same exact vegetation repeated everywhere and therefore we do not use that method with the exception of specific region textures and there are very few of those.
What you are seeing is what the sim chooses to land for that region of Europe in the spots where we placed a marker for autogen to be. That same texture set could be used for farmland elsewhere and the sim would choose the veg based on that region of the earth.
Texture resolution is still 1m although we are using FX techniques which delivers the illusion of higher res when it is really the same as GEXn US/CAN.
If they were higher res textures the install could easily quadruple in size and would also require "multiple resolution" autogen placement. A very large install and very expensive venture.
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empeck
New Member
Joined: 23 May 2008 Location: Poland Posts: 4 |
Posted: 23 May 2008 at 4:56pm |
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Thanks for quick and detailed answer, I'm impatiently waiting for next shots.
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PhilTaylor
New Member
Joined: 25 May 2008 Location: United States Posts: 12 |
Posted: 27 May 2008 at 12:28pm |
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Originally posted by NickN
This approach will comply to FSX standards and the SDK's and will require no loss in flight or create issues outside the coverage area that may cause you to lose a running flight. It will also complement both the default landclass and payware landclasses, and, it will not interfere with any scenery products which comply CORRECTLY to FSX default design and the FSX SDK's and that you paid good money for and should be able to enjoy without issue. We will also be looking at UTX to upgrade its texture components to blend with GEXnE AFTER the Europe release unless we find time to look at it before and incorporate a patch for UTX right away.
Nick, nice shots! And nice job working around any anomalies created by us in these regions, that does make customers lives a bit easier. |
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http://blogs.msdn.com/ptaylor
Lead PM, Core Platform Aces/MGS |
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Vigilius
Senior Member
Joined: 18 May 2005 Location: Italy Posts: 337 |
Posted: 27 May 2008 at 12:34pm |
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Originally posted by PhilTaylor
Nick, nice shots! And nice job working around any anomalies created by us in these regions, that does make customers lives a bit easier.
The BOSS of FSX!!!! |
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PhilTaylor
New Member
Joined: 25 May 2008 Location: United States Posts: 12 |
Posted: 27 May 2008 at 1:07pm |
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Originally posted by Vigilius
The BOSS of FSX!!!! no, I am just a lead. there are 2 levels above me in the studio. the group manager for core and then the studio manager who all the group managers ( core, flight, trains, esp ) report to. |
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http://blogs.msdn.com/ptaylor
Lead PM, Core Platform Aces/MGS |
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NickN
Certified Professional
Joined: 21 November 2007 Posts: 5242 |
Posted: 27 May 2008 at 1:14pm |
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Phil You are still 'the man' as far as we are concerned. We understand you guys do what you can with the dev cycle time that you have to work with and there can be little nit-picky problems to deal with. We will do what we can to minimize/fix anything we come across. The imortant thing to us is we try to stay within the design you guys produced so everyone is on the same page with addons. Thanks for stopping by! We do appreciate the feedback Phil
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gjharrall
Senior Member
Joined: 24 March 2003 Location: Canada Posts: 279 |
Posted: 27 May 2008 at 1:49pm |
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Phil,
It's good to see you posting over here! |
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Vigilius
Senior Member
Joined: 18 May 2005 Location: Italy Posts: 337 |
Posted: 27 May 2008 at 2:02pm |
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Originally posted by gjharrall
Phil, It's good to see you posting over here!
Good? It's wonderfull |
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NickN
Certified Professional
Joined: 21 November 2007 Posts: 5242 |
Posted: 27 May 2008 at 2:17pm |
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Phil is not just the Core Lead.. he's a simmer too and enjoys the differerent scenery and aircraft available (free and payware) as much as the rest of us. As I recall he likes the 'floats'.. his father was in the Navy if I remember correctly.
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PhilTaylor
New Member
Joined: 25 May 2008 Location: United States Posts: 12 |
Posted: 27 May 2008 at 11:40pm |
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Yes, my father is Annapolis, class of '58. He flew P5-Ms ( his was last tail number manufactured ) and then P-3Cs when he wore his aviator hat, and was black-shoe Navy when he wore his OOD/meteorologist hat, so I grew up on Naval bases. There is a story about me and seaplanes when I was about 3, and that is where my attraction with them started. FWIW, I had an appointment and turned it down. I woulda been class of '81. |
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http://blogs.msdn.com/ptaylor
Lead PM, Core Platform Aces/MGS |
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NickN
Certified Professional
Joined: 21 November 2007 Posts: 5242 |
Posted: 28 May 2008 at 1:20am |
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Navy brat? LOL! Small world... Mine was also Annapolis although I do not remember the exact class year. During his flying days went from the props to the jets during the transitional period. He retired a Captain but fortunately we (at least I didn't) did not do the travel routine since I came along quite late in his life and by then he was stationed at what turned out to be permanent in Washington, DC. He did twice a year tours of inspection and was gone for many weeks out of the year but was home in Bethesda, MD or on our farm in North Carolina otherwise. Well I'm glad you turned it down~!. ..we need you right where you are! OK, (if you have time) ... so what's the story with you and seaplanes? What was it at that age that sparked the interest?
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vwest
Senior Member
Joined: 13 November 2004 Posts: 614 |
Posted: 28 May 2008 at 8:14am |
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Originally posted by Vigilius
Originally posted by gjharrall
Phil, It's good to see you posting over here!
Good? It's wonderfull Maybe Phil knows there are no baying wolves here! |
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Victor
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PhilTaylor
New Member
Joined: 25 May 2008 Location: United States Posts: 12 |
Posted: 28 May 2008 at 10:28am |
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Originally posted by NickN
OK, (if you have time) ... so what's the story with you and seaplanes? What was it at that age that sparked the interest? its just a goofy story about my dad's plane returning from a long patrol with some damage and some kid-speak about it when I was little, but somehow that attraction to seaplanes stuck with me. I have roughly a dozen in my hangar although I haven't found a Marlin. |
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http://blogs.msdn.com/ptaylor
Lead PM, Core Platform Aces/MGS |
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Vigilius
Senior Member
Joined: 18 May 2005 Location: Italy Posts: 337 |
Posted: 28 May 2008 at 11:32am |
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Originally posted by vwest
[ Maybe Phil knows there are no baying wolves here!
I think that from a man like him we must only learn I play with FSX, he develops, with his team, FSX; a lot of difference |
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NickN
Certified Professional
Joined: 21 November 2007 Posts: 5242 |
Posted: 28 May 2008 at 12:02pm |
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Originally posted by PhilTaylor
Originally posted by NickN
OK, (if you have time) ... so what's the story with you and seaplanes? What was it at that age that sparked the interest? its just a goofy story about my dad's plane returning from a long patrol with some damage and some kid-speak about it when I was little, but somehow that attraction to seaplanes stuck with me. I have roughly a dozen in my hangar although I haven't found a Marlin. I got the bug building model kits of aircraft with my father. I would hear the stories while we built the vintage in balsa. We also had a Cessna on our farm and he was my first flight instructor too I'm a low-n-slow Beaver lover. With everything else going on at the time, the first time I fired up FSX and found that outstanding Beaver and its flight dynamics,.. along with sunrise/sunset in FSX.... I was in heaven ! Everything else was secondary.
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vwest
Senior Member
Joined: 13 November 2004 Posts: 614 |
Posted: 28 May 2008 at 2:17pm |
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Originally posted by Vigilius
I think that from a man like him we must only learn Indeed. It's a pity that some people don't appreciate that.....but, hey, that's not for this thread. |
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Victor
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NickN
Certified Professional
Joined: 21 November 2007 Posts: 5242 |
Posted: 28 May 2008 at 2:49pm |
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Originally posted by vwest
Originally posted by Vigilius
I think that from a man like him we must only learn Indeed. It's a pity that some people don't appreciate that.....but, hey, that's not for this thread.
... lets leave it at that It's Europe or Bust for us now ! |
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toby23
Senior Member
Joined: 20 May 2008 Location: Switzerland Posts: 288 |
Posted: 29 May 2008 at 11:31am |
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Europe or Bust and then the world!!!
Some more screens from Europe... please nick... Around Switzerland if possible
And btw, thanks for making the RealSun change, i just discovered that one, makes things look much better! |
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NickN
Certified Professional
Joined: 21 November 2007 Posts: 5242 |
Posted: 14 June 2008 at 2:31pm |
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NOTE: We got a bit behind with a patch for US/CAN but back on track now with EU |
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flightdok
New Member
Joined: 16 January 2008 Posts: 38 |
Posted: 14 June 2008 at 3:44pm |
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Hi Guys, no new problems here, still going good. Toby, where did you find the sun fix?? Happy simming!!
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NickN
Certified Professional
Joined: 21 November 2007 Posts: 5242 |
Posted: 14 June 2008 at 4:04pm |
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I think you may have hit the wrong thread The Sunfix is my addon.. you can find it at AVSIM, Simviation and FlightSim.com in their file library Here is a direct link to AVSIM http://library.avsim.net/esearch.php?CatID=fsxscen&DLID=111343 |
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toby23
Senior Member
Joined: 20 May 2008 Location: Switzerland Posts: 288 |
Posted: 06 August 2008 at 8:03am |
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Nearly 2 months since you posted those teaser shots...
How's GEX Europe coming along? |
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NickN
Certified Professional
Joined: 21 November 2007 Posts: 5242 |
Posted: 06 August 2008 at 10:39am |
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It is progressing and we will post more soon however Anthony and I took a much needed break last month |
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Anthony Vos
Senior Member
Joined: 31 July 2006 Posts: 223 |
Posted: 06 August 2008 at 11:21am |
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Don't worry guys we are working very hard and it's progressing nicely indeed, Nick will post some new teasers VERY soon. We are fully dedicated to bringing you GEX Europe as something you have NEVER seen before! - It's a slow and meticulous process but we want to raise the bar on texture quality even further. |
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Vigilius
Senior Member
Joined: 18 May 2005 Location: Italy Posts: 337 |
Posted: 06 August 2008 at 12:41pm |
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Originally posted by Anthony Vos
Don't worry guys we are working very hard and it's progressing nicely indeed, Nick will post some new teasers VERY soon. [IMG]http://www.simforums.com/forums/smileys/smiley1.gif" height="17" width="17" align="absmiddle" alt="Smile" /> We are fully dedicated to bringing you GEX Europe as something you have NEVER seen before! - It's a slow and meticulous process but we want to raise the bar on texture quality even further. Nice to hear you Anthony, I'm a completely unemployed GEX tester
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Anthony Vos
Senior Member
Joined: 31 July 2006 Posts: 223 |
Posted: 06 August 2008 at 1:24pm |
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NickN
Certified Professional
Joined: 21 November 2007 Posts: 5242 |
Posted: 06 August 2008 at 2:07pm |
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No one is unemployed LOL It was an unplanned break which was seriously needed. Since we are only 2 people this type of work can get furstrating and consume long hours of dedication to complete correctly I probably should have posted an announcement we needed a bit of time off, sorry about that I will say that because of this break we both had time to take some things into consideration and found some answers to issues we were trying to combat. One of the major problems with EU is that Aces used 1 primary texture set for a very large chunk of EU with the default landclass and in order to combat a major 'repeat' problem we had to come up with a layout that hid it. For those using default landclass there will always be some 'repeat' texture issues in EU for those who have a sharp eye for details and there is no way to combat that without designing a custom landclass file and calling custom textures which is no possible for the area and cost of the product.
Even what we are doing now is way over the top for the cost of the USCAN product and there will be a price increase for EU/Oceania but those who have purchased USCAN before EU is released will get a discount coupon for EU so it balances out the cost to GEXn users and is much more fair to the project in terms of development cost over time.
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Agade
New Member
Joined: 14 February 2008 Posts: 21 |
Posted: 06 August 2008 at 2:18pm |
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Both time and cost will be worth it, guys, to see the EU covered in glorious GEX textures :). Glad to hear you two were able to take a break, and look forward to seeing the full product when it rolls out.
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NickN
Certified Professional
Joined: 21 November 2007 Posts: 5242 |
Posted: 06 August 2008 at 2:34pm |
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EU will be covered better than USCAN thats for dang sure and when we finish the entire GEX world set we are discussing going back and re-doing USCAN so it meets the same standards
Here are 2 new shots I just took displaying our 500ft target altitude ability. Real world ASX weather was running so there is a touch of haze in the air too. These textures respond to that haze and will automatically shift their contrast/color with clouds and hazy days based on altitude and amount of humidity
here is the same shot as above with weather and haze cleared
As you can see we are hitting our goal of dynamic response textures with the 500-1000ft limits without forcing you to load anything greater than 1024 textures... no hassle with the FSX.cfg file and no massve hit to your hard drive for storage or to the system in rendering huge resolutions
No muss, no fuss.. just install and go
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